Related papers: Beaming Displays
Head Mounted Displays (HMDs) allow users to experience virtual reality with a great level of immersion. However, even simple physical tasks like drinking a beverage can be difficult and awkward while in a virtual reality experience. We…
A near-eye display device (NED) is a visual optical system that places a miniature display in front of the human eye to provide an immersive viewing experience. NEDs have been playing an irreplaceable role in both early military flight…
Beam splitters are indispensable elements in optical and photonic systems, and are therefore employed in both classical and quantum technologies. Depending on the intended application, these devices can divide incident light according to…
This paper presents a sensor-aided pose-aware beamwidth adaptation design for a conceptual extended reality (XR) Head-Mounted Display (HMD) equipped with a 2D planar array. The beam is tracked and adapted on the user side by leveraging HMD…
Smartphones are integral to modern life, yet research highlights the cognitive drawbacks associated with their mere presence. While physically removing them can mitigate these effects, it is often inconvenient and may heighten anxiety due…
Wearable technologies are enabling plenty of new applications of computer vision, from life logging to health assistance. Many of them are required to recognize the elements of interest in the scene captured by the camera. This work studies…
In the past decade, display technology has been reimagined to meet the needs of the virtual world. By mapping information onto a scene through a transparent display, users can simultaneously visualize both the real world and layers of…
The recently proposed optical elements containing semitransparent wavelike films embedded into the transparent material are investigated. Such optical elements do not distort a wave transmitted through them. Novel optical elements can be…
Gaze-based selection in XR requires visual confirmation due to eye-tracking limitations and target ambiguity in 3D contexts. Current designs for wide-FOV displays use world-locked, central overlays, which are not conducive to always-on AR…
Internet-enabled smartphones and ultra-wide displays are transforming a variety of visual apps spanning from on-demand movies and 360-degree videos to video-conferencing and live streaming. However, robustly delivering visual content under…
The challenge of navigation in environments with dynamic objects continues to be a central issue in the study of autonomous agents. While predictive methods hold promise, their reliance on precise state information makes them less practical…
Bird's-eye-view (BEV) representations play a crucial role in autonomous driving tasks. Despite recent advancements in BEV generation, inherent noise, stemming from sensor limitations and the learning process, remains largely unaddressed,…
In the process of evaluating competencies for job or student recruitment through material screening, decision-makers can be influenced by inherent cognitive biases, such as the screening order or anchoring information, leading to…
Light emitting diodes have superior performance over most other light sources, but the need for secondary optics to shape their illumination for specific applications yield bulky lighting products. Here, we present an approach to shaping…
Optical devices with metastable states controlled with light (optical flip-flops) are needed in data storage, signal processing and displays. Although non-volatile optical memory relying on structural phase transitions in chalcogenide…
Beamformers often trade off white noise gain against the ability to suppress interferers. With distributed microphone arrays, this trade-off becomes crucial as different arrays capture vastly different magnitude and phase differences for…
Gaze tracking is an important technology as the system can give information about a person from what and where the person is seeing. There have been many attempts to make robust and accurate gaze trackers using either monitor or wearable…
A paradigm for the design of systems that manage level of detail in virtual environments is proposed. As an example of the prototyping step in this paradigm, a user study was performed to evaluate the effectiveness of high detail insets…
Visually impaired individuals rely heavily on accurate and timely information about obstacles and their surrounding environments to achieve independent living. In recent years, significant progress has been made in the development of…
Immersive, stereoscopic viewing enables scientists to better analyze the spatial structures of visualized physical phenomena. However, their findings cannot be properly presented in traditional media, which lack these core attributes.…