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Mobile video calls are widely used to share information about real-world objects and environments with remote collaborators. While these calls provide valuable visual context in real time, the experience of interacting with people and…

There have been recent calls for research on the human side of software engineering and its impact on various factors such as productivity, developer happiness and project success. An analysis of which challenges in software engineering…

Software Engineering · Computer Science 2022-02-01 Marco Hoffmann , Daniel Mendez , Fabian Fagerholm , Anton Luckhardt

This paper compares two cases of a Teacher Professional Development (TPD) focused on astronomy education: the San Antonio Teacher Training Astronomy Academy (SATTAA). The central question here is: How do in-service teachers' perceptions of…

Instrumentation and Methods for Astrophysics · Physics 2021-09-20 Carmen Fies , Chris Packham

Virtual human techniques have been used a lot in industrial design in order to consider human factors and ergonomics as early as possible. The physical status (the physical capacity of virtual human) has been mostly treated as invariable in…

Robotics · Computer Science 2010-07-26 Liang Ma , Damien Chablat , Fouad Bennis , Wei Zhang , Bo Hu , François Guillaume

This paper discusses the necessary considerations and adjustments that allow a recently proposed avatar system architecture to be used with different robotic avatar morphologies (both wheeled and legged robots with various types of hands…

Remote patient monitoring (RPM) is the use of digital technologies to improve patient care at a distance. However, current RPM solutions are often biased toward tech-savvy patients. To foster health equity, researchers have studied how to…

Human-Computer Interaction · Computer Science 2024-11-26 Zoe Jonassen , Katharine Lawrence , Batia Mishan Wiesenfeld , Stefan Feuerriegel , Devin Mann

Virtual collaborative environment are 3D shared spaces in which people can work together. To collaborate through these systems, users must have a shared comprehension of the environment. The objective of this experimental study was to…

Human-Computer Interaction · Computer Science 2010-04-08 Amine Chellali , Cédric Dumas , Isabelle Milleville-Pennel , Eric Nouri

Due to the pandemic of COVID-19, many university courses had to abruptly transform to enable remote teaching. Adjusting courses on embedded systems and micro-controllers was extra challenging since interaction with real hardware is their…

Computers and Society · Computer Science 2022-07-26 Jan Koniarik , Daniel Dlhopolcek , Martin Ukrop

Context: Agile development is in widespread use, even in safety-critical domains. Motivation: However, there is a lack of an ap- propriate safety analysis and verification method in agile development. Objective: In this paper, we…

Software Engineering · Computer Science 2018-04-06 Yang Wang , Stefan Wagner

Virtual reality (VR) is increasingly being used as a research platform for investigating human responses to environmental variables. While VR provides tremendous advantages in terms of variable isolation and manipulation, and ease of…

Human-Computer Interaction · Computer Science 2023-08-31 Saleh Kalantari , Bill Tong Xu , Armin Mostafavi , Anne Seoyoung Lee , Qi Yang

During the COVID-19 pandemic, most countries have experienced some form of remote education through video conferencing software platforms. However, these software platforms fail to reduce immersion and replicate the classroom experience.…

Human-Computer Interaction · Computer Science 2023-02-08 Yuyang Wang , Lik-Hang Lee , Tristan Braud , Pan Hui

The growing demand for accessible therapeutic options has led to the exploration of Virtual Reality (VR) as a platform for forest bathing, which aims to reduce stress and improve cognitive functions. This paper brings together findings from…

Human-Computer Interaction · Computer Science 2024-11-12 Francisco R. Ortega , Victoria Interrante , Sara Lotemplio , Rachel Masters , Jalynn Nicoly , Zahra Borhani , Deana Davalos , Daniel Zielasko

This paper presents a novel telepresence system for enhancing aerial manipulation capabilities. It involves not only a haptic device, but also a virtual reality that provides a 3D visual feedback to a remotely-located teleoperator in…

The hierarchical architecture of Open Radio Access Network (O-RAN) has enabled a new Federated Learning (FL) paradigm that trains models using data from non- and near-real-time (near-RT) Radio Intelligent Controllers (RICs). However, the…

Machine Learning · Computer Science 2025-08-05 Shunxian Gu , Chaoqun You , Bangbang Ren , Deke Guo

This paper addresses the quantitative verification of finite-time constrained occupation time for stochastic continuous-time systems governed by stochastic differential equations (SDEs). Unlike classical reachability analysis, which focuses…

Systems and Control · Electrical Eng. & Systems 2026-04-22 Bai Xue , C. -H. Luke Ong

Corporate training relates to employees acquiring essential skills to operate equipment or effectively performing required tasks both competently and safely. Unlike formal education, training can be incorporated into the task workflow and…

Human-Computer Interaction · Computer Science 2021-02-19 Bruno R. Martins , Joaquim A. Jorge , Ezequiel R. Zorzal

Besides wide attraction in the industry, IoT is being used to advance STEM and STEAM education across a range of education levels. This work presents a remote sensing platform, named IoT with a Soft Touch, developed to achieve two goals.…

Computers and Society · Computer Science 2022-04-05 Jona Cappelle , Geoffrey Ottoy , Sarah Goossens , Hanne Deprez , Jarne Van Mulders , Guus Leenders , Gilles Callebaut

This paper presents the design and implementation of an assisted control technology for a small multirotor platform for aerial inspection of fixed energy infrastructure. Sensor placement is supported by a theoretical analysis of expected…

Robotics · Computer Science 2018-08-03 Aaron McFadyen , Feras Dayoub , Steve Martin , Jason Ford , Peter Corke

Augmented Reality (AR) enriches a user's real environment by adding spatially aligned virtual objects (3D models, 2D textures, textual annotations, etc) by means of special display technologies. These are either worn on the body or placed…

Human-Computer Interaction · Computer Science 2021-03-05 Holger Regenbrecht , Thomas Schubert

There is a growing interest in cost-effective self-supervised fine-tuning (SSFT) of self-supervised learning (SSL)-based speech models to obtain task-specific representations. These task-specific representations are used for robust…

Computation and Language · Computer Science 2024-03-12 Amit Meghanani , Thomas Hain
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