Related papers: dEchorate: a Calibrated Room Impulse Response Data…
For augmented (AR) and virtual reality (VR) applications, accurate estimates of the acoustic characteristics of a scene are critical for creating a sense of immersion. However, directly estimating Room-impulse Responses (RIRs) from scene…
This study provides a comprehensive test of the head-related impulse response (HRIR) to an auditory spatial speller brain-computer interface (BCI) paradigm, including a comparison with a conventional virtual headphone-based spatial auditory…
Room impulse response (RIR), which measures the sound propagation within an environment, is critical for synthesizing high-fidelity audio for a given environment. Some prior work has proposed representing RIR as a neural field function of…
We present an indoor acoustic simulation framework that supports both ultrasonic and audible signaling. The framework opens the opportunity for fast indoor acoustic data generation and positioning development. The improved…
This paper investigates the application of environmental feature representations for room verification tasks and acoustic meta-data estimation. Audio recordings contain both speaker and non-speaker information. We refer to the…
We release the EARS (Expressive Anechoic Recordings of Speech) dataset, a high-quality speech dataset comprising 107 speakers from diverse backgrounds, totaling in 100 hours of clean, anechoic speech data. The dataset covers a large range…
This work introduces a robust single-channel inverse filter for dereverberation of non-ideal recordings, validated on real audio. The developed method focuses on the calculation and modification of a discrete impulse response in order to…
Room reidentification (ReID) is a challenging yet essential task with numerous applications in fields such as augmented reality (AR) and homecare robotics. Existing visual place recognition (VPR) methods, which typically rely on global…
The training of modern speech processing systems often requires a large amount of simulated room impulse response (RIR) data in order to allow the systems to generalize well in real-world, reverberant environments. However, simulating…
Nowadays, non-privacy small-scale motion detection has attracted an increasing amount of research in remote sensing in speech recognition. These new modalities are employed to enhance and restore speech information from speakers of multiple…
Accurately detecting voiced intervals in speech signals is a critical step in pitch tracking and has numerous applications. While conventional signal processing methods and deep learning algorithms have been proposed for this task, their…
Reverberation is present in our workplaces, our homes, concert halls and theatres. This paper investigates how deep learning can use the effect of reverberation on speech to classify a recording in terms of the room in which it was…
To select suitable filters for a task or to improve existing filters, a deep understanding of their inner workings is vital. Diffusion echoes, which are space-adaptive impulse responses, are useful to visualise the effect of nonlinear…
Recently, smart home systems based on brain-computer interface (BCI) has attracted a wide range of interests in both industry and academia. However, the current BCI system has several shortcomings as it produces a comparatively lower…
This paper presents a method to reconstruct the 3D structure of generic convex rooms from sound signals. Differently from most of the previous approaches, the method is fully uncalibrated in the sense that no knowledge about the microphones…
In this paper, an approach of estimating signal parameters via rotational invariance technique (ESPRIT) is proposed for two-dimensional (2-D) localization of incoherently distributed (ID) sources in large-scale/massive multiple-input…
Audio adversarial examples are audio files that have been manipulated to fool an automatic speech recognition (ASR) system, while still sounding benign to a human listener. Most methods to generate such samples are based on a two-step…
We consider a real-time communication system with noisy feedback consisting of a Markov source, a forward and a backward discrete memoryless channels, and a receiver with finite memory. The objective is to design an optimal communication…
We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…
In real life, room effect, also known as room reverberation, and the present background noise degrade the quality of speech. Recently, deep learning-based speech enhancement approaches have shown a lot of promise and surpassed traditional…