Related papers: Selective game version of q-points
We give a light introduction to selection principles in topology, a young subfield of infinite-combinatorial topology. Emphasis is put on the modern approach to the problems it deals with. Recent results are described, and open problems are…
Combinatorial Game Theory has also been called `additive game theory', whenever the analysis involves sums of independent game components. Such {\em disjunctive sums} invoke comparison between games, which allows abstract values to be…
The mu-calculus is a powerful tool for specifying and verifying transition systems, including those with both demonic and angelic choice; its quantitative generalisation qMu extends that to probabilistic choice. We show that for a…
Production-inventory games were introduced in Guardiola et al. (2007) as a new class of totally balanced combinatorial optimization games. From among all core-allocations, the Owen point was proposed as a specifically appealing solution. In…
Two selection games from the literature, $G_c(\mathcal O,\mathcal O)$ and $G_1(\mathcal O_{zd},\mathcal O)$, are known to characterize countable dimension among certain spaces. This paper studies their perfect- and limited-information…
Decision-making in automated driving must consider interactions with surrounding agents to be effective. However, traditional methods often neglect or oversimplify these interactions because they are difficult to model and solve, which can…
We continue to explore the ways in which high-level topological connections arise from connections between fundamental features of the spaces, in this case focusing on star-selection principles in Pixley-Roy hyperspaces and uniform spaces.…
The exponential growth of data volumes has led to escalating computational costs in machine learning model training. However, many features fail to contribute positively to model performance while consuming substantial computational…
This work is an application of game theory to quantum information. In a state estimate, we are given observations distributed according to an unknown distribution $P_{\theta}$ (associated with award $Q$), which Nature chooses at random from…
We study transfinite cut-and-choose games on $T_0$ spaces, introducing the {\em point-separating number} $ps(X)$ and the {\em set membership number} ${sm}(X)$ as the ordinal-valued invariants measuring the minimal length of a game in which…
The two main results of this work are the following: if a space $X$ is such that player II has a winning strategy in the game $\gone(\Omega_x, \Omega_x)$ for every $x \in X$, then $X$ is productively countably tight. On the other hand, if a…
We introduce a class of cooperative games induced by weighted directed graphs. Specifically, the coalitional value combines an internal interaction term given by the induced subgraph game with an external component based on minimal incoming…
We study infinite two-player win/lose games $(A,B,W)$ where $A,B$ are finite and $W \subseteq (A \times B)^\omega$. At each round Player 1 and Player 2 concurrently choose one action in $A$ and $B$, respectively. Player 1 wins iff the…
A novel selection principle was introduced by Dorantes-Aldama and Shakhmatov: a topological space $X$ is termed {\em selectively pseudocompact} if for any sequence $(U_n:n\in {\omega})$ of pairwise disjoint non-empty open sets of $X$, one…
We consider evolutionary games in which the agent selected for update compares their payoff to q neighbours, rather than a single neighbour as in standard evolutionary game theory. Through studying fixed point stability and fixation times…
Many-body quantum games provide a natural perspective on phases of matter in quantum hardware, crisply relating the quantum correlations inherent in phases of matter to the securing of quantum advantage at a device-oriented task. In this…
Cooperative interval games are a generalized model of cooperative games in which the worth of every coalition corresponds to a closed interval representing the possible outcomes of its cooperation. Selections are all possible outcomes of…
This article is a continuation of our investigations in the function space $C(X)$ with respect to the topology $\tau^s_\mathfrak{B}$ of strong uniform convergence on $\mathfrak{B}$ in line of (Chandra et al. 2020 \cite{dcpdsd} and Das et…
Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…
We consider a class of linear-quadratic-Gaussian mean-field games with a major agent and considerable heterogeneous minor agents in the presence of mean-field interactions. The individual admissible controls are constrained in closed convex…