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Related papers: Counter-Strike Deathmatch with Large-Scale Behavio…

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We present a comparative study of the players' and professional players' (athletes') performance in Counter Strike: Global Offensive (CS:GO) discipline. Our study is based on ubiquitous sensing helping identify the biometric features…

Human-Computer Interaction · Computer Science 2019-08-20 Nikita Khromov , Alexander Korotin , Andrey Lange , Anton Stepanov , Evgeny Burnaev , Andrey Somov

Sequential reasoning is a complex human ability, with extensive previous research focusing on gaming AI in a single continuous game, round-based decision makings extending to a sequence of games remain less explored. Counter-Strike: Global…

Artificial Intelligence · Computer Science 2020-08-13 Yilei Zeng , Deren Lei , Beichen Li , Gangrong Jiang , Emilio Ferrara , Michael Zyda

Modern video games are becoming richer and more complex in terms of game mechanics. This complexity allows for the emergence of a wide variety of ways to play the game across the players. From the point of view of the game designer, this…

Artificial Intelligence · Computer Science 2022-11-30 Pierre Le Pelletier de Woillemont , Rémi Labory , Vincent Corruble

In sequential decision-making environments, the primary approaches for training agents are Reinforcement Learning (RL) and Imitation Learning (IL). Unlike RL, which relies on modeling a reward function, IL leverages expert demonstrations,…

Artificial Intelligence · Computer Science 2024-12-11 Jonas Nüßlein , Maximilian Zorn , Philipp Altmann , Claudia Linnhoff-Popien

The intuitive collaboration of humans and intelligent robots (embodied AI) in the real-world is an essential objective for many desirable applications of robotics. Whilst there is much research regarding explicit communication, we focus on…

Robotics · Computer Science 2020-08-04 Ali Shafti , Jonas Tjomsland , William Dudley , A. Aldo Faisal

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

Machine Learning · Computer Science 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

Behavioural cloning has been extensively used to train agents and is recognized as a fast and solid approach to teach general behaviours based on expert trajectories. Such method follows the supervised learning paradigm and it strongly…

Artificial Intelligence · Computer Science 2022-01-20 Federico Malato , Joona Jehkonen , Ville Hautamäki

This paper presents TotalBotWar, a new pseudo real-time multi-action challenge for game AI, as well as some initial experiments that benchmark the framework with different agents. The game is based on the real-time battles of the popular…

Artificial Intelligence · Computer Science 2020-09-21 Alejandro Estaben , César Díaz , Raul Montoliu , Diego Pérez-Liebana

Learning from Observation (LfO), also known as Behavioral Cloning, is an approach for building software agents by recording the behavior of an expert (human or artificial) and using the recorded data to generate the required behavior. jLOAF…

Artificial Intelligence · Computer Science 2020-02-27 Chad Peters , Babak Esfandiari , Mohamad Zalat , Robert West

Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation…

Machine Learning · Computer Science 2025-05-02 Kyota Kuboki , Tatsuyoshi Ogawa , Chu-Hsuan Hsueh , Shi-Jim Yen , Kokolo Ikeda

Reinforcement Learning is one of the most advanced set of algorithms known to mankind which can compete in games and perform at par or even better than humans. In this paper we study most popular model free reinforcement learning algorithms…

Artificial Intelligence · Computer Science 2020-08-19 Divyanshu Marwah , Sneha Srivastava , Anusha Gupta , Shruti Verma

The Resistance: Avalon is a partially observable social deduction game. This area of AI game playing is fairly undeveloped. Implementing an AI for this game involves multiple components specific to each phase as well as role in the game. In…

Machine Learning · Computer Science 2022-09-21 Robert Chuchro

Learning from human demonstrations (behavior cloning) is a cornerstone of robot learning. However, most behavior cloning algorithms require a large number of demonstrations to learn a task, especially for general tasks that have a large…

Robotics · Computer Science 2023-09-20 Abraham George , Amir Barati Farimani

We consider the task of building strong but human-like policies in multi-agent decision-making problems, given examples of human behavior. Imitation learning is effective at predicting human actions but may not match the strength of expert…

Multiagent Systems · Computer Science 2022-02-18 Athul Paul Jacob , David J. Wu , Gabriele Farina , Adam Lerer , Hengyuan Hu , Anton Bakhtin , Jacob Andreas , Noam Brown

In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior…

Machine Learning · Computer Science 2018-09-05 Shu-Hsuan Hsu , I-Chao Shen , Bing-Yu Chen

Deep reinforcement learning (RL) policies are known to be vulnerable to adversarial perturbations to their observations, similar to adversarial examples for classifiers. However, an attacker is not usually able to directly modify another…

Machine Learning · Computer Science 2021-01-19 Adam Gleave , Michael Dennis , Cody Wild , Neel Kant , Sergey Levine , Stuart Russell

This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, buildings and other items inside the Unity3D game engine,…

Artificial Intelligence · Computer Science 2016-04-21 Jan Kruse , Ricardo Sosa , Andy M. Connor

The Animal-AI Environment is a unique game-based research platform designed to facilitate collaboration between the artificial intelligence and comparative cognition research communities. In this paper, we present the latest version of the…

Understanding the actions of both humans and artificial intelligence (AI) agents is important before modern AI systems can be fully integrated into our daily life. In this paper, we show that, despite their current huge success, deep…

Artificial Intelligence · Computer Science 2021-01-19 Nodens Koren , Qiuhong Ke , Yisen Wang , James Bailey , Xingjun Ma

Machine learning techniques are currently used extensively for automating various cybersecurity tasks. Most of these techniques utilize supervised learning algorithms that rely on training the algorithm to classify incoming data into…

Cryptography and Security · Computer Science 2019-12-06 Prithviraj Dasgupta , Joseph B. Collins
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