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Related papers: Unification of computer reality

200 papers

Some contemporary views of the universe assume information and computation to be key in understanding and explaining the basic structure underpinning physical reality. We introduce the Computable Universe exploring some of the basic…

Information Theory · Computer Science 2012-06-05 Hector Zenil

Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), digital twin, Metaverse and other related digital technologies have attracted much attention in recent years. These new emerging technologies are changing the world…

Artificial Intelligence · Computer Science 2023-05-18 Hao Lan Zhang , Yun Xue , Yifan Lu , Sanghyuk Lee

This paper represents an approach to creating global knowledge systems, using new philosophy and infrastructure of global distributed semantic network (frame knowledge representation system) based on the space-time database construction.…

Information Theory · Computer Science 2007-07-16 A. A. Prikhod'ko , N. A. Prikhod'ko

There is no generally accepted definition for a virtual world, with many complimentary terms and acronyms having emerged implying a virtual world. Advances in systems architecture techniques such as, host migration of instances, mobile…

Human-Computer Interaction · Computer Science 2017-08-28 Kim J. L. Nevelsteen

Cyberspace has gradually replaced the physical reality, its role evolving from a simple enabler of daily live processes to a necessity for modern existence. As a result of this convergence of physical and virtual realities, for all…

Computers and Society · Computer Science 2019-10-03 Ruth Ikwu

The Core Data Ontology (CDO) and the Informatics Domain Model represent a transformative approach to computational systems, shifting from traditional node-centric designs to a data-centric paradigm. This paper introduces a framework where…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-11-14 Paul Knowles , Bart Gajderowicz , Keith Dugas

Virtual collaborative environment are 3D shared spaces in which people can work together. To collaborate through these systems, users must have a shared comprehension of the environment. The objective of this experimental study was to…

Human-Computer Interaction · Computer Science 2010-04-08 Amine Chellali , Cédric Dumas , Isabelle Milleville-Pennel , Eric Nouri

In the Metaverse, the physical space and the virtual space co-exist, and interact simultaneously. While the physical space is virtually enhanced with information, the virtual space is continuously refreshed with real-time, real-world…

Human-Computer Interaction · Computer Science 2022-11-11 Beng Chin Ooi , Gang Chen , Mike Zheng Shou , Kian-Lee Tan , Anthony Tung , Xiaokui Xiao , James Wei Luen Yip , Meihui Zhang

This is a proposal to create a research facility for the development of a high-parallel version of the "SP machine", based on the "SP theory of intelligence". We envisage that the new version of the SP machine will be an open-source…

Artificial Intelligence · Computer Science 2015-08-20 J. Gerard Wolff , Vasile Palade

Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We have created various computer-mediated virtual environments including social networks, video conferencing, virtual 3D worlds (e.g., VR Chat),…

Computers and Society · Computer Science 2021-11-04 Lik-Hang Lee , Tristan Braud , Pengyuan Zhou , Lin Wang , Dianlei Xu , Zijun Lin , Abhishek Kumar , Carlos Bermejo , Pan Hui

In this paper, we concentrate on object-related analysis in the field of general ontology of reality as related to software engineering (e.g., UML classes). Such a venture is similar to many studies in which researchers have enhanced…

Software Engineering · Computer Science 2022-08-02 Sabah Al-Fedaghi

This paper presents Virtual Simulation Objects (VSO) concept which forms theoretical basis for building tools and framework that is developed for system-level simulations using existing software modules available within…

Systems and Control · Computer Science 2016-03-21 Sergey V. Kovalchuk , Pavel A. Smirnov , Sergey S. Kosukhin , Alexander V. Boukhanovsky

The concept of intelligent software is flawed. The behaviour of software is determined by the hardware that "interprets" it. This undermines claims regarding the behaviour of theorised, software superintelligence. Here we characterise this…

Artificial Intelligence · Computer Science 2024-11-04 Michael Timothy Bennett

The Metaverse refers to a virtual-physical blended space in which multiple users can concurrently interact with a unified computer-generated environment and other users, which can be regarded as the next significant milestone of the current…

Multimedia · Computer Science 2022-06-08 Lik-Hang Lee , Pengyuan Zhou , Tristan Braud , Pan Hui

This paper explores the intersection of identity, individuality, and reality through competing frameworks, including classical metaphysics, quantum mechanics, and computational theories. Traditional metaphysical notions of fixed identity…

History and Philosophy of Physics · Physics 2025-01-03 Krzysztof Sienicki

This essay, written in 1998 by an active participant in both virtual reality development and the virtual reality definition debate, discusses the definition of the phrase "Virtual Reality" (VR). I start with history from a personal…

Human-Computer Interaction · Computer Science 2013-12-17 Steve Bryson

The Blackboard Architecture provides a mechanism for embodying data, decision making and actuation. Its versatility has been demonstrated across a wide number of application areas. However, it lacks the capability to directly model…

Artificial Intelligence · Computer Science 2023-06-08 Jonathan Rivard , Jeremy Straub

Most of the object notions are embedded into a logical domain, especially when dealing with a database theory. Thus, their properties within a computational domain are not yet studied properly. The main topic of this paper is to analyze…

Logic in Computer Science · Computer Science 2007-05-23 Viacheslav Wolfengagen

Virtual globes have progressed from little-known technology to broadly popular software in a mere few years. We investigated this phenomenon through a survey and discovered that, while virtual globes are en vogue, their use is restricted to…

Human-Computer Interaction · Computer Science 2019-04-04 J. Schöning , B. Hecht , M. Raubal , A. Krüger , M. Marsh , M. Rohs

What is after presence? Spatial presence, the sense of "being there", is becoming less of a primary objective and more of a baseline expectation of virtual reality. More than six decades after its invention, VR is shifting from a technical…

Human-Computer Interaction · Computer Science 2025-12-05 E. Ch'ng