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Recent advances in diffusion models have greatly improved pose-driven character animation. However, existing methods are limited to spatially aligned reference-pose pairs with matched skeletal structures. Handling reference-pose…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Shijun Shi , Jing Xu , Zhihang Li , Chunli Peng , Xiaoda Yang , Lijing Lu , Kai Hu , Jiangning Zhang

Action recognition models demonstrate strong generalization, but can they effectively transfer high-level motion concepts across diverse contexts, even within similar distributions? For example, can a model recognize the broad action…

Computer Vision and Pattern Recognition · Computer Science 2025-08-04 Raiyaan Abdullah , Jared Claypoole , Michael Cogswell , Ajay Divakaran , Yogesh Rawat

To catch a thrown object, a robot must be able to perceive the object's motion and generate control actions in a timely manner. Rather than explicitly estimating the object's 3D position, this work focuses on a novel approach that…

Robotics · Computer Science 2026-02-27 Seongyong Kim , Junhyeon Cho , Kang-Won Lee , Soo-Chul Lim

How to automatically transfer the dynamic texture of a given video to the target still image is a challenging and ongoing problem. In this paper, we propose to handle this task via a simple yet effective model that utilizes both PatchMatch…

Computer Vision and Pattern Recognition · Computer Science 2024-02-02 Guo Pu , Shiyao Xu , Xixin Cao , Zhouhui Lian

Estimating 3D human motion from an egocentric video sequence plays a critical role in human behavior understanding and has various applications in VR/AR. However, naively learning a mapping between egocentric videos and human motions is…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Jiaman Li , C. Karen Liu , Jiajun Wu

This paper proposes a novel application system for the generation of three-dimensional (3D) character animation driven by markerless human body motion capturing. The entire pipeline of the system consists of five stages: 1) the capturing of…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Jinbao Wang , Ke Lu , Jian Xue

Pairwise pose estimation from images with little or no overlap is an open challenge in computer vision. Existing methods, even those trained on large-scale datasets, struggle in these scenarios due to the lack of identifiable…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Ruojin Cai , Jason Y. Zhang , Philipp Henzler , Zhengqi Li , Noah Snavely , Ricardo Martin-Brualla

Due to recent advances in pose-estimation methods, human motion can be extracted from a common video in the form of 3D skeleton sequences. Despite wonderful application opportunities, effective and efficient content-based access to large…

Computer Vision and Pattern Recognition · Computer Science 2023-10-05 Nicola Messina , Jan Sedmidubsky , Fabrizio Falchi , Tomáš Rebok

Accurately preserving motion while editing a subject remains a core challenge in video editing tasks. Existing methods often face a trade-off between edit and motion fidelity, as they rely on motion representations that are either…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Yeji Song , Jaehyun Lee , Mijin Koo , JunHoo Lee , Nojun Kwak

Humans excel at grasping objects and manipulating them. Capturing human grasps is important for understanding grasping behavior and reconstructing it realistically in Virtual Reality (VR). However, grasp capture - capturing the pose of a…

Computer Vision and Pattern Recognition · Computer Science 2019-07-18 Samarth Brahmbhatt , Charles C. Kemp , James Hays

Multi-person pose understanding from RGB videos involves three complex tasks: pose estimation, tracking and motion forecasting. Intuitively, accurate multi-person pose estimation facilitates robust tracking, and robust tracking builds…

Computer Vision and Pattern Recognition · Computer Science 2023-09-14 Shihao Zou , Yuanlu Xu , Chao Li , Lingni Ma , Li Cheng , Minh Vo

We address the computational problem of novel human pose synthesis. Given an image of a person and a desired pose, we produce a depiction of that person in that pose, retaining the appearance of both the person and background. We present a…

Computer Vision and Pattern Recognition · Computer Science 2018-04-23 Guha Balakrishnan , Amy Zhao , Adrian V. Dalca , Fredo Durand , John Guttag

We present a new method for few-shot human motion transfer that achieves realistic human image generation with only a small number of appearance inputs. Despite recent advances in single person motion transfer, prior methods often require a…

Computer Vision and Pattern Recognition · Computer Science 2021-03-29 Zhichao Huang , Xintong Han , Jia Xu , Tong Zhang

In this paper, we show that different body parts do not play equally important roles in recognizing a human action in video data. We investigate to what extent a body part plays a role in recognition of different actions and hence propose a…

Computer Vision and Pattern Recognition · Computer Science 2017-05-24 Yuping Shen , Hassan Foroosh

The main challenges of 3D pose transfer are: 1) Lack of paired training data with different characters performing the same pose; 2) Disentangling pose and shape information from the target mesh; 3) Difficulty in applying to meshes with…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Jinnan Chen , Chen Li , Gim Hee Lee

The rising demand for creating lifelike avatars in the digital realm has led to an increased need for generating high-quality human videos guided by textual descriptions and poses. We propose Dancing Avatar, designed to fabricate human…

Computer Vision and Pattern Recognition · Computer Science 2023-08-16 Bosheng Qin , Wentao Ye , Qifan Yu , Siliang Tang , Yueting Zhuang

We propose Make-A-Video -- an approach for directly translating the tremendous recent progress in Text-to-Image (T2I) generation to Text-to-Video (T2V). Our intuition is simple: learn what the world looks like and how it is described from…

Computer Vision and Pattern Recognition · Computer Science 2022-09-30 Uriel Singer , Adam Polyak , Thomas Hayes , Xi Yin , Jie An , Songyang Zhang , Qiyuan Hu , Harry Yang , Oron Ashual , Oran Gafni , Devi Parikh , Sonal Gupta , Yaniv Taigman

Simulating realistic interaction and motions for physics-based characters is of great interest for interactive applications, and automatic secondary character animation in the movie and video game industries. Recent works in reinforcement…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Mohamed Younes , Ewa Kijak , Richard Kulpa , Simon Malinowski , Franck Multon

Dubbing is a technique for translating video content from one language to another. However, state-of-the-art visual dubbing techniques directly copy facial expressions from source to target actors without considering identity-specific…

Computer Vision and Pattern Recognition · Computer Science 2019-09-09 Hyeongwoo Kim , Mohamed Elgharib , Michael Zollhöfer , Hans-Peter Seidel , Thabo Beeler , Christian Richardt , Christian Theobalt

Video-based person re-identification matches video clips of people across non-overlapping cameras. Most existing methods tackle this problem by encoding each video frame in its entirety and computing an aggregate representation across all…

Computer Vision and Pattern Recognition · Computer Science 2018-03-28 Shuang Li , Slawomir Bak , Peter Carr , Xiaogang Wang
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