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"The chance to win given a certain move" is an easily obtainable quantity from data and often quoted in gaming statistics. It is also the fundamental quantity that reinforcement learning AI bases on. Unfortunately, this conditional…

Physics and Society · Physics 2018-03-16 I-Sheng Yang

Fast adapting to unknown peers (partners or opponents) with different strategies is a key challenge in multi-agent games. To do so, it is crucial for the agent to probe and identify the peer's strategy efficiently, as this is the…

Artificial Intelligence · Computer Science 2024-08-12 Long Ma , Yuanfei Wang , Fangwei Zhong , Song-Chun Zhu , Yizhou Wang

The scientific method relies on the iterated processes of inference and inquiry. The inference phase consists of selecting the most probable models based on the available data; whereas the inquiry phase consists of using what is known about…

Machine Learning · Statistics 2015-05-19 N. K. Malakar , K. H. Knuth

We consider a deterministic game with alternate moves and complete information, of which the issue is always the victory of one of the two opponents. We assume that this game is the realization of a random model enjoying some independence…

Probability · Mathematics 2018-01-25 Sylvain Delattre , Nicolas Fournier

Recommender systems are a ubiquitous feature of online platforms. Increasingly, they are explicitly tasked with increasing users' long-term satisfaction. In this context, we study a content exploration task, which we formalize as a…

Machine Learning · Computer Science 2023-07-21 Thomas M. McDonald , Lucas Maystre , Mounia Lalmas , Daniel Russo , Kamil Ciosek

The Exploration-Exploitation tradeoff arises in Reinforcement Learning when one cannot tell if a policy is optimal. Then, there is a constant need to explore new actions instead of exploiting past experience. In practice, it is common to…

Machine Learning · Computer Science 2019-09-10 Lior Shani , Yonathan Efroni , Shie Mannor

We study the computational complexity of the popular board game backgammon. We show that deciding whether a player can win from a given board configuration is NP-Hard, PSPACE-Hard, and EXPTIME-Hard under different settings of known and…

Computational Complexity · Computer Science 2021-12-15 R. Teal Witter

In each round of a Swiss-system tournament, players of similar score are paired against each other. An intentional early loss therefore might lead to weaker opponents in later rounds and thus to a better final tournament result - a…

Computer Science and Game Theory · Computer Science 2023-02-22 Ágnes Cseh , Pascal Führlich , Pascal Lenzner

Contextual dueling bandit is used to model the bandit problems, where a learner's goal is to find the best arm for a given context using observed noisy human preference feedback over the selected arms for the past contexts. However,…

Machine Learning · Computer Science 2025-04-17 Arun Verma , Zhongxiang Dai , Xiaoqiang Lin , Patrick Jaillet , Bryan Kian Hsiang Low

We present a Spades bidding algorithm that is superior to recreational human players and to publicly available bots. Like in Bridge, the game of Spades is composed of two independent phases, \textit{bidding} and \textit{playing}. This paper…

Artificial Intelligence · Computer Science 2020-02-11 Gal Cohensius , Reshef Meir , Nadav Oved , Roni Stern

A mobile agent has to find an inert target in some environment that can be a graph or a terrain in the plane. This task is known as treasure hunt. We consider deterministic algorithms for treasure hunt in trees. Our goal is to establish the…

Data Structures and Algorithms · Computer Science 2025-03-18 Sébastien Bouchard , Arnaud Labourel , Andrzej Pelc

In many countries poker is one of the most popular card games. Although each variant of poker has its own rules, all involve the use of money to make the challenge meaningful. Nowadays, in the collective consciousness, some variants of…

Physics and Society · Physics 2016-06-02 Marco Alberto Javarone

How are the advantage relations between a set of agents playing a game organized and how do they reflect the structure of the game? In this paper, we illustrate "Principal Trade-off Analysis" (PTA), a decomposition method that embeds games…

Computer Science and Game Theory · Computer Science 2023-08-21 Alexander Strang , David SeWell , Alexander Kim , Kevin Alcedo , David Rosenbluth

Researchers have demonstrated that neural networks are vulnerable to adversarial examples and subtle environment changes, both of which one can view as a form of distribution shift. To humans, the resulting errors can look like blunders,…

This paper studies the game of guessing riffle-shuffled cards with complete feedback. A deck of $n$ cards labelled 1 to $n$ is riffle-shuffled once and placed on a table. A player tries to guess the cards from top and is given complete…

Probability · Mathematics 2021-07-20 Pengda Liu

There is a strong link between the general concept of intelligence and the ability to collect and use information. The theory of Bayes-adaptive exploration offers an attractive optimality framework for training machines to perform complex…

Machine Learning · Statistics 2021-09-20 Luca Ambrogioni

AI algorithms for imperfect-information games are typically compared using performance metrics on individual games, making it difficult to assess robustness across game choices. Card games are a natural domain for imperfect information due…

Artificial Intelligence · Computer Science 2026-03-04 Mark Goadrich , Achille Morenville , Éric Piette

In J. Schwenk.(2018) ['What is the Correct Way to Seed a Knockout Tournament?' Retrieved from The American Mathematical Monthly], Schwenk identified a surprising weakness in the standard method of seeding a single elimination (or knockout)…

Probability · Mathematics 2021-02-19 Zijie Zhou

The game of SET is a popular card game in which the objective is to form Sets using cards from a special deck. In this paper we study single- and multi-round variations of this game from the computational complexity point of view and…

Computational Complexity · Computer Science 2013-09-26 Michael Lampis , Valia Mitsou

We study exploration in Multi-Armed Bandits in a setting where $k$ players collaborate in order to identify an $\epsilon$-optimal arm. Our motivation comes from recent employment of bandit algorithms in computationally intensive,…

Machine Learning · Computer Science 2013-11-05 Eshcar Hillel , Zohar Karnin , Tomer Koren , Ronny Lempel , Oren Somekh