Related papers: Localizing Visual Sounds the Hard Way
Zero-shot audio classification aims to recognize and classify a sound class that the model has never seen during training. This paper presents a novel approach for zero-shot audio classification using automatically generated sound attribute…
Audiovisual instance segmentation (AVIS) requires accurately localizing and tracking sounding objects throughout video sequences. Existing methods suffer from visual bias stemming from two fundamental issues: uniform additive fusion…
We propose a method for sound source localization (SSL) for a source inside a structure using Ac-CycleGAN under unpaired data conditions. The proposed method utilizes a large amount of simulated data and a small amount of actual…
This paper introduces a new paradigm for sound source lo-calization referred to as virtual acoustic space traveling (VAST) and presents a first dataset designed for this purpose. Existing sound source localization methods are either based…
Many methods have been developed to help people find the video contents they want efficiently. However, there are still some unsolved problems in this area. For example, given a query video and a reference video, how to accurately localize…
Deep networks thrive when trained on large scale data collections. This has given ImageNet a central role in the development of deep architectures for visual object classification. However, ImageNet was created during a specific period in…
Objects produce different sounds when hit, and humans can intuitively infer how an object might sound based on its appearance and material properties. Inspired by this intuition, we propose Visual Acoustic Fields, a framework that bridges…
We introduce a novel crowdsourcing method for identifying important areas in graphical images through punch-hole labeling. Traditional methods, such as gaze trackers and mouse-based annotations, which generate continuous data, can be…
Humans are able to localize objects in the environment using both visual and auditory cues, integrating information from multiple modalities into a common reference frame. We introduce a system that can leverage unlabeled audio-visual data…
Scene Graph Generation (SGG) aims to extract entities, predicates and their semantic structure from images, enabling deep understanding of visual content, with many applications such as visual reasoning and image retrieval. Nevertheless,…
Visual localization is the problem of estimating the position and orientation from which a given image (or a sequence of images) is taken in a known scene. It is an important part of a wide range of computer vision and robotics…
In this paper, we introduce VCSL (Video Copy Segment Localization), a new comprehensive segment-level annotated video copy dataset. Compared with existing copy detection datasets restricted by either video-level annotation or small-scale,…
Video summarization aims at generating a compact yet representative visual summary that conveys the essence of the original video. The advantage of unsupervised approaches is that they do not require human annotations to learn the…
Visual localization involves estimating a query image's 6-DoF (degrees of freedom) camera pose, which is a fundamental component in various computer vision and robotic tasks. This paper presents LoGS, a vision-based localization pipeline…
Visual Geo-localization (VG) is the task of estimating the position where a given photo was taken by comparing it with a large database of images of known locations. To investigate how existing techniques would perform on a real-world…
Our objective is to transform a video into a set of discrete audio-visual objects using self-supervised learning. To this end, we introduce a model that uses attention to localize and group sound sources, and optical flow to aggregate…
We present a method for simultaneously localizing multiple sound sources within a visual scene. This task requires a model to both group a sound mixture into individual sources, and to associate them with a visual signal. Our method jointly…
Instrument playing is among the most common scenes in music-related videos, which represent nowadays one of the largest sources of online videos. In order to understand the instrument-playing scenes in the videos, it is important to know…
To decide whether a digital video has been captured by a given device, multimedia forensic tools usually exploit characteristic noise traces left by the camera sensor on the acquired frames. This analysis requires that the noise pattern…
Constructing fine-grained image datasets typically requires domain-specific expert knowledge, which is not always available for crowd-sourcing platform annotators. Accordingly, learning directly from web images becomes an alternative method…