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This article provides a comprehensive exploration of submodular maximization problems, focusing on those subject to uniform and partition matroids. Crucial for a wide array of applications in fields ranging from computer science to systems…

Data Structures and Algorithms · Computer Science 2025-01-03 Solmaz S. Kia

This paper presents the first experimental evaluation of four previously untested modifications of Unbounded Best-First Minimax algorithm. This algorithm explores the game tree by iteratively expanding the most promising sequences of…

Artificial Intelligence · Computer Science 2025-05-08 Quentin Cohen-Solal , Tristan Cazenave

Shortest-path games are two-player zero-sum games played on a graph equipped with integer weights. One player, that we call Min, wants to reach a target set of states while minimising the total weight, and the other one has an antagonistic…

Computer Science and Game Theory · Computer Science 2021-05-04 Benjamin Monmege , Julie Parreaux , Pierre-Alain Reynier

We study the problem of selection in the context of Bayesian persuasion. We are given multiple agents with hidden values (or quality scores), to whom resources must be allocated by a welfare-maximizing decision-maker. An intermediary with…

Computer Science and Game Theory · Computer Science 2025-11-18 Yannan Bai , Kamesh Munagala , Yiheng Shen , Davidson Zhu

A query game is a pair of a set $Q$ of queries and a set $\mathcal{F}$ of functions, or codewords $f:Q\rightarrow \mathbb{Z}.$ We think of this as a two-player game. One player, Codemaker, picks a hidden codeword $f\in \mathcal{F}$. The…

Combinatorics · Mathematics 2023-07-11 Anders Martinsson

Recent advances in game AI, such as AlphaZero and Ath\'enan, have achieved superhuman performance across a wide range of board games. While highly powerful, these agents are ill-suited for human-AI interaction, as they consistently…

Artificial Intelligence · Computer Science 2026-03-25 Quentin Cohen-Solal , Tristan Cazenave

We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm…

Computer Science and Game Theory · Computer Science 2011-06-21 Haris Aziz , Bart de Keijzer

We address an open problem on the computability of correlated equilibria in a variant of polymatrix where each player's utility is the maximum of their edge payoffs. We demonstrate that this max-variant game has the polynomial expectation…

Computer Science and Game Theory · Computer Science 2025-11-03 Howard Dai

In this article, we generalize Unbounded Minimax, the state-of-the-art search algorithm for zero sums two-player games with perfect information to the framework of multiplayer games with perfect information. We experimentally show that this…

Computer Science and Game Theory · Computer Science 2026-04-21 Quentin Cohen-Solal

We study how good a lexicographically maximal solution is in the weighted matching and matroid intersection problems. A solution is lexicographically maximal if it takes as many heaviest elements as possible, and subject to this, it takes…

Combinatorics · Mathematics 2022-01-25 Kristóf Bérczi , Tamás Király , Yutaro Yamaguchi , Yu Yokoi

A matroid is a notion of independence in combinatorial optimization which is closely related to computational efficiency. In particular, it is well known that the maximum of a constrained modular function can be found greedily if and only…

Machine Learning · Computer Science 2015-04-15 Branislav Kveton , Zheng Wen , Azin Ashkan , Hoda Eydgahi , Brian Eriksson

In this article, we consider generalized Nash games where the associated constraint map is not necessarily self. The classical Nash equilibrium may not exist for such games and therefore we introduce the notion of best approximate solution…

Optimization and Control · Mathematics 2022-04-05 Asrifa Sultana , Shivani Valecha

Given vectors $v_1,\dots,v_n\in\mathbb{R}^d$ and a matroid $M=([n],I)$, we study the problem of finding a basis $S$ of $M$ such that $\det(\sum_{i \in S}v_i v_i^\top)$ is maximized. This problem appears in a diverse set of areas such as…

Data Structures and Algorithms · Computer Science 2020-04-20 Vivek Madan , Aleksandar Nikolov , Mohit Singh , Uthaipon Tantipongpipat

Iterated coopetitive games capture the situation when one must efficiently balance between cooperation and competition with the other agents over time in order to win the game (e.g., to become the player with highest total utility).…

Computer Science and Game Theory · Computer Science 2022-03-11 Shivakumar Mahesh , Nicholas Bishop , Le Cong Dinh , Long Tran-Thanh

Cooperative games with nonempty core are called balanced, and the set of balanced games is a polyhedron. Given a game with empty core, we look for the closest balanced game, in the sense of the (weighted) Euclidean distance, i.e., the…

Computer Science and Game Theory · Computer Science 2026-01-23 Pedro García-Segador , Michel Grabisch , Dylan Laplace Mermoud , Pedro Miranda

In this paper, a gentle introduction to Game Theory is presented in the form of basic concepts and examples. Minimax and Nash's theorem are introduced as the formal definitions for optimal strategies and equilibria in zero-sum and…

Computer Science and Game Theory · Computer Science 2015-06-18 Harris V. Georgiou

This paper proposes a game-theoretic approach to address the problem of optimal sensor placement against an adversary in uncertain networked control systems. The problem is formulated as a zero-sum game with two players, namely a malicious…

Systems and Control · Electrical Eng. & Systems 2023-01-13 Anh Tung Nguyen , Sribalaji C. Anand , André M. H. Teixeira

We show that several decision problems originating from max-plus or tropical convexity are equivalent to zero-sum two player game problems. In particular, we set up an equivalence between the external representation of tropical convex sets…

Combinatorics · Mathematics 2015-04-07 Marianne Akian , Stephane Gaubert , Alexander Guterman

Weighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the cumulative weight while reaching a target. Used in a reactive synthesis perspective, this…

Logic in Computer Science · Computer Science 2023-06-22 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

We investigate the difficulty of finding economically efficient solutions to coordination problems on graphs. Our work focuses on two forms of coordination problem: pure-coordination games and anti-coordination games. We consider three…

Computer Science and Game Theory · Computer Science 2023-05-15 Argyrios Deligkas , Eduard Eiben , Gregory Gutin , Philip R. Neary , Anders Yeo