Related papers: Utilizing Skipped Frames in Action Repeats via Pse…
In this paper, we propose Skip-Plan, a condensed action space learning method for procedure planning in instructional videos. Current procedure planning methods all stick to the state-action pair prediction at every timestep and generate…
Deep multitask learning boosts performance by sharing learned structure across related tasks. This paper adapts ideas from deep multitask learning to the setting where only a single task is available. The method is formalized as pseudo-task…
Reinforcement Learning (RL) has achieved remarkable success in various continuous control tasks, such as robot manipulation and locomotion. Different to mainstream RL which makes decisions at individual steps, recent studies have…
Deep reinforcement learning enables algorithms to learn complex behavior, deal with continuous action spaces and find good strategies in environments with high dimensional state spaces. With deep reinforcement learning being an active area…
Pseudo depth maps are depth map predicitions which are used as ground truth during training. In this paper we leverage pseudo depth maps in order to segment objects of classes that have never been seen during training. This renders our…
Catastrophic forgetting has a serious impact in reinforcement learning, as the data distribution is generally sparse and non-stationary over time. The purpose of this study is to investigate whether pseudorehearsal can increase performance…
Deep reinforcement learning has enabled robots to learn motor skills from environmental interactions with minimal to no prior knowledge. However, existing reinforcement learning algorithms assume an episodic setting, in which the agent…
The task of weakly supervised temporal action localization targets at generating temporal boundaries for actions of interest, meanwhile the action category should also be classified. Pseudo-label-based methods, which serve as an effective…
Training an effective video action recognition model poses significant computational challenges, particularly under limited resource budgets. Current methods primarily aim to either reduce model size or utilize pre-trained models, limiting…
Learning models of artificial intelligence can nowadays perform very well on a large variety of tasks. However, in practice different task environments are best handled by different learning models, rather than a single, universal,…
Robust reinforcement learning agents using high-dimensional observations must be able to identify relevant state features amidst many exogeneous distractors. A representation that captures controllability identifies these state elements by…
Active localization is the problem of generating robot actions that allow it to maximally disambiguate its pose within a reference map. Traditional approaches to this use an information-theoretic criterion for action selection and…
Tactical driving decision making is crucial for autonomous driving systems and has attracted considerable interest in recent years. In this paper, we propose several practical components that can speed up deep reinforcement learning…
In the practice of sequential decision making, agents are often designed to sense state at regular intervals of $d$ time steps, $d > 1$, ignoring state information in between sensing steps. While it is clear that this practice can reduce…
Weakly-supervised action segmentation is a task of learning to partition a long video into several action segments, where training videos are only accompanied by transcripts (ordered list of actions). Most of existing methods need to infer…
Deep reinforcement learning algorithms typically act on the same set of actions. However, this is not sufficient for a wide range of real-world applications where different subsets are available at each step. In this thesis, we consider the…
This paper strives for spatio-temporal localization of human actions in videos. In the literature, the consensus is to achieve localization by training on bounding box annotations provided for each frame of each training video. As…
We tackle the problem of localizing temporal intervals of actions with only a single frame label for each action instance for training. Owing to label sparsity, existing work fails to learn action completeness, resulting in fragmentary…
Deep reinforcement learning trains neural networks using experiences sampled from the replay buffer, which is commonly updated at each time step. In this paper, we propose a method to update the replay buffer adaptively and selectively to…
The U.S. Defense Advanced Research Projects Agency (DARPA) Subterranean Challenge requires teams of robots to traverse difficult and diverse underground environments. Traversing small gaps is one of the challenging scenarios that robots…