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Deep reinforcement learning has proven remarkably useful in training agents from unstructured data. However, the opacity of the produced agents makes it difficult to ensure that they adhere to various requirements posed by human engineers.…

Machine Learning · Computer Science 2022-02-10 Raz Yerushalmi , Guy Amir , Achiya Elyasaf , David Harel , Guy Katz , Assaf Marron

In general, neural networks are not currently capable of learning tasks in a sequential fashion. When a novel, unrelated task is learnt by a neural network, it substantially forgets how to solve previously learnt tasks. One of the original…

Machine Learning · Computer Science 2018-05-08 Craig Atkinson , Brendan McCane , Lech Szymanski , Anthony Robins

Memory refinements are designed below to detect those sequences of actions that have been repeated a given number n. Subsequently such sequences are permitted to run without CPU involvement. This mimics human learning. Actions are rehearsed…

Artificial Intelligence · Computer Science 2010-09-07 John Robert Burger

Existing AI agents typically execute multi-step tasks autonomously and only allow user confirmation at the end. During execution, users have little control, making the confirm-at-end approach brittle: a single error can cascade and force a…

Human-Computer Interaction · Computer Science 2026-05-08 Jieyu Zhou , Aryan Roy , Sneh Gupta , Daniel Weitekamp , Christopher J. MacLellan

Typical end-to-end formulations for learning robotic navigation involve predicting a small set of steering command actions (e.g., step forward, turn left, turn right, etc.) from images of the current state (e.g., a bird's-eye view of a SLAM…

Robotics · Computer Science 2020-10-13 Jimmy Wu , Xingyuan Sun , Andy Zeng , Shuran Song , Johnny Lee , Szymon Rusinkiewicz , Thomas Funkhouser

In this paper, we aim to improve the performance of semantic image segmentation in a semi-supervised setting in which training is effectuated with a reduced set of annotated images and additional non-annotated images. We present a method…

Computer Vision and Pattern Recognition · Computer Science 2019-10-31 Jizong Peng , Guillermo Estrada , Marco Pedersoli , Christian Desrosiers

This paper presents an unsupervised transformer-based framework for temporal activity segmentation which leverages not only frame-level cues but also segment-level cues. This is in contrast with previous methods which often rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Quoc-Huy Tran , Ahmed Mehmood , Muhammad Ahmed , Muhammad Naufil , Anas Zafar , Andrey Konin , M. Zeeshan Zia

In this work we describe a novel deep reinforcement learning architecture that allows multiple actions to be selected at every time-step in an efficient manner. Multi-action policies allow complex behaviours to be learnt that would…

Artificial Intelligence · Computer Science 2018-09-07 Jack Harmer , Linus Gisslén , Jorge del Val , Henrik Holst , Joakim Bergdahl , Tom Olsson , Kristoffer Sjöö , Magnus Nordin

When the agent's observations or interactions are delayed, classic reinforcement learning tools usually fail. In this paper, we propose a simple yet new and efficient solution to this problem. We assume that, in the undelayed environment,…

Machine Learning · Computer Science 2022-05-12 Pierre Liotet , Davide Maran , Lorenzo Bisi , Marcello Restelli

Current methods for action recognition primarily rely on deep convolutional networks to derive feature embeddings of visual and motion features. While these methods have demonstrated remarkable performance on standard benchmarks, we are…

Computer Vision and Pattern Recognition · Computer Science 2020-05-21 Dian Shao , Yue Zhao , Bo Dai , Dahua Lin

Imitation learning trains control policies by mimicking pre-recorded expert demonstrations. In partially observable settings, imitation policies must rely on observation histories, but many seemingly paradoxical results show better…

Machine Learning · Computer Science 2021-06-14 Chuan Wen , Jierui Lin , Jianing Qian , Yang Gao , Dinesh Jayaraman

Peer learning is a novel high-level reinforcement learning framework for agents learning in groups. While standard reinforcement learning trains an individual agent in trial-and-error fashion, all on its own, peer learning addresses a…

Machine Learning · Computer Science 2024-05-07 Cedric Derstroff , Mattia Cerrato , Jannis Brugger , Jan Peters , Stefan Kramer

Multi-camera systems are indispensable in movies, TV shows, and other media. Selecting the appropriate camera at every timestamp has a decisive impact on production quality and audience preferences. Learning-based view recommendation…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Kuan-Ying Lee , Qian Zhou , Klara Nahrstedt

How to accurately learn task-relevant state representations from high-dimensional observations with visual distractions is a realistic and challenging problem in visual reinforcement learning. Recently, unsupervised representation learning…

Machine Learning · Computer Science 2023-09-25 Dayang Liang , Qihang Chen , Yunlong Liu

Deep Reinforcement Learning is a promising tool for robotic control, yet practical application is often hindered by the difficulty of designing effective reward functions. Real-world tasks typically require optimizing multiple objectives…

Machine Learning · Computer Science 2026-03-06 Kilian Freitag , Knut Åkesson , Morteza Haghir Chehreghani

Large language model (LLM) agents typically rely on reactive decision-making paradigms such as ReAct, selecting actions conditioned on growing execution histories. While effective for short tasks, these approaches often lead to redundant…

Artificial Intelligence · Computer Science 2026-03-02 Yihan , Wen , Xin Chen

Reinforcement learning (RL) suffers from severe sample inefficiency, especially during early training, requiring extensive environmental interactions to perform competently. Existing methods tend to solve this by incorporating prior…

Machine Learning · Computer Science 2025-04-29 Wenjun Cao

A longstanding goal in character animation is to combine data-driven specification of behavior with a system that can execute a similar behavior in a physical simulation, thus enabling realistic responses to perturbations and environmental…

Graphics · Computer Science 2018-08-07 Xue Bin Peng , Pieter Abbeel , Sergey Levine , Michiel van de Panne

Fighting games such as Street Fighter II present unique challenges to reinforcement learning (RL) agents due to their fast-paced, real-time nature. In most RL frameworks, agents are hard-coded to make decisions at a fixed interval,…

Artificial Intelligence · Computer Science 2026-05-21 Hoang Hai Nguyen , Kurt Driessens , Dennis J. N. J. Soemers

Standard approaches to sequential decision-making exploit an agent's ability to continually interact with its environment and improve its control policy. However, due to safety, ethical, and practicality constraints, this type of…

Machine Learning · Computer Science 2023-05-11 Patrick Emedom-Nnamdi , Abram L. Friesen , Bobak Shahriari , Nando de Freitas , Matt W. Hoffman
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