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Automated question generation is an important approach to enable personalisation of English comprehension assessment. Recently, transformer-based pretrained language models have demonstrated the ability to produce appropriate questions from…

Computation and Language · Computer Science 2022-09-27 Vatsal Raina , Mark Gales

Imitation learning is a powerful family of techniques for learning sensorimotor coordination in immersive environments. We apply imitation learning to attain state-of-the-art performance on hard exploration problems in the Minecraft…

Machine Learning · Computer Science 2020-07-07 Artemij Amiranashvili , Nicolai Dorka , Wolfram Burgard , Vladlen Koltun , Thomas Brox

Neural table-to-text generation approaches are data-hungry, limiting their adaptation for low-resource real-world applications. Previous works mostly resort to Pre-trained Language Models (PLMs) to generate fluent summaries of a table.…

Computation and Language · Computer Science 2022-08-24 Yutao Luo , Menghua Lu , Gongshen Liu , Shilin Wang

We consider learning based methods for visual localization that do not require the construction of explicit maps in the form of point clouds or voxels. The goal is to learn an implicit representation of the environment at a higher, more…

Computer Vision and Pattern Recognition · Computer Science 2018-12-13 Dan Rosenbaum , Frederic Besse , Fabio Viola , Danilo J. Rezende , S. M. Ali Eslami

Large Language Models (LLMs) produce eloquent texts but often the content they generate needs to be verified. Traditional information retrieval systems can assist with this task, but most systems have not been designed with LLM-generated…

Human-Computer Interaction · Computer Science 2024-08-28 Yingqiang Gao , Jhony Prada , Nianlong Gu , Jessica Lam , Richard H. R. Hahnloser

Developing AI agents that can robustly adapt to varying strategic landscapes without retraining is a central challenge in multi-agent learning. Pok\'emon Video Game Championships (VGC) is a domain with a vast space of approximately…

Artificial Intelligence · Computer Science 2026-01-14 Cameron Angliss , Jiaxun Cui , Jiaheng Hu , Arrasy Rahman , Peter Stone

We present Playable Environments - a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Willi Menapace , Stéphane Lathuilière , Aliaksandr Siarohin , Christian Theobalt , Sergey Tulyakov , Vladislav Golyanik , Elisa Ricci

The uptake of deep learning in natural language generation (NLG) led to the release of both small and relatively large parallel corpora for training neural models. The existing data-to-text datasets are, however, aimed at task-oriented…

Computation and Language · Computer Science 2019-10-29 Juraj Juraska , Kevin K. Bowden , Marilyn Walker

Procedural material graphs are a compact, parameteric, and resolution-independent representation that are a popular choice for material authoring. However, designing procedural materials requires significant expertise and publicly…

Graphics · Computer Science 2022-08-16 Paul Guerrero , Miloš Hašan , Kalyan Sunkavalli , Radomír Měch , Tamy Boubekeur , Niloy J. Mitra

Computer-use agents that combine GUI interaction with structured API calls via the Model Context Protocol (MCP) show promise for automating software tasks. However, existing approaches lack a principled understanding of how agents should…

Artificial Intelligence · Computer Science 2026-04-14 Tiantian He , Yihang Chen , Keyue Jiang , Ka Yiu Lee , Kaiwen Zhou , Kun Shao , Shuai Wang

Due to increasing popularity and strict performance requirements, online games have become a workload of interest for the performance engineering community. One of the most popular types of online games is the Minecraft-like Game (MLG), in…

Performance · Computer Science 2023-02-21 Jerrit Eickhoff , Jesse Donkervliet , Alexandru Iosup

Although procedural generation is popular among game developers, academic research on the topic has primarily focused on new applications, with some research into empirical analysis. In this paper we relate theoretical work in information…

Artificial Intelligence · Computer Science 2023-05-04 Younès Rabii , Michael Cook

Recent advancements in procedural content generation via machine learning enable the generation of video-game levels that are aesthetically similar to human-authored examples. However, the generated levels are often unplayable without…

Artificial Intelligence · Computer Science 2020-10-15 Hejia Zhang , Matthew C. Fontaine , Amy K. Hoover , Julian Togelius , Bistra Dilkina , Stefanos Nikolaidis

Humans possess an innate ability to group objects by similarity, a cognitive mechanism that clustering algorithms aim to emulate. Recent advances in community detection have enabled the discovery of configurations -- valid hierarchical…

Machine Learning · Computer Science 2025-10-23 Juntang Wang , Hao Wu , Runkun Guo , Yihan Wang , Dongmian Zou , Shixin Xu

This study presents a new framework for vehicle motion planning and control based on the automatic generation of model predictive controllers (MPCs) named MPC Builder. In this framework, several components necessary for MPC, such as…

Robotics · Computer Science 2023-04-25 Kohei Honda , Hiroyuki Okuda , Tatsuya Suzuki , Akira Ito

The partial alignment and conflict of autonomous agents lead to mixed-motive scenarios in many real-world applications. However, agents may fail to cooperate in practice even when cooperation yields a better outcome. One well known reason…

Artificial Intelligence · Computer Science 2025-03-20 Shuhui Zhu , Baoxiang Wang , Sriram Ganapathi Subramanian , Pascal Poupart

It is a long-lasting goal to design an embodied system that can solve long-horizon open-world tasks in human-like ways. However, existing approaches usually struggle with compound difficulties caused by the logic-aware decomposition and…

Computer Vision and Pattern Recognition · Computer Science 2024-03-28 Yiran Qin , Enshen Zhou , Qichang Liu , Zhenfei Yin , Lu Sheng , Ruimao Zhang , Yu Qiao , Jing Shao

Quality-diversity (QD) algorithms search for a set of good solutions which cover a space as defined by behavior metrics. This simultaneous focus on quality and diversity with explicit metrics sets QD algorithms apart from standard single-…

Neural and Evolutionary Computing · Computer Science 2021-02-16 Daniele Gravina , Ahmed Khalifa , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

Collaboration is a cornerstone of society. In the real world, human teammates make use of multi-sensory data to tackle challenging tasks in ever-changing environments. It is essential for embodied agents collaborating in visually-rich…

Artificial Intelligence · Computer Science 2024-12-09 Qian Long , Zhi Li , Ran Gong , Ying Nian Wu , Demetri Terzopoulos , Xiaofeng Gao

As artificial intelligence research advances, the platforms used to evaluate AI agents need to adapt and grow to continue to challenge them. We present the Polycraft World AI Lab (PAL), a task simulator with an API based on the Minecraft…

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