Related papers: Beaming Displays
Millimeter-wave is one of the technologies powering the new generation of wireless communication systems. To compensate the high path-loss, millimeter-wave devices need to use highly directional antennas. Consequently, beam misalignment…
With the evolution of mobile devices, and smart-phones in particular, comes the ability to create new experiences that enhance the way we see, interact, and manipulate objects, within the world that surrounds us. It is now possible to blend…
A large portion of today's world population suffer from vision impairments and wear prescription eyeglasses. However, eyeglasses causes additional bulk and discomfort when used with augmented and virtual reality headsets, thereby negatively…
Advanced wearable devices are increasingly incorporating high-resolution multi-camera systems. As state-of-the-art neural networks for processing the resulting image data are computationally demanding, there has been growing interest in…
We propose a novel projector-camera system (ProCams) in which each pixel has both projection and capturing capabilities. Our proposed ProCams solves the difficulty of obtaining precise pixel correspondence between the projector and the…
Fast and accurate eye tracking in a virtual reality or augmented reality headset could lead to better display performance and enable novel methods of user interaction with the system. However, it remains a challenge for a system to combine…
Smartphone use has grown rapidly, but the ways it shapes concurrent face-to-face interaction remains scarcely studied. In our research we have formulated two new concepts to depict this: 1) Sticky media device illustrates situations in…
Head-worn displays for everyday wear in the form of regular eyeglasses are technically feasible with recent advances in waveguide technology. One major design decision is determining where in the user's visual field to position the display.…
Nowadays, Mixed Reality (MR) headsets are a game-changer for knowledge work. Unlike stationary monitors, MR headsets allow users to work with large virtual displays anywhere they wear the headset, whether in a professional office, a public…
Foveated graphics is a promising approach to solving the bandwidth challenges of immersive virtual and augmented reality displays by exploiting the falloff in spatial acuity in the periphery of the visual field. However, the perceptual…
Optical bistability, the basic nonlinear phenomenon mediating the control of light by light, paves the way to the all-optical logic being of ultimate demand for a plethora of applications in laser information technologies. The desirable…
In this paper, we propose a novel projector-camera system for practical and low-cost acquisition of a dense object 3D model with the spectral reflectance property. In our system, we use a standard RGB camera and leverage an off-the-shelf…
Detecting Human-Object Interaction (HOI) in images is an important step towards high-level visual comprehension. Existing work often shed light on improving either human and object detection, or interaction recognition. However, due to the…
Low light enhancement has gained increasing importance with the rapid development of visual creation and editing. However, most existing enhancement algorithms are designed to homogeneously increase the brightness of images to a pre-defined…
Millimeter-wave (mmWave) and terahertz (THz) communications require beamforming to acquire adequate receive signal-to-noise ratio (SNR). To find the optimal beam, current beam management solutions perform beam training over a large number…
Techniques to mold the flow of light on subwavelength scales enable fundamentally new optical systems and device applications. The realization of programmable, active optical systems with fast, tunable components is among the outstanding…
Finding obstacle-free paths in unknown environments is a big navigation issue for visually impaired people and autonomous robots. Previous works focus on obstacle avoidance, however they do not have a general view of the environment they…
The aim of an invisibility device is to guide light around any object put inside, being able to hide objects from sight. In this work, we propose a novel design of dielectric invisibility media based on negative refraction and optical…
Computer vision systems are designed to work well within the context of everyday photography. However, artists often render the world around them in ways that do not resemble photographs. Artwork produced by people is not constrained to…
In this work, a system for creating a relightable 3D portrait of a human head is presented. Our neural pipeline operates on a sequence of frames captured by a smartphone camera with the flash blinking (flash-no flash sequence). A coarse…