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Learning Action-based Representations Using Invariance

Machine Learning 2024-06-25 v3 Artificial Intelligence Machine Learning

Abstract

Robust reinforcement learning agents using high-dimensional observations must be able to identify relevant state features amidst many exogeneous distractors. A representation that captures controllability identifies these state elements by determining what affects agent control. While methods such as inverse dynamics and mutual information capture controllability for a limited number of timesteps, capturing long-horizon elements remains a challenging problem. Myopic controllability can capture the moment right before an agent crashes into a wall, but not the control-relevance of the wall while the agent is still some distance away. To address this we introduce action-bisimulation encoding, a method inspired by the bisimulation invariance pseudometric, that extends single-step controllability with a recursive invariance constraint. By doing this, action-bisimulation learns a multi-step controllability metric that smoothly discounts distant state features that are relevant for control. We demonstrate that action-bisimulation pretraining on reward-free, uniformly random data improves sample efficiency in several environments, including a photorealistic 3D simulation domain, Habitat. Additionally, we provide theoretical analysis and qualitative results demonstrating the information captured by action-bisimulation.

Keywords

Cite

@article{arxiv.2403.16369,
  title  = {Learning Action-based Representations Using Invariance},
  author = {Max Rudolph and Caleb Chuck and Kevin Black and Misha Lvovsky and Scott Niekum and Amy Zhang},
  journal= {arXiv preprint arXiv:2403.16369},
  year   = {2024}
}

Comments

Published at the Reinforcement Learning Conference 2024