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Gaze tracking is an essential component of next generation displays for virtual reality and augmented reality applications. Traditional camera-based gaze trackers used in next generation displays are known to be lacking in one or multiple…

Systems and Control · Electrical Eng. & Systems 2021-02-03 Richard Li , Eric Whitmire , Michael Stengel , Ben Boudaoud , Jan Kautz , David Luebke , Shwetak Patel , Kaan Akşit

We present a new and accurate approach for gaze estimation on consumer computing devices. We take advantage of continued strides in the quality of user-facing cameras found in e.g., smartphones, laptops, and desktops - 4K or greater in…

Human-Computer Interaction · Computer Science 2026-03-23 Taejun Kim , Vimal Mollyn , Riku Arakawa , Chris Harrison

Template-based 3D object tracking still lacks a high-precision benchmark of real scenes due to the difficulty of annotating the accurate 3D poses of real moving video objects without using markers. In this paper, we present a multi-view…

Computer Vision and Pattern Recognition · Computer Science 2022-03-28 Jiachen Li , Bin Wang , Shiqiang Zhu , Xin Cao , Fan Zhong , Wenxuan Chen , Te Li , Jason Gu , Xueying Qin

Fast and accurate eye tracking in a virtual reality or augmented reality headset could lead to better display performance and enable novel methods of user interaction with the system. However, it remains a challenge for a system to combine…

Accurate stereo depth estimation plays a critical role in various 3D tasks in both indoor and outdoor environments. Recently, learning-based multi-view stereo methods have demonstrated competitive performance with a limited number of views.…

Computer Vision and Pattern Recognition · Computer Science 2020-06-02 Uday Kusupati , Shuo Cheng , Rui Chen , Hao Su

Gaze tracking is an important technology as the system can give information about a person from what and where the person is seeing. There have been many attempts to make robust and accurate gaze trackers using either monitor or wearable…

Human-Computer Interaction · Computer Science 2017-08-04 Eunji Chong , Christian Nitschke , Atsushi Nakazawa , Agata Rozga , James M. Rehg

This paper presents a renewed overview of photosensor oculography (PSOG), an eye-tracking technique based on the principle of using simple photosensors to measure the amount of reflected (usually infrared) light when the eye rotates.…

Computer Vision and Pattern Recognition · Computer Science 2017-07-20 Ioannis Rigas , Hayes Raffle , Oleg V. Komogortsev

This paper proposes a novel approach for extending monocular visual odometry to a stereo camera system. The proposed method uses an additional camera to accurately estimate and optimize the scale of the monocular visual odometry, rather…

Computer Vision and Pattern Recognition · Computer Science 2019-09-18 Jiawei Mo , Junaed Sattar

Estimating the 6D pose of objects accurately, quickly, and robustly remains a difficult task. However, recent methods for directly regressing poses from RGB images using dense features have achieved state-of-the-art results. Stereo vision,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Thomas Pöllabauer , Jan Emrich , Volker Knauthe , Arjan Kuijper

We present the design of a productionized end-to-end stereo depth sensing system that does pre-processing, online stereo rectification, and stereo depth estimation with a fallback to monocular depth estimation when rectification is…

Pseudo-LiDAR 3D detectors have made remarkable progress in monocular 3D detection by enhancing the capability of perceiving depth with depth estimation networks, and using LiDAR-based 3D detection architectures. The advanced stereo 3D…

Computer Vision and Pattern Recognition · Computer Science 2022-03-07 Yi-Nan Chen , Hang Dai , Yong Ding

Recent advancements in visual-inertial motion capture systems have demonstrated the potential of combining monocular cameras with sparse inertial measurement units (IMUs) as cost-effective solutions, which effectively mitigate occlusion and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Tutian Tang , Xingyu Ji , Yutong Li , MingHao Liu , Wenqiang Xu , Cewu Lu

Eye movements play a vital role in perceiving the world. Eye gaze can give a direct indication of the users point of attention, which can be useful in improving human-computer interaction. Gaze estimation in a non-intrusive manner can make…

Computer Vision and Pattern Recognition · Computer Science 2019-07-11 Anjith George

Stereoscopic 3D displays adopt a binocular depth cue to provide depth perception. However, users should be equipped with expensive special devices to appreciate depth perception based on the binocular depth cues. Also, visual fatigue…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Seungchul Ryu , Hyunjin Yoo , Tara Akhavan

We present Ego3DPose, a highly accurate binocular egocentric 3D pose reconstruction system. The binocular egocentric setup offers practicality and usefulness in various applications, however, it remains largely under-explored. It has been…

Computer Vision and Pattern Recognition · Computer Science 2023-09-22 Taeho Kang , Kyungjin Lee , Jinrui Zhang , Youngki Lee

Gaze-tracking is a novel way of interacting with computers which allows new scenarios, such as enabling people with motor-neuron disabilities to control their computers or doctors to interact with patient information without touching screen…

Artificial Intelligence · Computer Science 2020-10-13 Jatin Sharma , Jon Campbell , Pete Ansell , Jay Beavers , Christopher O'Dowd

Combining 3D vision with tactile sensing could unlock a greater level of dexterity for robots and improve several manipulation tasks. However, obtaining a close-up 3D view of the location where manipulation contacts occur can be…

Robotics · Computer Science 2023-03-14 Etienne Roberge , Guillaume Fornes , Jean-Philippe Roberge

Stereoscopic head-mounted displays (HMDs) render and present binocular images to create an egocentric, 3D percept to the HMD user. Within this render and presentation pipeline there are potential rendering camera and viewing position errors…

Human-Computer Interaction · Computer Science 2026-03-17 Raffles Xingqi Zhu , Charlie S. Burlingham , Olivier Mercier , Phillip Guan

While head-mounted devices are becoming more compact, they provide egocentric views with significant self-occlusions of the device user. Hence, existing methods often fail to accurately estimate complex 3D poses from egocentric views. In…

Computer Vision and Pattern Recognition · Computer Science 2024-05-16 Hiroyasu Akada , Jian Wang , Vladislav Golyanik , Christian Theobalt

While being able to read with screen magnifiers, low vision people have slow and unpleasant reading experiences. Eye tracking has the potential to improve their experience by recognizing fine-grained gaze behaviors and providing more…

Human-Computer Interaction · Computer Science 2023-03-30 Ru Wang , Linxiu Zeng , Xinyong Zhang , Sanbrita Mondal , Yuhang Zhao