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In today's rapidly evolving military landscape, advancing artificial intelligence (AI) in support of wargaming becomes essential. Despite reinforcement learning (RL) showing promise for developing intelligent agents, conventional RL faces…

Machine Learning · Computer Science 2024-08-27 Scotty Black

Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human…

Machine Learning · Computer Science 2018-12-03 Yusuf Aytar , Tobias Pfaff , David Budden , Tom Le Paine , Ziyu Wang , Nando de Freitas

Deep neural networks (DNNs) are vulnerable to adversarial examples, which are crafted by adding imperceptible perturbations to inputs. Recently different attacks and strategies have been proposed, but how to generate adversarial examples…

Machine Learning · Computer Science 2021-01-13 Tao Bai , Jun Zhao , Jinlin Zhu , Shoudong Han , Jiefeng Chen , Bo Li , Alex Kot

This paper describes a new algorithm for decision making in two-player real-time video games. As with Monte Carlo Tree Search, the algorithm can be used without heuristics and has been developed for use in general video game AI. The…

Artificial Intelligence · Computer Science 2016-07-07 Jialin Liu , Diego Pérez-Liébana , Simon M. Lucas

While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting authentic AI behaviors. Previous research focuses on training…

Reinforcement learning algorithms have performed well in playing challenging board and video games. More and more studies focus on improving the generalisation ability of reinforcement learning algorithms. The General Video Game AI Learning…

Artificial Intelligence · Computer Science 2022-04-01 Chengpeng Hu , Ziqi Wang , Tianye Shu , Hao Tong , Julian Togelius , Xin Yao , Jialin Liu

For over a decade now, robotics and the use of artificial agents have become a common thing.Testing the performance of new path finding or search space optimization algorithms has also become a challenge as they require simulation or an…

Machine Learning · Computer Science 2022-07-29 Jerin Paul Selvan , Pravin S. Game

Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, many AI opponents…

Artificial Intelligence · Computer Science 2014-03-07 Ian Helmke , Daniel Kreymer , Karl Wiegand

What if emotion could be captured in a general and subject-agnostic fashion? Is it possible, for instance, to design general-purpose representations that detect affect solely from the pixels and audio of a human-computer interaction video?…

Human-Computer Interaction · Computer Science 2021-03-01 Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

To coordinate actions with an interaction partner requires a constant exchange of sensorimotor signals. Humans acquire these skills in infancy and early childhood mostly by imitation learning and active engagement with a skilled partner.…

Machine Learning · Computer Science 2019-10-15 Judith Bütepage , Ali Ghadirzadeh , Özge Öztimur Karadag , Mårten Björkman , Danica Kragic

Deep reinforcement learning provides a promising approach for text-based games in studying natural language communication between humans and artificial agents. However, the generalization still remains a big challenge as the agents depend…

Computation and Language · Computer Science 2021-09-22 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Chengqi Zhang

Language Model (LM)-based agents remain largely untested in mixed-motive settings where agents must leverage short-term cooperation for long-term competitive goals (e.g., multi-party politics). We introduce Cooperate to Compete (C2C), a…

Artificial Intelligence · Computer Science 2026-04-29 Abigail O'Neill , Alan Zhu , Mihran Miroyan , Narges Norouzi , Joseph E. Gonzalez

Competitive Self-Play (CSP) based Multi-Agent Reinforcement Learning (MARL) has shown phenomenal breakthroughs recently. Strong AIs are achieved for several benchmarks, including Dota 2, Glory of Kings, Quake III, StarCraft II, to name a…

Machine Learning · Computer Science 2020-12-01 Peng Sun , Jiechao Xiong , Lei Han , Xinghai Sun , Shuxing Li , Jiawei Xu , Meng Fang , Zhengyou Zhang

A number of recent approaches to policy learning in 2D game domains have been successful going directly from raw input images to actions. However when employed in complex 3D environments, they typically suffer from challenges related to…

Artificial Intelligence · Computer Science 2016-12-02 Shehroze Bhatti , Alban Desmaison , Ondrej Miksik , Nantas Nardelli , N. Siddharth , Philip H. S. Torr

Learning how to adapt to complex and dynamic environments is one of the most important factors that contribute to our intelligence. Endowing artificial agents with this ability is not a simple task, particularly in competitive scenarios. In…

Artificial Intelligence · Computer Science 2020-04-09 Pablo Barros , Ana Tanevska , Alessandra Sciutti

Ability to continuously learn and adapt from limited experience in nonstationary environments is an important milestone on the path towards general intelligence. In this paper, we cast the problem of continuous adaptation into the…

Machine Learning · Computer Science 2018-02-26 Maruan Al-Shedivat , Trapit Bansal , Yuri Burda , Ilya Sutskever , Igor Mordatch , Pieter Abbeel

The paradigm of agentic AI is shifting from engineered complex workflows to post-training native models. However, existing agents are typically confined to static, predefined action spaces--such as exclusively using APIs, GUI events, or…

Machine Learning · Computer Science 2025-12-11 Kaichen He , Zihao Wang , Muyao Li , Anji Liu , Yitao Liang

Modern algorithms in the domain of Deep Reinforcement Learning (DRL) demonstrated remarkable successes; most widely known are those in game-based scenarios, from ATARI video games to Go and the StarCraft~\textsc{II} real-time strategy game.…

Artificial Intelligence · Computer Science 2020-05-29 Eric MSP Veith , Nils Wenninghoff , Emilie Frost

Simulation is a crucial component of any robotic system. In order to simulate correctly, we need to write complex rules of the environment: how dynamic agents behave, and how the actions of each of the agents affect the behavior of others.…

Computer Vision and Pattern Recognition · Computer Science 2020-05-26 Seung Wook Kim , Yuhao Zhou , Jonah Philion , Antonio Torralba , Sanja Fidler

With the progress in AI-based facial forgery (i.e., deepfake), people are increasingly concerned about its abuse. Albeit effort has been made for training classification (also known as deepfake detection) models to recognize such forgeries,…

Computer Vision and Pattern Recognition · Computer Science 2022-04-29 Zhi Wang , Yiwen Guo , Wangmeng Zuo
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