Related papers: Fast Neighborhood Rendezvous
The game of rendezvous with adversaries is a game on a graph played by two players: Facilitator and Divider. Facilitator has two agents and Divider has a team of $k \ge 1$ agents. While the initial positions of Facilitator's agents are…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
Nearest neighbor search is a fundamental data structure problem with many applications in machine learning, computer vision, recommendation systems and other fields. Although the main objective of the data structure is to quickly report…
Temporal graphs are graphs where the edge set can change in each time step, and the vertex set stays the same. Exploration of temporal graphs whose snapshot in each time step is a connected graph, called connected temporal graphs, has been…
The rendezvous task calls for two mobile agents, starting from different nodes of a network modeled as a graph to meet at the same node. Agents have different labels which are integers from a set $\{1,\dots,L\}$. They wake up at possibly…
In the distributed backup-placement problem each node of a network has to select one neighbor, such that the maximum number of nodes that make the same selection is minimized. This is a natural relaxation of the perfect matching problem, in…
Vertex connectivity a classic extensively-studied problem. Given an integer $k$, its goal is to decide if an $n$-node $m$-edge graph can be disconnected by removing $k$ vertices. Although a linear-time algorithm was postulated since 1974…
We study graph connectivity problem in MPC model. On an undirected graph with $n$ nodes and $m$ edges, $O(\log n)$ round connectivity algorithms have been known for over 35 years. However, no algorithms with better complexity bounds were…
Two mobile agents, starting at arbitrary, possibly different times from arbitrary nodes of an unknown network, have to meet at some node. Agents move in synchronous rounds: in each round an agent can either stay at the current node or move…
Graph matching, also known as network alignment, refers to finding a bijection between the vertex sets of two given graphs so as to maximally align their edges. This fundamental computational problem arises frequently in multiple fields…
Two mobile agents starting at different nodes of an unknown network have to meet. This task is known in the literature as rendezvous. Each agent has a different label which is a positive integer known to it, but unknown to the other agent.…
Blind rendezvous is a fundamental problem in cognitive radio networks. The problem involves a collection of agents (radios) that wish to discover each other in the blind setting where there is no shared infrastructure and they initially…
Graph isomorphism is an important computer science problem. The problem for the general case is unknown to be in polynomial time. The base algorithm for the general case works in quasi-polynomial time. The solutions in polynomial time for…
Two mobile agents represented by points freely moving in the plane and starting at two distinct positions, have to meet. The meeting, called rendezvous, occurs when agents are at distance at most $r$ of each other and never move after this…
Proximity graph-based methods have emerged as a leading paradigm for approximate nearest neighbor (ANN) search in the system community. This paper presents fresh insights into the theoretical foundation of these methods. We describe an…
Motivated by real-world applications such as the allocation of public housing, we examine the problem of assigning a group of agents to vertices (e.g., spatial locations) of a network so that the diversity level is maximized. Specifically,…
We study the fully dynamic maximum matching problem. In this problem, the goal is to efficiently maintain an approximate maximum matching of a graph that is subject to edge insertions and deletions. Our focus is on algorithms that maintain…
In the classic Symmetric Rendezvous problem on a Line (SRL), two robots at known distance 2 but unknown direction execute the same randomized algorithm trying to minimize the expected rendezvous time. A long standing conjecture is that the…
The \emph{maximal $k$-edge-connected subgraphs} problem is a classical graph clustering problem studied since the 70's. Surprisingly, no non-trivial technique for this problem in weighted graphs is known: a very straightforward…
We present a factor $14D^2$ approximation algorithm for the minimum linear arrangement problem on series-parallel graphs, where $D$ is the maximum degree in the graph. Given a suitable decomposition of the graph, our algorithm runs in time…