Related papers: One Billion Audio Sounds from GPU-enabled Modular …
This paper introduces MetaBGM, a groundbreaking framework for generating background music that adapts to dynamic scenes and real-time user interactions. We define multi-scene as variations in environmental contexts, such as transitions in…
Singing voice synthesis (SVS) has advanced significantly, enabling models to generate vocals with accurate pitch and consistent style. As these capabilities improve, the need for reliable evaluation and optimization becomes increasingly…
We present AudioGen-Omni - a unified approach based on multimodal diffusion transformers (MMDit), capable of generating high-fidelity audio, speech, and song coherently synchronized with the input video. AudioGen-Omni introduces a novel…
This paper presents a novel approach to neural instrument sound synthesis using a two-stage semi-supervised learning framework capable of generating pitch-accurate, high-quality music samples from an expressive timbre latent space. Existing…
Text-to-audio (TTA) generation can significantly benefit the media industry by reducing production costs and enhancing work efficiency. However, most current TTA models (primarily diffusion-based) suffer from slow inference speeds and high…
As speech generation technology advances, the risk of misuse through deepfake audio has become a pressing concern, which underscores the critical need for robust detection systems. However, many existing speech deepfake datasets are limited…
The increasing realism of synthetic speech generated by advanced text-to-speech (TTS) models, coupled with post-processing and laundering techniques, presents a significant challenge for audio forensic detection. In this paper, we introduce…
We present Movie Gen, a cast of foundation models that generates high-quality, 1080p HD videos with different aspect ratios and synchronized audio. We also show additional capabilities such as precise instruction-based video editing and…
Text-based audio generation models have limitations as they cannot encompass all the information in audio, leading to restricted controllability when relying solely on text. To address this issue, we propose a novel model that enhances the…
We introduce Baichuan-Omni-1.5, an omni-modal model that not only has omni-modal understanding capabilities but also provides end-to-end audio generation capabilities. To achieve fluent and high-quality interaction across modalities without…
Recent progress in multimodal models has spurred rapid advances in audio understanding, generation, and editing. However, these capabilities are typically addressed by specialized models, leaving the development of a truly unified framework…
We introduce TangoFlux, an efficient Text-to-Audio (TTA) generative model with 515M parameters, capable of generating up to 30 seconds of 44.1kHz audio in just 3.7 seconds on a single A40 GPU. A key challenge in aligning TTA models lies in…
Recently, denoising diffusion models have demonstrated remarkable performance among generative models in various domains. However, in the speech domain, the application of diffusion models for synthesizing time-varying audio faces…
Speech synthesis systems can now produce highly realistic vocalisations that pose significant authenticity challenges. Despite substantial progress in deepfake detection models, their real-world effectiveness is often undermined by evolving…
Most of the existing isolated sound event datasets comprise a small number of sound event classes, usually 10 to 15, restricted to a small domain, such as domestic and urban sound events. In this work, we introduce GISE-51, a dataset…
Modern audio generation predominantly relies on latent-space compression, introducing additional complexity and potential information loss. In this work, we challenge this paradigm with WavFlow, a framework that generates high-fidelity…
A deep neural network solution for time-scale modification (TSM) focused on large stretching factors is proposed, targeting environmental sounds. Traditional TSM artifacts such as transient smearing, loss of presence, and phasiness are…
Audio generation has long been fragmented, with speech, music, and sound effects produced by domain-specific models that fail to jointly generate coherent audio scenes from a single description. The key obstacles are insufficient…
Various applications of voice synthesis have been developed independently despite the fact that they generate "voice" as output in common. In addition, the majority of voice synthesis models currently rely on annotated audio data, but it is…
In this paper, we propose Universal Holistic Audio Generation (UniHAGen), a task for synthesizing comprehensive auditory scenes that include both on-screen and off-screen sounds across diverse domains (e.g., ambient events, musical…