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We introduce a new measure to capture fairness of a schedule in a single round robin (SRR) tournament when participants are ranked by strength. To prevent distortion of the outcome of an SRR tournament as well as to guarantee equal…
This paper examines an area of Game Theory called Voting Power Theory. With the adoption of a measure theoretic framework it argues that the many different indices and tools currently used for measuring voting power can be replaced by just…
We present here two examples of stochastic modelings of social phenomena. The first topic is pedestrian counter flow. Two groups of model pedestrians move in opposite directions and create congestions. It will be shown that this congestion…
Condorcet's paradox is a fundamental result in social choice theory which states that there exist elections in which, no matter which candidate wins, a majority of voters prefer a different candidate. In fact, even if we can select any $k$…
One of the most popular lottery games worldwide is the so-called ``lotto k/N''. It considers N numbers 1,2,...,N from which k are drawn randomly, without replacement. A player selects k or more numbers and the first prize is shared amongst…
In the well-studied metric distortion problem in social choice, we have voters and candidates located in a shared metric space, and the objective is to design a voting rule that selects a candidate with minimal total distance to the voters.…
We propose a statistical framework for quantifying the importance of single events that do not provide intermediate rewards but offer implicit incentives through the reward structure at the end of a multi-event contest. Applying the…
We introduce a natural variant of weighted voting games, which we refer to as k-Prize Weighted Voting Games. Such games consist of n players with weights, and k prizes, of possibly differing values. The players form coalitions, and the i-th…
This paper explores generalised probabilistic modelling and uncertainty estimation in comparative LLM-as-a-judge frameworks. We show that existing Product-of-Experts methods are specific cases of a broader framework, enabling diverse…
We initiate a novel direction in randomized social choice by proposing a new definition of agent utility for randomized outcomes. Each agent has a preference over all outcomes and a {\em quantile} parameter. Given a {\em lottery} over the…
In the run-up to any major sports tournament, winning probabilities of participants are publicized for engagement and betting purposes. These are generally based on simulating the tournament tens of thousands of times by sampling from…
In a competitive sport, every little thing matters. Yet, many sports leave some large levers out of the reach of the teams, and in the hands of fate. In cricket, world's second most popular sport by some measures, one such lever---the…
In a classical chess round-robin tournament, each of $n$ players wins, draws, or loses a game against each of the other $n-1$ players. A win rewards a player with 1 points, a draw with 1/2 point, and a loss with 0 points. We are interested…
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the basis of information the classification is as follows: (a)…
We explore a new way to evaluate generative models using insights from evaluation of competitive games between human players. We show experimentally that tournaments between generators and discriminators provide an effective way to evaluate…
We consider the manipulability of tournament rules for round-robin tournaments of $n$ competitors. Specifically, $n$ competitors are competing for a prize, and a tournament rule $r$ maps the result of all $\binom{n}{2}$ pairwise matches…
We consider the classical statistical learning/regression problem, when the value of a real random variable Y is to be predicted based on the observation of another random variable X. Given a class of functions F and a sample of independent…
Consider Plurality with random tie-breaking. This paper uses standard axiomatic extensions of preferences over elements to preferences over sets (Kelly, Gardenfors, Responsiveness) to characterize all better-replies of a voter under…
A tournament on $n$ agents is a complete oriented graph with the agents as vertices and edges that describe the win-loss outcomes of the $\binom{n}{2}$ matches played between each pair of agents. The winner of a tournament is determined by…
We introduce a way to parameterize automata and games on finite graphs with natural numbers. The parameters are accessed essentially by allowing counting down from the parameter value to 0 and branching depending on whether 0 has been…