Related papers: Fast Neighborhood Rendezvous
We consider the standard message passing model; we assume the system is fully synchronous: all processes start at the same time and time proceeds in synchronised rounds. In each round each vertex can transmit a different message of size…
The Gathering problem for a swarm of robots asks for a distributed algorithm that brings such entities to a common place, not known in advance. We consider the well-known OBLOT model with robots constrained to move along the edges of a…
We examine the problem of gathering $k \geq 2$ agents (or multi-agent rendezvous) in dynamic graphs which may change in every synchronous round but remain always connected ($1$-interval connectivity) [KLO10]. The agents are identical and…
Two mobile agents (robots) with distinct labels have to meet in an arbitrary, possibly infinite, unknown connected graph or in an unknown connected terrain in the plane. Agents are modeled as points, and the route of each of them only…
Over the years, much research involving mobile computational entities has been performed. From modeling actual microscopic (and smaller) robots, to modeling software processes on a network, many important problems have been studied in this…
The study of approximate matching in the Massively Parallel Computations (MPC) model has recently seen a burst of breakthroughs. Despite this progress, however, we still have a far more limited understanding of maximal matching which is one…
Two mobile agents (robots) have to meet in an a priori unknown bounded terrain modeled as a polygon, possibly with polygonal obstacles. Agents are modeled as points, and each of them is equipped with a compass. Compasses of agents may be…
We present a family of fast pseudo-approximation algorithms for the minimum balanced vertex separator problem in a graph. Given a graph $G=(V,E)$ with $n$ vertices and $m$ edges, and a (constant) balance parameter $c\in(0,1/2)$, where $G$…
We first show that the Traveling Salesman Problem in an n-vertex graph with average degree bounded by d can be solved in O*(2^{(1-\eps_d)n}) time and exponential space for a constant \eps_d depending only on d, where the O*-notation…
We present near-optimal algorithms for detecting small vertex cuts in the CONGEST model of distributed computing. Despite extensive research in this area, our understanding of the vertex connectivity of a graph is still incomplete,…
We study graph realization problems from a distributed perspective and we study it in the node capacitated clique (NCC) model of distributed computing, recently introduced for representing peer-to-peer networks. We focus on two central…
In this paper we study the dynamic versions of two basic graph problems: Minimum Dominating Set and its variant Minimum Connected Dominating Set. For those two problems, we present algorithms that maintain a solution under edge insertions…
In the field of swarm robotics, one of the most studied problem is Gathering. It asks for a distributed algorithm that brings the robots to a common location, not known in advance. We consider the case of robots constrained to move along…
A \emph{disk graph} is the intersection graph of (closed) disks in the plane. We consider the classic problem of finding a maximum clique in a disk graph. For general disk graphs, the complexity of this problem is still open, but for unit…
We revisit the problem of designing sublinear algorithms for estimating the average degree of an $n$-vertex graph. The standard access model for graphs allows for the following queries: sampling a uniform random vertex, the degree of a…
Consider that there are $k\le n$ agents in a simple, connected, and undirected graph $G=(V,E)$ with $n$ nodes and $m$ edges. The goal of the dispersion problem is to move these $k$ agents to mutually distinct nodes. Agents can communicate…
A temporal graph is a sequence of graphs (called layers) over the same vertex set -- describing a graph topology which is subject to discrete changes over time. A $\Delta$-temporal matching $M$ is a set of time edges $(e,t)$ (an edge $e$…
The classic lower bound of Kuhn, Moscibroda and Wattenhofer [JACM 2016] states that approximate maximum matching and approximate vertex cover (among other problems) in the LOCAL model require $\Omega(\min\{\sqrt{\frac{\log n}{\log\log n}},…
We initiate the study of approximate maximum matching in the vertex partition model, for graphs subject to dynamic changes. We assume that the $n$ vertices of the graph are partitioned among $k$ players, who execute a distributed algorithm…
We consider the classical Minimum Crossing Number problem: given an $n$-vertex graph $G$, compute a drawing of $G$ in the plane, while minimizing the number of crossings between the images of its edges. This is a fundamental and extensively…