Related papers: A dissemination workshop for introducing young Ita…
Although Natural Language Processing (NLP) is at the core of many tools young people use in their everyday life, high school curricula (in Italy) do not include any computational linguistics education. This lack of exposure makes the use of…
The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…
Nowadays, computer simulations have reached amazing graphic results, providing awesome visual descriptions explaining the evolution of very complex physics phenomena, implementing the laws of Nature. Sometimes, without a scientific guide,…
The growing interest of people in science events, the projects supported by the Italian Ministry of Education, University and Research to foster STEM teaching in different levels of the education system and the introduction of modern…
As NLP research attracts public attention and excitement, it becomes increasingly important for it to be accessible to a broad audience. As the research community works to democratize NLP, it remains unclear whether beginners to the field…
NLP's sphere of influence went much beyond computer science research and the development of software applications in the past decade. We see people using NLP methods in a range of academic disciplines from Asian Studies to Clinical…
This contribution describes a two-course module that seeks to provide humanities majors with a basic understanding of language technology and its applications using Python. The learning materials consist of interactive Jupyter Notebooks and…
This paper will present a cross-European experience of game jams as part of a Horizon 2020 funded project: No-one Left Behind (NOLB). The NOLB project was created to unlock inclusive gaming creation and experiences in formal learning…
The facilitation of STEM education can be enhanced by the provision of opportunities for learners to gain a better understanding of science through the utilization of tangible and visual examples. The objective of this work is to present an…
This Work-In-Progress Paper for the Innovative Practice Category presents a novel experiment in active learning of cybersecurity. We introduced a new workshop on hacking for an existing science-popularizing program at our university. The…
There are a lot of tools and resources available for processing Finnish. In this paper, we survey recent papers focusing on Finnish NLP related to many different subcategories of NLP such as parsing, generation, semantics and speech. NLP…
In this paper, our aim is to discuss the outcome of a ten-year experimental workshop activity carried out by the Center `matematita' (http://www.matematita.it/) with classes of pre-university students of any age. We analyse the potential…
This work explores the use of Role Playing Games (RPG) as an active methodology in teaching Modern Physics, focusing on a game called Newton's Revenge. The game was developed with the aim of engaging students in collaborative and…
Effectively mitigating online misinformation requires understanding of their mechanisms and learning of practical skills for identification and counteraction. Serious games may serve as tools for combating misinformation, teaching players…
The reform of the upper secondary school in Italy has recently introduced physics in the curricula of professional schools, in realities where it was previously absent. Many teachers, often with a temporary position, are obliged to teaching…
Italy is characterized by a one-of-a-kind linguistic diversity landscape in Europe, which implicitly encodes local knowledge, cultural traditions, artistic expressions and history of its speakers. However, most local languages and dialects…
The aim of this report is to describe a field trial conducted in Italy during the academic year 2009-10, with primary and secondary school teachers (grades K-8), in order to test prototypes of "ready to use" kits to be used to implement PBL…
Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…
As natural language processing (NLP) has recently seen an unprecedented level of excitement, and more people are eager to enter the field, it is unclear whether current research reproducibility efforts are sufficient for this group of…
This paper presents a summary of the first Workshop on Building Linguistically Generalizable Natural Language Processing Systems, and the associated Build It Break It, The Language Edition shared task. The goal of this workshop was to bring…