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We describe a linear-time algorithm that finds a planar drawing of every graph of a simple line or pseudoline arrangement within a grid of area O(n^{7/6}). No known input causes our algorithm to use area \Omega(n^{1+\epsilon}) for any…

Computational Geometry · Computer Science 2015-07-16 David Eppstein

In this paper we consider imprecise terrains, that is, triangulated terrains with a vertical error interval in the vertices. In particular, we study the problem of removing as many local extrema (minima and maxima) as possible from the…

Computational Geometry · Computer Science 2011-08-15 Chris Gray , Frank Kammer , Maarten Loffler , Rodrigo I. Silveira

The girth of a graph is the length of its shortest cycle. We give an algorithm that computes in O(n(log n)^3) time and O(n) space the (weighted) girth of an n-vertex planar digraph with arbitrary real edge weights. This is an improvement of…

Discrete Mathematics · Computer Science 2009-08-06 Christian Wulff-Nilsen

A rectangular layout $\mathcal{L}$ is a rectangle partitioned into disjoint smaller rectangles so that no four smaller rectangles meet at the same point. Rectangular layouts were originally used as floorplans in VLSI design to represent…

Computational Geometry · Computer Science 2016-09-19 Jiun-Jie Wang

We study approximation algorithms for the following geometric version of the maximum coverage problem: Let $\mathcal{P}$ be a set of $n$ weighted points in the plane. Let $D$ represent a planar object, such as a rectangle, or a disk. We…

Computational Geometry · Computer Science 2017-12-08 Kai Jin , Jian Li , Haitao Wang , Bowei Zhang , Ningye Zhang

We propose a new refinement algorithm to generate size-optimal quality-guaranteed Delaunay triangulations in the plane. The algorithm takes $O(n \log n + m)$ time, where $n$ is the input size and $m$ is the output size. This is the first…

Computational Geometry · Computer Science 2007-05-23 Sariel Har-Peled , Alper Ungor

(I) We prove that the (maximum) number of monotone paths in a geometric triangulation of $n$ points in the plane is $O(1.7864^n)$. This improves an earlier upper bound of $O(1.8393^n)$; the current best lower bound is $\Omega(1.7003^n)$.…

Computational Geometry · Computer Science 2016-10-05 Adrian Dumitrescu , Ritankar Mandal , Csaba D. Tóth

We consider methods for finding a simple polygon of minimum (Min-Area) or maximum (Max-Area) possible area for a given set of points in the plane. Both problems are known to be NP-hard; at the center of the recent CG Challenge, practical…

Computational Geometry · Computer Science 2021-11-11 Sándor P. Fekete , Andreas Haas , Phillip Keldenich , Michael Perk , Arne Schmidt

Finding an optimal solution of signal traffic control durations is a computationally intensive task. It is typically O(T3) in time, and O(T2) in space, where T is the length of the control interval in discrete time steps. In this paper, we…

Data Structures and Algorithms · Computer Science 2014-07-22 Sameh Samra , Ahmed El-Mahdy , Yasutaka Wada

We give an algorithm that computes a $(1+\epsilon)$-approximate Steiner forest in near-linear time $n \cdot 2^{(1/\epsilon)^{O(ddim^2)} (\log \log n)^2}$. This is a dramatic improvement upon the best previous result due to Chan et al., who…

Computational Geometry · Computer Science 2019-04-09 Lee-Ad Gottlieb , Yair Bartal

In 1991, Edelsbrunner and Tan gave an O(n^2) algorithm for finding the MinMax Length triangulation of a set of points in the plane. In this paper we resolve one of the open problems stated in that paper, by showing that finding a MaxMin…

Computational Geometry · Computer Science 2012-08-02 Sándor P. Fekete

Consider a pair of plane straight-line graphs, whose edges are colored red and blue, respectively, and let n be the total complexity of both graphs. We present a O(n log n)-time O(n)-space technique to preprocess such pair of graphs, that…

Computational Geometry · Computer Science 2017-05-09 John Iacono , Elena Khramtcova , Stefan Langerman

Let $P$ and $Q$ be two simple polygons in the plane of total complexity $n$, each of which can be decomposed into at most $k$ convex parts. We present an $(1-\varepsilon)$-approximation algorithm, for finding the translation of $Q$, which…

Computational Geometry · Computer Science 2014-06-24 Sariel Har-Peled , Subhro Roy

There is a trivial $O(\frac{n^3}{T})$ time algorithm for approximate triangle counting where $T$ is the number of triangles in the graph and $n$ the number of vertices. At the same time, one may count triangles exactly using fast matrix…

Data Structures and Algorithms · Computer Science 2021-05-18 Jakub Tětek

Polytrees are a subclass of Bayesian networks that seek to capture the conditional dependencies between a set of $n$ variables as a directed forest and are motivated by their more efficient inference and improved interpretability. Since the…

Data Structures and Algorithms · Computer Science 2026-05-06 Juha Harviainen , Frank Sommer , Manuel Sorge

In this paper, we study the following problem of reconstructing a simple polygon: Given a cyclically ordered vertex sequence of an unknown simple polygon P of n vertices and, for each vertex v of P, the sequence of angles defined by all the…

Computational Geometry · Computer Science 2010-09-15 Danny Z. Chen , Haitao Wang

We give an $\tilde O(n^2)$ time algorithm for computing the exact Dynamic Time Warping distance between two strings whose run-length encoding is of size at most $n$. This matches (up to log factors) the known (conditional) lower bound, and…

Data Structures and Algorithms · Computer Science 2023-02-14 Itai Boneh , Shay Golan , Shay Mozes , Oren Weimann

We consider the problem of augmenting an $n$-vertex tree with one shortcut in order to minimize the diameter of the resulting graph. The tree is embedded in an unknown space and we have access to an oracle that, when queried on a pair of…

Data Structures and Algorithms · Computer Science 2018-10-03 Davide Bilò

We present an algorithm to find an {\it Euclidean Shortest Path} from a source vertex $s$ to a sink vertex $t$ in the presence of obstacles in $\Re^2$. Our algorithm takes $O(T+m(\lg{m})(\lg{n}))$ time and $O(n)$ space. Here, $O(T)$ is the…

Computational Geometry · Computer Science 2010-12-01 Rajasekhar Inkulu , Sanjiv Kapoor , S. N. Maheshwari

We introduce an algorithm which can be directly used to feasible and optimum search in linear programming. Starting from an initial point the algorithm iteratively moves a point in a direction to resolve the violated constraints. At the…

Optimization and Control · Mathematics 2023-12-05 Denys Shcherbak , Natalya Pya Arnqvist