English
Related papers

Related papers: Learning Controllable Content Generators

200 papers

Procedural Content Generation via Machine Learning (PCGML) has enhanced game content creation, yet challenges in controllability and limited training data persist. This study addresses these issues by distilling a constructive PCG algorithm…

Artificial Intelligence · Computer Science 2025-02-04 Yuhe Nie , Michael Middleton , Tim Merino , Nidhushan Kanagaraja , Ashutosh Kumar , Zhan Zhuang , Julian Togelius

Large language models (LLMs) like ChatGPT and GPT-4 have attracted great attention given their surprising performance on a wide range of NLP tasks. Length controlled generation of LLMs emerges as an important topic, which enables users to…

Computation and Language · Computer Science 2023-10-03 Renlong Jie , Xiaojun Meng , Lifeng Shang , Xin Jiang , Qun Liu

As artificial intelligence becomes increasingly integrated into digital learning environments, the personalization of learning content to reflect learners' individual career goals offers promising potential to enhance engagement and…

Artificial Intelligence · Computer Science 2025-08-07 Ronja Mehlan , Claudia Hess , Quintus Stierstorfer , Kristina Schaaff

Modern video games are becoming richer and more complex in terms of game mechanics. This complexity allows for the emergence of a wide variety of ways to play the game across the players. From the point of view of the game designer, this…

Artificial Intelligence · Computer Science 2022-11-30 Pierre Le Pelletier de Woillemont , Rémi Labory , Vincent Corruble

NLP models are shown to suffer from robustness issues, i.e., a model's prediction can be easily changed under small perturbations to the input. In this work, we present a Controlled Adversarial Text Generation (CAT-Gen) model that, given an…

Computation and Language · Computer Science 2020-10-07 Tianlu Wang , Xuezhi Wang , Yao Qin , Ben Packer , Kang Li , Jilin Chen , Alex Beutel , Ed Chi

We introduce Adaptive Procedural Task Generation (APT-Gen), an approach to progressively generate a sequence of tasks as curricula to facilitate reinforcement learning in hard-exploration problems. At the heart of our approach, a task…

Machine Learning · Computer Science 2021-03-19 Kuan Fang , Yuke Zhu , Silvio Savarese , Li Fei-Fei

Generative AI systems are transforming content creation, but their usability remains a key challenge. This paper examines usability factors such as user experience, transparency, control, and cognitive load. Common challenges include…

Human-Computer Interaction · Computer Science 2025-02-26 Anna Ravera , Cristina Gena

The attempt to utilize machine learning in PCG has been made in the past. In this survey paper, we investigate how generative artificial intelligence (AI), which saw a significant increase in interest in the mid-2010s, is being used for…

Artificial Intelligence · Computer Science 2024-07-15 Xinyu Mao , Wanli Yu , Kazunori D Yamada , Michael R. Zielewski

Large language models (LLMs) have attracted great attention given their strong performance on a wide range of NLP tasks. In practice, users often expect generated texts to fall within a specific length range, making length controlled…

Computation and Language · Computer Science 2024-06-18 Renlong Jie , Xiaojun Meng , Lifeng Shang , Xin Jiang , Qun Liu

Generative models have made significant progress in synthesizing visual content, including images, videos, and 3D/4D structures. However, they are typically trained with surrogate objectives such as likelihood or reconstruction loss, which…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Yuanzhi Liang , Yijie Fang , Ke Hao , Rui Li , Ziqi Ni , Ruijie Su , Chi Zhang

Recent developments in sequential experimental design look to construct a policy that can efficiently navigate the design space, in a way that maximises the expected information gain. Whilst there is work on achieving tractable policies for…

Machine Learning · Computer Science 2025-08-20 Yasir Zubayr Barlas , Kizito Salako

Building effective text generation systems requires three critical components: content selection, text planning, and surface realization, and traditionally they are tackled as separate problems. Recent all-in-one style neural generation…

Computation and Language · Computer Science 2019-09-04 Xinyu Hua , Lu Wang

We introduce Reasoning Gym (RG), a library of reasoning environments for reinforcement learning with verifiable rewards. It provides over 100 data generators and verifiers spanning multiple domains including algebra, arithmetic,…

Machine Learning · Computer Science 2025-10-21 Zafir Stojanovski , Oliver Stanley , Joe Sharratt , Richard Jones , Abdulhakeem Adefioye , Jean Kaddour , Andreas Köpf

The use of Generative AI (GenAI) for creative content generation has gained popularity in recent years. GenAI allows creators to generate contents that are increasingly becoming indistinguishable to the human--generated counter--part at a…

Computers and Society · Computer Science 2026-04-09 Wee Chaimanowong

Goal-directed Reinforcement Learning (RL) traditionally considers an agent interacting with an environment, prescribing a real-valued reward to an agent proportional to the completion of some goal. Goal-directed RL has seen large gains in…

Machine Learning · Computer Science 2020-10-28 Sharath Chandra Raparthy , Bhairav Mehta , Florian Golemo , Liam Paull

Learning to control an environment without hand-crafted rewards or expert data remains challenging and is at the frontier of reinforcement learning research. We present an unsupervised learning algorithm to train agents to achieve…

Machine Learning · Computer Science 2018-11-29 David Warde-Farley , Tom Van de Wiele , Tejas Kulkarni , Catalin Ionescu , Steven Hansen , Volodymyr Mnih

Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as…

Artificial Intelligence · Computer Science 2020-10-12 Jialin Liu , Sam Snodgrass , Ahmed Khalifa , Sebastian Risi , Georgios N. Yannakakis , Julian Togelius

The field of controllable image generation has seen significant advancements, with various architectures improving generation layout consistency with control signals. However, contemporary methods still face challenges in bridging the…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Feng Han , Yang Jiao , Shaoxiang Chen , Junhao Xu , Jingjing Chen , Yu-Gang Jiang

Knowledge-grounded dialogue systems are intended to convey information that is based on evidence provided in a given source text. We discuss the challenges of training a generative neural dialogue model for such systems that is controlled…

Computation and Language · Computer Science 2021-07-16 Hannah Rashkin , David Reitter , Gaurav Singh Tomar , Dipanjan Das

Generalist robot manipulators need to learn a wide variety of manipulation skills across diverse environments. Current robot training pipelines rely on humans to provide kinesthetic demonstrations or to program simulation environments and…

Robotics · Computer Science 2023-10-30 Pushkal Katara , Zhou Xian , Katerina Fragkiadaki