Related papers: Texture Generation with Neural Cellular Automata
In contrast to deep reinforcement learning agents, biological neural networks are grown through a self-organized developmental process. Here we propose a new hypernetwork approach to grow artificial neural networks based on neural cellular…
We present a system for learning full-body neural avatars, i.e. deep networks that produce full-body renderings of a person for varying body pose and camera position. Our system takes the middle path between the classical graphics pipeline…
We introduce SinGAN, an unconditional generative model that can be learned from a single natural image. Our model is trained to capture the internal distribution of patches within the image, and is then able to generate high quality,…
Neural cellular automata represent an evolution of the traditional cellular automata model, enhanced by the integration of a deep learning-based transition function. This shift from a manual to a data-driven approach significantly increases…
We introduce TM-NET, a novel deep generative model for synthesizing textured meshes in a part-aware manner. Once trained, the network can generate novel textured meshes from scratch or predict textures for a given 3D mesh, without image…
Skin recognition is used in many applications ranging from algorithms for face detection, hand gesture analysis, and to objectionable image filtering. In this work a skin recognition system was developed and tested. While many skin…
Mesh texture synthesis is a key component in the automatic generation of 3D content. Existing learning-based methods have drawbacks -- either by disregarding the shape manifold during texture generation or by requiring a large number of…
Early in development, children learn to extend novel category labels to objects with the same shape, a phenomenon known as the shape bias. Inspired by these findings, Geirhos et al. (2019) examined whether deep neural networks show a shape…
We propose a lifelong learning architecture, the Neural Computer Agent (NCA), where a Reinforcement Learning agent is paired with a predictive model of the environment learned by a Differentiable Neural Computer (DNC). The agent and DNC…
We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints…
Generating images from a single sample, as a newly developing branch of image synthesis, has attracted extensive attention. In this paper, we formulate this problem as sampling from the conditional distribution of a single image, and…
This paper introduces Differentiable Logic Cellular Automata (DiffLogic CA), a novel combination of Neural Cellular Automata (NCA) and Differentiable Logic Gates Networks (DLGNs). The fundamental computation units of the model are…
Recent research has investigated the shape and texture biases of pre-trained deep neural networks (DNNs) in image classification. Those works test how much a trained DNN relies on specific image cues like texture. The present study shifts…
To test generalization ability of a class of deep neural networks, we randomly generate a large number of different rule sets for 2-D cellular automata (CA), based on John Conway's Game of Life. Using these rules, we compute several…
This paper introduces a method for learning to generate line drawings from 3D models. Our architecture incorporates a differentiable module operating on geometric features of the 3D model, and an image-based module operating on view-based…
Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional methods for avatar creation often involve time-consuming…
Texture plays a vital role in enhancing visual richness in both real photographs and computer-generated imagery. However, the process of editing textures often involves laborious and repetitive manual adjustments of textons, which are the…
Neural generative models can be used to learn complex probability distributions from data, to sample from them, and to produce probability density estimates. We propose a computational framework for developing neural generative models…
Deep learning algorithm display powerful ability in Computer Vision area, in recent year, the CNN has been applied to solve problems in the subarea of Image-generating, which has been widely applied in areas such as photo editing, image…
Texture synthesis is a fundamental problem in computer graphics that would benefit various applications. Existing methods are effective in handling 2D image textures. In contrast, many real-world textures contain meso-structure in the 3D…