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Human-robot collaboration has gained a notable prominence in Industry 4.0, as the use of collaborative robots increases efficiency and productivity in the automation process. However, it is necessary to consider the use of mechanisms that…

People employ expressive behaviors to effectively communicate and coordinate their actions with others, such as nodding to acknowledge a person glancing at them or saying "excuse me" to pass people in a busy corridor. We would like robots…

We propose a promising neural network model with which to acquire a grounded representation of robot actions and the linguistic descriptions thereof. Properly responding to various linguistic expressions, including polysemous words, is an…

Robotics · Computer Science 2021-04-20 Minori Toyoda , Kanata Suzuki , Hiroki Mori , Yoshihiko Hayashi , Tetsuya Ogata

Affective interaction is not merely about recognizing emotions; it is an embodied, situated process shaped by context and co-created through interaction. In affective computing, the role of haptic feedback within dynamic emotional exchanges…

Robotics · Computer Science 2025-06-25 Qiaoqiao Ren , Tony Belpaeme

Learning from Demonstration~(LfD) should capture not only how a task is executed, but also its high-level task structure that explains the demonstrated behavior. As robots become more autonomous, such task representations must be…

Robotics · Computer Science 2026-05-27 Oleh Borys , Karla Stepanova

A limitation for collaborative robots (cobots) is their lack of ability to adapt to human partners, who typically exhibit an immense diversity of behaviors. We present an autonomous framework as a cobot's real-time decision-making mechanism…

Robotics · Computer Science 2023-03-24 O. Can Görür , Benjamin Rosman , Fikret Sivrikaya , Sahin Albayrak

Event perception tasks such as recognizing and localizing actions in streaming videos are essential for scaling to real-world application contexts. We tackle the problem of learning actor-centered representations through the notion of…

Computer Vision and Pattern Recognition · Computer Science 2022-12-01 Sathyanarayanan N. Aakur , Sudeep Sarkar

Multi-agent models are a suitable starting point to model complex social interactions. However, as the complexity of the systems increase, we argue that novel modeling approaches are needed that can deal with inter-dependencies at different…

Artificial Intelligence · Computer Science 2022-06-14 Frank Dignum

Assistance in collaborative manipulation is often initiated by user instructions, making high-level reasoning request-driven. In fluent human teamwork, however, partners often infer the next helpful step from the observed outcome of an…

Robotics · Computer Science 2026-03-26 Fengkai Liu , Hao Su , Haozhuang Chi , Rui Geng , Congzhi Ren , Xuqing Liu , Yucheng Xu , Yuichi Ohsita , Liyun Zhang

Observing that the key for robotic action planning is to understand the target-object motion when its associated part is manipulated by the end effector, we propose to generate the 3D object-part scene flow and extract its transformations…

High-level human instructions often correspond to behaviors with multiple implicit steps. In order for robots to be useful in the real world, they must be able to to reason over both motions and intermediate goals implied by human…

Artificial Intelligence · Computer Science 2019-03-21 Chris Paxton , Yonatan Bisk , Jesse Thomason , Arunkumar Byravan , Dieter Fox

In this paper, we will argue that if we want to understand the function of the brain (or the control in the case of robots), we must understand how the brain is embedded into the physical system, and how the organism interacts with the real…

Artificial Intelligence · Computer Science 2012-02-03 Matej Hoffmann , Rolf Pfeifer

What role does the break from realism play in the potential for generative artificial intelligence as a creative tool? Through exploration of glitch, we examine the prospective value of these artefacts in creative practice. This paper…

Human-Computer Interaction · Computer Science 2022-10-18 Benedikte Wallace , Charles P. Martin

Humans are efficient, yet expressive in their motion. Human walking behaviors can be used to walk across a great variety of surfaces without falling and to communicate internal state to other humans through variable gait styles. This…

Robotics · Computer Science 2019-09-20 Umer Huzaifa , Catherine Maguire , Amy LaViers

Imitation learning is a popular method for teaching robots new behaviors. However, most existing methods focus on teaching short, isolated skills rather than long, multi-step tasks. To bridge this gap, imitation learning algorithms must not…

Artificial Intelligence · Computer Science 2025-11-04 Leon Keller , Daniel Tanneberg , Jan Peters

Sketching provides an intuitive way to convey dynamic intent in animation authoring (i.e., how elements change over time and space), making it a natural medium for automatic content creation. Yet existing approaches often constrain sketches…

Human-Computer Interaction · Computer Science 2026-01-29 Boyu Li , Lin-Ping Yuan , Zeyu Wang , Hongbo Fu

This paper presents Master of Puppets (MOP), an animation-by-demonstration framework that allows users to control the motion of virtual characters (puppets) in real time. In the first step, the user is asked to perform the necessary actions…

Graphics · Computer Science 2018-01-31 Yaoyuan Cui , Christos Mousas

A robot's actions are inherently stochastic, as its sensors are noisy and its actions do not always have the intended effects. For this reason, the agent language Golog has been extended to models with degrees of belief and stochastic…

Artificial Intelligence · Computer Science 2023-03-02 Till Hofmann , Vaishak Belle

As foundation models increasingly permeate sensitive domains such as healthcare, finance, and mental health, ensuring their behavior meets desired outcomes and social expectations becomes critical. Given the complexities of these…

Robotics · Computer Science 2024-12-30 Rebecca Ramnauth , Dražen Brščić , Brian Scassellati

We address goal-based imitation learning, where the aim is to output the symbolic goal from a third-person video demonstration. This enables the robot to plan for execution and reproduce the same goal in a completely different environment.…