Related papers: A Timecop's Chase Around the Table
This paper formalises the Canadian Traveller problem as a positional two-player game on graphs. We consider two variants depending on whether an edge is blocked. In the locally-informed variant, the traveller learns if an edge is blocked…
We study a game of pursuit and evasion introduced by Seager in 2012, in which a cop searches the robber from outside the graph, using distance queries. A graph on which the cop wins is called locatable. In her original paper, Seager asked…
We investigate the computational complexity of finding temporally disjoint paths or walks in temporal graphs. There, the edge set changes over discrete time steps and a temporal path (resp. walk) uses edges that appear at monotonically…
We address highly dynamic distributed systems modeled by time-varying graphs (TVGs). We interest in proof of impossibility results that often use informal arguments about convergence. First, we provide a distance among TVGs to define…
Temporal graphs are a class of graphs defined by a constant set of vertices and a changing set of edges, each of which is known as a timestep. These graphs are well motivated in modelling real-world networks, where connections may change…
A graph environment must be explored by a collection of mobile robots. Some of the robots, a priori unknown, may turn out to be unreliable. The graph is weighted and each node is assigned a deadline. The exploration is successful if each…
We study the parameterized complexity of interdiction problems in graphs. For an optimization problem on graphs, one can formulate an interdiction problem as a game consisting of two players, namely, an interdictor and an evader, who…
We study pursuit-evasion in a polygonal environment with polygonal obstacles. In this turn based game, an evader $e$ is chased by pursuers $p_1, p_2, ..., p_{\ell}$. The players have full information about the environment and the location…
\textit{Pursuit-evasion games} have been intensively studied for several decades due to their numerous applications in artificial intelligence, robot motion planning, database theory, distributed computing, and algorithmic theory.…
We introduce a new variant of the game of Cops and Robbers played on graphs, where the robber is invisible unless outside the neighbor set of a cop. The hyperopic cop number is the corresponding analogue of the cop number, and we…
We consider the problem of incremental cycle detection and topological ordering in a directed graph $G = (V, E)$ with $|V| = n$ nodes. In this setting, initially the edge-set $E$ of the graph is empty. Subsequently, at each time-step an…
In the $(s,d)$-spy game over a graph, introduced by Cohen et al. in 2016, one spy and $k$ guards occupy vertices of a graph and, at each turn, each guard may move along one edge and the spy may move along at most $s$ edges. The guards win…
Temporal graphs naturally model graphs whose underlying topology changes over time. Recently, the problems TEMPORAL VERTEX COVER (or TVC) and SLIDING-WINDOW TEMPORAL VERTEX COVER(or $\Delta$-TVC for time-windows of a fixed-length $\Delta$)…
Temporal graphs are graphs with time-stamped edges. We study the problem of finding a small vertex set (the separator) with respect to two designated terminal vertices such that the removal of the set eliminates all temporal paths…
The game of Cops and Robbers on graphs is a well-studied pursuit--evasion model whose central parameter, the cop number, captures the minimum number of pursuers required to guarantee capture of an adversary on a given graph. While the cop…
We study a variation of the classical pursuit-evasion game of Cops and Robbers in which agents are required to move to an adjacent vertex on every turn. We explore how the minimum number of cops needed to catch the robber can change when…
A temporal graph is a graph in which edges are assigned a time label. Two nodes u and v of a temporal graph are connected one to the other if there exists a path from u to v with increasing edge time labels. We consider the problem of…
We introduce time-varying extremum graph (TVEG), a topological structure to support visualization and analysis of a time-varying scalar field. The extremum graph is a substructure of the Morse-Smale complex. It captures the adjacency…
The game of cops and robber is a two-player turn-based game played on a graph where the cops try to capture the robber. The cop number of a graph $G$, denoted by $c(G)$ is the minimum number of cops required to capture the robber. For a…
We study zombies and survivor, a variant of the game of cops and robber on graphs. In this variant, the single survivor plays the role of the robber and attempts to escape from the zombies that play the role of the cops. The zombies are…