Related papers: ANT: Learning Accurate Network Throughput for Bett…
HTTP-based video streaming technologies allow for flexible rate selection strategies that account for time-varying network conditions. Such rate changes may adversely affect the user's Quality of Experience; hence online prediction of the…
While the rollout of the fifth-generation mobile network (5G) is underway across the globe with the intention to deliver 4K/8K UHD videos, Augmented Reality (AR), and Virtual Reality (VR) content to the mass amounts of users, the coverage…
Video streaming services strive to support high-quality videos at higher resolutions and frame rates to improve the quality of experience (QoE). However, high-quality videos consume considerable amounts of energy on mobile devices. This…
HTTP video streaming is in wide use to deliver video over the Internet. With HTTP adaptive steaming, a video playback dynamically selects a video stream from a pre-encoded representation based on available bandwidth and viewport (screen)…
This paper proposes and evaluates a novel algorithm for streaming video over HTTP. The problem is formulated as a non-convex optimization problem which is constrained by the predicted available bandwidth, chunk deadlines, available video…
In-band Network Telemetry (INT) has emerged as a promising network measurement technology. However, existing network telemetry systems lack the flexibility to meet diverse telemetry requirements and are also difficult to adapt to dynamic…
Accurate and adaptive network throughput prediction is essential for latency-sensitive and bandwidth-intensive applications in 5G and emerging 6G networks. However, most existing methods rely on centralized training with uniformly collected…
We propose ASL360, an adaptive deep reinforcement learning-based scheduler for on-demand 360$^\circ$ video streaming to mobile VR users in next generation wireless networks. We aim to maximize the overall Quality of Experience (QoE) of the…
Deep neural networks and decision trees operate on largely separate paradigms; typically, the former performs representation learning with pre-specified architectures, while the latter is characterised by learning hierarchies over…
Immersive video offers the freedom to navigate inside virtualized environment. Instead of streaming the bulky immersive videos entirely, a viewport (also referred to as field of view, FoV) adaptive streaming is preferred. We often stream…
The Quality of Experience (QoE) of streaming service is often degraded by frequent playback interruptions. To mitigate the interruptions, the media player prefetches streaming contents before starting playback, at a cost of delay. We study…
The increase in video streaming has presented a challenge of handling stream request effectively, especially over networks that are variable. This paper describes a new adaptive video streaming architecture capable of changing the video…
We develop a data driven approach to perform clustering and end-to-end feature learning simultaneously for streaming data that can adaptively detect novel clusters in emerging data. Our approach, Adaptive Nonparametric Variational…
Rate adaptation plays a key role in determining the performance of wireless LANs. In this paper, we introduce a semi-Markovian framework to analyze the performance of two of the most popular rate adaptation algorithms used in wireless LANs,…
We analyse the low latency performance of the three Adaptive Bitrate (ABR) algorithms in the dash.js Dynamic Adaptive Streaming over HTTP (DASH) player with respect to a range of latency targets and configuration options. We perform…
End-to-end (E2E) automatic speech recognition (ASR) systems often have difficulty recognizing uncommon words, that appear infrequently in the training data. One promising method, to improve the recognition accuracy on such rare words, is to…
We present an approach to adaptively utilize deep neural networks in order to reduce the evaluation time on new examples without loss of accuracy. Rather than attempting to redesign or approximate existing networks, we propose two schemes…
We investigate multitask edge-user communication-computation resource allocation for $360^\circ$ video streaming in an edge-computing enabled millimeter wave (mmWave) multi-user virtual reality system. To balance the…
Video streaming currently accounts for the majority of Internet traffic. One factor that enables video streaming is HTTP Adaptive Streaming (HAS), that allows the users to stream video using a bit rate that closely matches the available…
Multicast short video streaming can enhance bandwidth utilization by enabling simultaneous video transmission to multiple users over shared wireless channels. The existing network management schemes mainly rely on the sequential buffering…