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Related papers: Discovering Diverse Athletic Jumping Strategies

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This paper develops a hierarchical learning and optimization framework that can learn and achieve well-coordinated multi-skill locomotion. The learned multi-skill policy can switch between skills automatically and naturally in tracking…

Learning various motor skills for quadrupedal robots is a challenging problem that requires careful design of task-specific mathematical models or reward descriptions. In this work, we propose to learn a single capable policy using deep…

Robotics · Computer Science 2023-03-28 Arnaud Klipfel , Nitish Sontakke , Ren Liu , Sehoon Ha

Generating diverse and realistic human motion that can physically interact with an environment remains a challenging research area in character animation. Meanwhile, diffusion-based methods, as proposed by the robotics community, have…

Graphics · Computer Science 2024-12-06 Takara E. Truong , Michael Piseno , Zhaoming Xie , C. Karen Liu

A longstanding goal in character animation is to combine data-driven specification of behavior with a system that can execute a similar behavior in a physical simulation, thus enabling realistic responses to perturbations and environmental…

Graphics · Computer Science 2018-08-07 Xue Bin Peng , Pieter Abbeel , Sergey Levine , Michiel van de Panne

This paper presents a curriculum-based reinforcement learning framework for training precise and high-performance jumping policies for the robot `Olympus'. Separate policies are developed for vertical and horizontal jumps, leveraging a…

Robotics · Computer Science 2025-10-29 Jørgen Anker Olsen , Lars Rønhaug Pettersen , Kostas Alexis

Reinforcement learning algorithms are typically limited to learning a single solution for a specified task, even though diverse solutions often exist. Recent studies showed that learning a set of diverse solutions is beneficial because…

Machine Learning · Statistics 2022-04-14 Takayuki Osa , Voot Tangkaratt , Masashi Sugiyama

Recent advances in learning reusable motion priors have demonstrated their effectiveness in generating naturalistic behaviors. In this paper, we propose a new learning framework in this paradigm for controlling physics-based characters with…

Graphics · Computer Science 2023-10-10 Qingxu Zhu , He Zhang , Mengting Lan , Lei Han

Parkour is a grand challenge for legged locomotion that requires robots to overcome various obstacles rapidly in complex environments. Existing methods can generate either diverse but blind locomotion skills or vision-based but specialized…

Synthesizing graceful and life-like behaviors for physically simulated characters has been a fundamental challenge in computer animation. Data-driven methods that leverage motion tracking are a prominent class of techniques for producing…

Graphics · Computer Science 2022-05-13 Xue Bin Peng , Ze Ma , Pieter Abbeel , Sergey Levine , Angjoo Kanazawa

Being able to solve a task in diverse ways makes agents more robust to task variations and less prone to local optima. In this context, constrained diversity optimization has become a useful reinforcement learning (RL) framework for…

Machine Learning · Computer Science 2026-05-13 Cornelius V. Braun , Sayantan Auddy , Marc Toussaint

Deep Reinforcement Learning (RL) has emerged as a powerful paradigm for training neural policies to solve complex control tasks. However, these policies tend to be overfit to the exact specifications of the task and environment they were…

Neural and Evolutionary Computing · Computer Science 2023-09-11 Felix Chalumeau , Raphael Boige , Bryan Lim , Valentin Macé , Maxime Allard , Arthur Flajolet , Antoine Cully , Thomas Pierrot

We present a deep learning method for composite and task-driven motion control for physically simulated characters. In contrast to existing data-driven approaches using reinforcement learning that imitate full-body motions, we learn…

Graphics · Computer Science 2023-05-08 Pei Xu , Xiumin Shang , Victor Zordan , Ioannis Karamouzas

Pursuit-evasion games are ubiquitous in nature and in an artificial world. In nature, pursuer(s) and evader(s) are intelligent agents that can learn from experience, and dynamics (i.e., Newtonian or Lagrangian) is vital for the pursuer and…

Systems and Control · Electrical Eng. & Systems 2021-04-06 Hao Xiong , Huanhui Cao , Lin Zhang , Wenjie Lu

In this paper, we introduce ControlVAE, a novel model-based framework for learning generative motion control policies based on variational autoencoders (VAE). Our framework can learn a rich and flexible latent representation of skills and a…

Graphics · Computer Science 2022-10-13 Heyuan Yao , Zhenhua Song , Baoquan Chen , Libin Liu

Dynamic platforms that operate over many unique terrain conditions typically require many behaviours. To transition safely, there must be an overlap of states between adjacent controllers. We develop a novel method for training setup…

Robotics · Computer Science 2022-10-07 Brendan Tidd , Nicolas Hudson , Akansel Cosgun , Jurgen Leitner

Jumping is essential for legged robots to traverse through difficult terrains. In this work, we propose a hierarchical framework that combines optimal control and reinforcement learning to learn continuous jumping motions for quadrupedal…

Robotics · Computer Science 2023-04-19 Yuxiang Yang , Xiangyun Meng , Wenhao Yu , Tingnan Zhang , Jie Tan , Byron Boots

We propose a method of learning a policy for human-like locomotion via deep reinforcement learning based on a human anatomical model, muscle actuation, and biologically inspired rewards, without any inherent control rules or reference…

Graphics · Computer Science 2024-01-30 Minkwan Kim , Yoonsang Lee

Improving open-ended learning capabilities is a promising approach to enable robots to face the unbounded complexity of the real-world. Among existing methods, the ability of Quality-Diversity algorithms to generate large collections of…

Machine Learning · Computer Science 2022-11-29 Luca Grillotti , Antoine Cully

This paper presents a hierarchical framework for Deep Reinforcement Learning that acquires motor skills for a variety of push recovery and balancing behaviors, i.e., ankle, hip, foot tilting, and stepping strategies. The policy is trained…

Robotics · Computer Science 2020-02-11 Chuanyu Yang , Kai Yuan , Wolfgang Merkt , Taku Komura , Sethu Vijayakumar , Zhibin Li

The incredible feats of athleticism demonstrated by humans are made possible in part by a vast repertoire of general-purpose motor skills, acquired through years of practice and experience. These skills not only enable humans to perform…

Graphics · Computer Science 2022-05-06 Xue Bin Peng , Yunrong Guo , Lina Halper , Sergey Levine , Sanja Fidler
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