Related papers: Sparse to Dense Dynamic 3D Facial Expression Gener…
Predominant techniques on talking head generation largely depend on 2D information, including facial appearances and motions from input face images. Nevertheless, dense 3D facial geometry, such as pixel-wise depth, plays a critical role in…
Recent generative models can create visually plausible 3D representations of objects. However, the generation process often allows for implicit control signals, such as contextual descriptions, and rarely supports bold geometric distortions…
To advance the state of the art in the creation of 3D foundation models, this paper introduces the ConDense framework for 3D pre-training utilizing existing pre-trained 2D networks and large-scale multi-view datasets. We propose a novel…
Recently, talking-face video generation has received considerable attention. So far most methods generate results with neutral expressions or expressions that are implicitly determined by neural networks in an uncontrollable way. In this…
Talking head video generation aims to produce a synthetic human face video that contains the identity and pose information respectively from a given source image and a driving video.Existing works for this task heavily rely on 2D…
Automatic 3D facial texture generation has gained significant interest recently. Existing approaches may not support the traditional physically based rendering pipeline or rely on 3D data captured by Light Stage. Our key contribution is a…
We present a minimalistic but effective neural network that computes dense facial correspondences in highly unconstrained RGB images. Our network learns a per-pixel flow and a matchability mask between 2D input photographs of a person and…
We present Free-HeadGAN, a person-generic neural talking head synthesis system. We show that modeling faces with sparse 3D facial landmarks are sufficient for achieving state-of-the-art generative performance, without relying on strong…
We target the problem of sparse 3D reconstruction of dynamic objects observed by multiple unsynchronized video cameras with unknown temporal overlap. To this end, we develop a framework to recover the unknown structure without sequencing…
This work investigates whether individuals can be identified solely through the pure dynamical components of their facial expressions, independent of static facial appearance. We leverage the FLAME 3D morphable model to achieve explicit…
Micro-expressions are spontaneous, unconscious facial movements that show people's true inner emotions and have great potential in related fields of psychological testing. Since the face is a 3D deformation object, the occurrence of an…
This paper proposes a novel model fitting algorithm for 3D facial expression reconstruction from a single image. Face expression reconstruction from a single image is a challenging task in computer vision. Most state-of-the-art methods fit…
We propose DiscoFaceGAN, an approach for face image generation of virtual people with disentangled, precisely-controllable latent representations for identity of non-existing people, expression, pose, and illumination. We embed 3D priors…
Manipulating latent code in generative adversarial networks (GANs) for facial image synthesis mainly focuses on continuous attribute synthesis (e.g., age, pose and emotion), while discrete attribute synthesis (like face mask and eyeglasses)…
Recent advances in motion diffusion models have led to remarkable progress in diverse motion generation tasks, including text-to-motion synthesis. However, existing approaches represent motions as dense frame sequences, requiring the model…
Formulated as a conditional generation problem, face animation aims at synthesizing continuous face images from a single source image driven by a set of conditional face motion. Previous works mainly model the face motion as conditions with…
3D facial modelling and animation in computer vision and graphics traditionally require either digital artist's skill or complex pipelines with objective-function-based solvers to fit models to motion capture. This inaccessibility of…
Human facial expressions change dynamically, so their recognition / analysis should be conducted by accounting for the temporal evolution of face deformations either in 2D or 3D. While abundant 2D video data do exist, this is not the case…
Realistic speech-driven 3D facial animation is a challenging problem due to the complex relationship between speech and face. In this paper, we propose a deep architecture, called Geometry-guided Dense Perspective Network (GDPnet), to…
Creating realistic animations of human faces with computer graphic models is still a challenging task. It is often solved either with tedious manual work or motion capture based techniques that require specialised and costly hardware.…