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We explore sim-to-real transfer of deep reinforcement learning controllers for a heavy vehicle with active suspensions designed for traversing rough terrain. While related research primarily focuses on lightweight robots with electric…
We present an approach for weakly supervised learning of human actions. Given a set of videos and an ordered list of the occurring actions, the goal is to infer start and end frames of the related action classes within the video and to…
In learning an embodied agent executing daily tasks via language directives, the literature largely assumes that the agent learns all training data at the beginning. We argue that such a learning scenario is less realistic since a robotic…
Semi-supervised medical image segmentation has gained growing interest due to its ability to utilize unannotated data. The current state-of-the-art methods mostly rely on pseudo-labeling within a co-training framework. These methods depend…
This paper investigates deceptive reinforcement learning for privacy preservation in model-free and continuous action space domains. In reinforcement learning, the reward function defines the agent's objective. In adversarial scenarios, an…
Sparse reward problems are one of the biggest challenges in Reinforcement Learning. Goal-directed tasks are one such sparse reward problems where a reward signal is received only when the goal is reached. One promising way to train an agent…
Sparse representations have been shown to be useful in deep reinforcement learning for mitigating catastrophic interference and improving the performance of agents in terms of cumulative reward. Previous results were based on a two step…
Deep learning models have achieved excellent recognition results on large-scale video benchmarks. However, they perform poorly when applied to videos with rare scenes or objects, primarily due to the bias of existing video datasets. We…
Catastrophic forgetting has a significant negative impact in reinforcement learning. The purpose of this study is to investigate how pseudorehearsal can change performance of an actor-critic agent with neural-network function approximation.…
Temporal action segmentation approaches have been very successful recently. However, annotating videos with frame-wise labels to train such models is very expensive and time consuming. While weakly supervised methods trained using only…
This paper aims at recognizing partially observed human actions in videos. Action videos acquired in uncontrolled environments often contain corrupt frames, which make actions partially observed. Furthermore, these frames can last for…
Deep reinforcement learning has recently seen huge success across multiple areas in the robotics domain. Owing to the limitations of gathering real-world data, i.e., sample inefficiency and the cost of collecting it, simulation environments…
A critical and challenging problem in reinforcement learning is how to learn the state-action value function from the experience replay buffer and simultaneously keep sample efficiency and faster convergence to a high quality solution. In…
Temporal Activity Detection aims to predict activity classes per frame, in contrast to video-level predictions in Activity Classification (i.e., Activity Recognition). Due to the expensive frame-level annotations required for detection, the…
Training a team to complete a complex task via multi-agent reinforcement learning can be difficult due to challenges such as policy search in a large joint policy space, and non-stationarity caused by mutually adapting agents. To facilitate…
It is not an exaggeration to say that the recent progress in artificial intelligence technology depends on large-scale and high-quality data. Simultaneously, a prevalent issue exists everywhere: the budget for data labeling is constrained.…
In real-world multi-robot systems, performing high-quality, collaborative behaviors requires robots to asynchronously reason about high-level action selection at varying time durations. Macro-Action Decentralized Partially Observable Markov…
Model-based reinforcement learning is a promising learning strategy for practical robotic applications due to its improved data-efficiency versus model-free counterparts. However, current state-of-the-art model-based methods rely on shaped…
We describe a shared control methodology that can, without knowledge of the task, be used to improve a human's control of a dynamic system, be used as a training mechanism, and be used in conjunction with Imitation Learning to generate…
Semi-Supervised Learning (SSL) has shown tremendous potential to improve the predictive performance of deep learning models when annotations are hard to obtain. However, the application of SSL has so far been mainly studied in the context…