Related papers: Unification of computer reality
Some contemporary views of the universe assume information and computation to be key in understanding and explaining the basic structure underpinning physical reality. We introduce the Computable Universe exploring some of the basic…
Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), digital twin, Metaverse and other related digital technologies have attracted much attention in recent years. These new emerging technologies are changing the world…
This paper represents an approach to creating global knowledge systems, using new philosophy and infrastructure of global distributed semantic network (frame knowledge representation system) based on the space-time database construction.…
There is no generally accepted definition for a virtual world, with many complimentary terms and acronyms having emerged implying a virtual world. Advances in systems architecture techniques such as, host migration of instances, mobile…
Cyberspace has gradually replaced the physical reality, its role evolving from a simple enabler of daily live processes to a necessity for modern existence. As a result of this convergence of physical and virtual realities, for all…
The Core Data Ontology (CDO) and the Informatics Domain Model represent a transformative approach to computational systems, shifting from traditional node-centric designs to a data-centric paradigm. This paper introduces a framework where…
Virtual collaborative environment are 3D shared spaces in which people can work together. To collaborate through these systems, users must have a shared comprehension of the environment. The objective of this experimental study was to…
In the Metaverse, the physical space and the virtual space co-exist, and interact simultaneously. While the physical space is virtually enhanced with information, the virtual space is continuously refreshed with real-time, real-world…
This is a proposal to create a research facility for the development of a high-parallel version of the "SP machine", based on the "SP theory of intelligence". We envisage that the new version of the SP machine will be an open-source…
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We have created various computer-mediated virtual environments including social networks, video conferencing, virtual 3D worlds (e.g., VR Chat),…
In this paper, we concentrate on object-related analysis in the field of general ontology of reality as related to software engineering (e.g., UML classes). Such a venture is similar to many studies in which researchers have enhanced…
This paper presents Virtual Simulation Objects (VSO) concept which forms theoretical basis for building tools and framework that is developed for system-level simulations using existing software modules available within…
The concept of intelligent software is flawed. The behaviour of software is determined by the hardware that "interprets" it. This undermines claims regarding the behaviour of theorised, software superintelligence. Here we characterise this…
The Metaverse refers to a virtual-physical blended space in which multiple users can concurrently interact with a unified computer-generated environment and other users, which can be regarded as the next significant milestone of the current…
This paper explores the intersection of identity, individuality, and reality through competing frameworks, including classical metaphysics, quantum mechanics, and computational theories. Traditional metaphysical notions of fixed identity…
This essay, written in 1998 by an active participant in both virtual reality development and the virtual reality definition debate, discusses the definition of the phrase "Virtual Reality" (VR). I start with history from a personal…
The Blackboard Architecture provides a mechanism for embodying data, decision making and actuation. Its versatility has been demonstrated across a wide number of application areas. However, it lacks the capability to directly model…
Most of the object notions are embedded into a logical domain, especially when dealing with a database theory. Thus, their properties within a computational domain are not yet studied properly. The main topic of this paper is to analyze…
Virtual globes have progressed from little-known technology to broadly popular software in a mere few years. We investigated this phenomenon through a survey and discovered that, while virtual globes are en vogue, their use is restricted to…
What is after presence? Spatial presence, the sense of "being there", is becoming less of a primary objective and more of a baseline expectation of virtual reality. More than six decades after its invention, VR is shifting from a technical…