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This work proposes a scheme that allows learning complex multi-agent behaviors in a sample efficient manner, applied to 2v2 soccer. The problem is formulated as a Markov game, and solved using deep reinforcement learning. We propose a basic…

Machine Learning · Computer Science 2021-03-10 Pavan Samtani , Francisco Leiva , Javier Ruiz-del-Solar

In cooperative multi-agent reinforcement learning (c-MARL), agents learn to cooperatively take actions as a team to maximize a total team reward. We analyze the robustness of c-MARL to adversaries capable of attacking one of the agents on a…

Machine Learning · Computer Science 2020-03-10 Jieyu Lin , Kristina Dzeparoska , Sai Qian Zhang , Alberto Leon-Garcia , Nicolas Papernot

Real-Time Strategy (RTS) games have recently become a popular testbed for artificial intelligence research. They represent a complex adversarial domain providing a number of interesting AI challenges. There exists a wide variety of…

Artificial Intelligence · Computer Science 2019-01-01 Mykyta Viazovskyi , Michal Certicky

As an important algorithm in deep reinforcement learning, advantage actor critic (A2C) has been widely succeeded in both discrete and continuous control tasks with raw pixel inputs, but its sample efficiency still needs to improve more. In…

Machine Learning · Computer Science 2022-02-15 Yuan Wang , Chunyuan Zhang , Tianzong Yu , Meng Ma

Reinforcement Learning (RL) has demonstrated a great potential for automatically solving decision-making problems in complex uncertain environments. RL proposes a computational approach that allows learning through interaction in an…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-11-18 Yisel Garí , David A. Monge , Elina Pacini , Cristian Mateos , Carlos García Garino

In multiagent systems (MASs), each agent makes individual decisions but all of them contribute globally to the system evolution. Learning in MASs is difficult since each agent's selection of actions must take place in the presence of other…

Multiagent Systems · Computer Science 2020-01-17 Weixun Wang , Tianpei Yang , Yong Liu , Jianye Hao , Xiaotian Hao , Yujing Hu , Yingfeng Chen , Changjie Fan , Yang Gao

Markdown skill libraries for LLM agents ship as free-form prose, forcing the agent to re-derive both the input schema and the concrete invocation syntax on every retrieval. We observe that this often produces a "confused -> re-retrieve ->…

Programming Languages · Computer Science 2026-05-28 Xinze Li , Yuhang Zang , Yixin Cao , Aixin Sun

This paper proposes the Cooperative Soft Actor Critic (CSAC) method of enabling consecutive reinforcement learning agents to cooperatively solve a long time horizon multi-stage task. This method is achieved by modifying the policy of each…

Machine Learning · Computer Science 2020-07-02 Jordan Erskine , Chris Lehnert

Multi-agent ad hoc systems are dynamic collaborative systems in which multiple autonomous agents must cooperate with both known and unknown teammates in open environments, without relying on pre-coordinated strategies. These systems operate…

Multiagent Systems · Computer Science 2025-10-28 Yanqing Fu , Chenrun Wang , Chao Huang , Zhuping Wang

The real-time strategy game StarCraft has proven to be a challenging environment for artificial intelligence techniques, and as a result, current state-of-the-art solutions consist of numerous hand-crafted modules. In this paper, we show…

Artificial Intelligence · Computer Science 2017-07-13 Niels Justesen , Sebastian Risi

The paper explores the application of a continuous action space soft actor-critic (SAC) reinforcement learning model to the area of automated market-making. The reinforcement learning agent receives a simulated flow of client trades, thus…

Pricing of Securities · Quantitative Finance 2020-08-28 Alexey Bakshaev

Autoscaling in cloud-native platforms like Kubernetes is reactive and metric-driven, leading to a strategic void problem. This comes from the decoupling of higher-level business policies from lower-level resource provisioning. The strategic…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-03-10 Hamed Hamzeh , Parisa Vahdatian

Recent advances in reinforcement learning (RL) heavily rely on a variety of well-designed benchmarks, which provide environmental platforms and consistent criteria to evaluate existing and novel algorithms. Specifically, in multi-agent RL…

Multiagent Systems · Computer Science 2024-06-25 Wenzhe Li , Zihan Ding , Seth Karten , Chi Jin

In this paper we proposed reinforcement learning algorithms with the generalized reward function. In our proposed method we use Q-learning and SARSA algorithms with generalised reward function to train the reinforcement learning agent. We…

Artificial Intelligence · Computer Science 2016-02-17 Harshit Sethy , Amit Patel

Competitive Self-Play (CSP) based Multi-Agent Reinforcement Learning (MARL) has shown phenomenal breakthroughs recently. Strong AIs are achieved for several benchmarks, including Dota 2, Glory of Kings, Quake III, StarCraft II, to name a…

Machine Learning · Computer Science 2020-12-01 Peng Sun , Jiechao Xiong , Lei Han , Xinghai Sun , Shuxing Li , Jiawei Xu , Meng Fang , Zhengyou Zhang

Recent advances in game AI, such as AlphaZero and Ath\'enan, have achieved superhuman performance across a wide range of board games. While highly powerful, these agents are ill-suited for human-AI interaction, as they consistently…

Artificial Intelligence · Computer Science 2026-03-25 Quentin Cohen-Solal , Tristan Cazenave

We present Game-TARS, a generalist game agent trained with a unified, scalable action space anchored to human-aligned native keyboard-mouse inputs. Unlike API- or GUI-based approaches, this paradigm enables large-scale continual…

Most multi-agent reinforcement learning approaches adopt two types of policy optimization methods that either update policy simultaneously or sequentially. Simultaneously updating policies of all agents introduces non-stationarity problem.…

Multiagent Systems · Computer Science 2024-07-30 Wenjing Zhang , Wei Zhang , Wenqing Hu , Yifan Wang

A multi-agent AI system (MAS) is composed of multiple autonomous agents that interact, exchange information, and make decisions based on internal generative models. Recent advances in large language models and tool-using agents have made…

This paper proposes Memory-Augmented State Machine Prompting (MASMP), a novel framework for LLM agents in real-time strategy games. Addressing key challenges like hallucinations and fragmented decision-making in existing approaches, MASMP…

Artificial Intelligence · Computer Science 2025-10-22 Runnan Qi , Yanan Ni , Lumin Jiang , Zongyuan Li , Kuihua Huang , Xian Guo
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