Related papers: Exemplar-Based 3D Portrait Stylization
We address the problem of transferring the style of a headshot photo to face images. Existing methods using a single exemplar lead to inaccurate results when the exemplar does not contain sufficient stylized facial components for a given…
This paper introduces a model for producing stylized line drawings from 3D shapes. The model takes a 3D shape and a viewpoint as input, and outputs a drawing with textured strokes, with variations in stroke thickness, deformation, and color…
We consider the problem of modifying/replacing the shape style of a real moving character with those of an arbitrary static real source character. Traditional solutions follow a pose transfer strategy, from the moving character to the…
Stylizing 3D scenes instantly while maintaining multi-view consistency and faithfully resembling a style image remains a significant challenge. Current state-of-the-art 3D stylization methods typically involve computationally intensive…
We present the first method that automatically transfers poses between stylized 3D characters without skeletal rigging. In contrast to previous attempts to learn pose transformations on fixed or topology-equivalent skeleton templates, our…
Efficiently generating a freestyle 3D portrait with high quality and 3D-consistency is a promising yet challenging task. The portrait styles generated by most existing methods are usually restricted by their 3D generators, which are learned…
Facial expression transfer and reenactment has been an important research problem given its applications in face editing, image manipulation, and fabricated videos generation. We present a novel method for image-based facial expression…
Portrait Stylization aims to imbue portrait photos with vivid artistic effects drawn from style examples. Despite the availability of enormous training datasets and large network weights, existing methods struggle to maintain geometric…
Recent facial texture generation methods prefer to use deep networks to synthesize image content and then fill in the UV map, thus generating a compelling full texture from a single image. Nevertheless, the synthesized texture UV map…
Style transfer methods have achieved significant success in recent years with the use of convolutional neural networks. However, many of these methods concentrate on artistic style transfer with few constraints on the output image…
With the booming of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain similarity to the person being modeled.…
Using (casual) images to texture 3D models is a common way to create realistic 3D models, which is a very important task in computer graphics. However, if the shape of the casual image does not look like the target model or the target…
Domain adaptation of 3D portraits has gained more and more attention. However, the transfer mechanism of existing methods is mainly based on vision or language, which ignores the potential of vision-language combined guidance. In this…
Many methods have been proposed over the years to tackle the task of facial 3D geometry and texture recovery from a single image. Such methods often fail to provide high-fidelity texture without relying on 3D facial scans during training.…
Recent advances in text-driven 3D scene editing and stylization, which leverage the powerful capabilities of 2D generative models, have demonstrated promising outcomes. However, challenges remain in ensuring high-quality stylization and…
There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face…
We present Stylos, a single-forward 3D Gaussian framework for 3D style transfer that operates on unposed content, from a single image to a multi-view collection, conditioned on a separate reference style image. Stylos synthesizes a stylized…
High-quality textures are critical for realistic 3D content creation, yet existing generative methods are slow, rely on UV maps, and often fail to remain faithful to a reference image. To address these challenges, we propose a…
Transferring appearance to 3D assets using different representations of the appearance object - such as images or text - has garnered interest due to its wide range of applications in industries like gaming, augmented reality, and digital…
While recent works have achieved great success on image-to-3D object generation, high quality and fidelity 3D head generation from a single image remains a great challenge. Previous text-based methods for generating 3D heads were limited by…