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There is a large discrepancy in our understanding of uncapacitated and capacitated versions of network location problems. This is perhaps best illustrated by the classical k-center problem: there is a simple tight 2-approximation algorithm…
Optimal decision tree (\odt) is a fundamental problem arising in applications such as active learning, entity identification, and medical diagnosis. An instance of \odt is given by $m$ hypotheses, out of which an unknown ``true'' hypothesis…
In this paper we consider the coupled task scheduling problem with exact delay times on a single machine with the objective of minimizing the total completion time of the jobs. We provide constant-factor approximation algorithms for several…
The (Non-Preemptive) Throughput Maximization problem is a natural and fundamental scheduling problem. We are given $n$ jobs, where each job $j$ is characterized by a processing time and a time window, contained in a global interval $[0,T)$,…
We present a simple semi-streaming algorithm for $(1-\epsilon)$-approximation of bipartite matching in $O(\log{\!(n)}/\epsilon)$ passes. This matches the performance of state-of-the-art "$\epsilon$-efficient" algorithms -- the ones with…
This paper studies the multivariate approximation of functions in weighted Korobov spaces using multiple rank-1 lattice rules. It has been shown by K\"{a}mmerer and Volkmer (2019) that algorithms based on multiple rank-1 lattices achieve…
In this note, we describe a $\alpha_{GW} + \tilde{\Omega}(1/d^2)$-factor approximation algorithm for Max-Cut on weighted graphs of degree $\leq d$. Here, $\alpha_{GW}\approx 0.878$ is the worst-case approximation ratio of the…
Approximation algorithms for the prize-collecting Steiner forest problem (PCSF) have been a subject of research for over three decades, starting with the seminal works of Agrawal, Klein, and Ravi and Goemans and Williamson on Steiner forest…
We give an algorithm that for an input n-vertex graph G and integer k>0, in time 2^[O(k)]n either outputs that the treewidth of G is larger than k, or gives a tree decomposition of G of width at most 5k+4. This is the first algorithm…
We consider the maximum vertex-weighted matching problem (MVM), in which non-negative weights are assigned to the vertices of a graph, the weight of a matching is the sum of the weights of the matched vertices, and we are required to…
We study approximation algorithms for variants of the \emph{median string} problem, which asks for a string that minimizes the sum of edit distances from a given set of $m$ strings of length $n$. Only the straightforward $2$-approximation…
In the stochastic weighted matching problem, the goal is to find a large-weight matching of a graph when we are uncertain about the existence of its edges. In particular, each edge $e$ has a known weight $w_e$ but is realized independently…
An L(2,1)-labeling of a graph $G$ is an assignment $f$ from the vertex set $V(G)$ to the set of nonnegative integers such that $|f(x)-f(y)|\ge 2$ if $x$ and $y$ are adjacent and $|f(x)-f(y)|\ge 1$ if $x$ and $y$ are at distance 2, for all…
For a weighted graph $G = (V, E, w)$ and a designated source vertex $s \in V$, a spanning tree that simultaneously approximates a shortest-path tree w.r.t. source $s$ and a minimum spanning tree is called a shallow-light tree (SLT).…
Given a pair of strings, the problems of computing their Longest Common Subsequence and Edit Distance have been extensively studied for decades. For exact algorithms, LCS and Edit Distance (with character insertions and deletions) are…
There is a long history of approximation schemes for the problem of scheduling jobs on identical machines to minimize the makespan. Such a scheme grants a $(1+\epsilon)$-approximation solution for every $\epsilon > 0$, but the running time…
We consider the Connectivity Augmentation Problem (CAP), a classical problem in the area of Survivable Network Design. It is about increasing the edge-connectivity of a graph by one unit in the cheapest possible way. More precisely, given a…
We present a 4-approximation algorithm for the problem of placing a fewest guards on a 1.5D terrain so that every point of the terrain is seen by at least one guard. This improves on the currently best approximation factor of 5. Our method…
This paper give a simple linear-time algorithm that, given a weighted digraph, finds a spanning tree that simultaneously approximates a shortest-path tree and a minimum spanning tree. The algorithm provides a continuous trade-off: given the…
We present the first data structures that maintain near optimal maximum cardinality and maximum weighted matchings on sparse graphs in sublinear time per update. Our main result is a data structure that maintains a $(1+\epsilon)$…