Related papers: Texture Generation with Neural Cellular Automata
We propose a new frontier: Neural Computers (NCs) that unify computation, memory, and I/O of traditional computers in a learned runtime state. Our long-term goal is the Completely Neural Computer (CNC): the mature, general-purpose…
We study the problem of building generative models of natural source code (NSC); that is, source code written and understood by humans. Our primary contribution is to describe a family of generative models for NSC that have three key…
We present a method to learn the 3D surface of objects directly from a collection of images. Previous work achieved this capability by exploiting additional manual annotation, such as object pose, 3D surface templates, temporal continuity…
In this paper, we present TEXTure, a novel method for text-guided generation, editing, and transfer of textures for 3D shapes. Leveraging a pretrained depth-to-image diffusion model, TEXTure applies an iterative scheme that paints a 3D…
A neural artistic style transformation (NST) model can modify the appearance of a simple image by adding the style of a famous image. Even though the transformed images do not look precisely like artworks by the same artist of the…
Recently simulation methods have been developed for optical tactile sensors to enable the Sim2Real learning, i.e., firstly training models in simulation before deploying them on the real robot. However, some artefacts in the real objects…
We develop a learning framework for building deformable templates, which play a fundamental role in many image analysis and computational anatomy tasks. Conventional methods for template creation and image alignment to the template have…
The emergence of complex behaviors in cellular automata is an area that has been widely developed in recent years with the intention to generate and analyze automata that produce space-moving patterns or gliders that interact in a periodic…
Number-conserving cellular automata are discrete dynamical systems that simulate interacting particles like e.g. grains of sand. In an earlier paper, I had already derived a uniform construction for all transition rules of one-dimensional…
We derive a set of algorithms for simulating the diffusion-limited growth of faceted crystals using local cellular automata. This technique has been shown to work well in reproducing realistic crystal morphologies, and the present work…
We introduce a two-stream model for dynamic texture synthesis. Our model is based on pre-trained convolutional networks (ConvNets) that target two independent tasks: (i) object recognition, and (ii) optical flow prediction. Given an input…
Texture map production is an important part of 3D modeling and determines the rendering quality. Recently, diffusion-based methods have opened a new way for texture generation. However, restricted control flexibility and limited prompt…
This study introduces a novel approach to neural rendering, specifically tailored for adversarial camouflage, within an extensive 3D rendering framework. Our method, named FPA, goes beyond traditional techniques by faithfully simulating…
As deep learning technology continues to evolve, the images yielded by generative models are becoming more and more realistic, triggering people to question the authenticity of images. Existing generated image detection methods detect…
Convolutional neural networks rely on image texture and structure to serve as discriminative features to classify the image content. Image enhancement techniques can be used as preprocessing steps to help improve the overall image quality…
Image textures, as a kind of local variations, provide important information for human visual system. Many image textures, especially the small-scale or stochastic textures are rich in high-frequency variations, and are difficult to be…
As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train…
Elementary cellular automata (ECA) present iconic examples of complex systems. Though described only by one-dimensional strings of binary cells evolving according to nearest-neighbour update rules, certain ECA rules manifest complex…
In this paper, we investigate deep image synthesis guided by sketch, color, and texture. Previous image synthesis methods can be controlled by sketch and color strokes but we are the first to examine texture control. We allow a user to…
Texture classification is an important and challenging problem in many image processing applications. While convolutional neural networks (CNNs) achieved significant successes for image classification, texture classification remains a…