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Related papers: The Arousal video Game AnnotatIoN (AGAIN) Dataset

200 papers

Serious games are accepted as an effective approach to deliver augmented feedback in motor (re-) learning processes. The multi-modal nature of the conventional computer games (e.g. audiovisual representation) plus the ability to interact…

Human-Computer Interaction · Computer Science 2020-01-31 Ali Asadipour , Kurt Debattista , Alan Chalmers

Affective computing has garnered the attention and interest of researchers in recent years, as there is a need for AI systems to better understand and react to human emotions. However, analyzing human emotions, such as mood or stress, is…

Understanding the emotional impact of movies has become important for affective movie analysis, ranking, and indexing. Methods for recognizing evoked emotions are usually trained on human annotated data. Concretely, viewers watch video…

Computer Vision and Pattern Recognition · Computer Science 2021-08-02 Hassan Hayat , Carles Ventura , Agata Lapedriza

This paper explores the use of visual effects common in video games that support a range of tasks that are similar in many ways to analysis tasks supported in visual analytics tools. While some visual effects are meant to increase…

Human-Computer Interaction · Computer Science 2022-10-11 Hongwei Zhou , Angus G. Forbes

In this work, we build recent advances in distributional reinforcement learning to give a state-of-art distributional variant of the model based on the IQN. We achieve this by using the GAN model's generator and discriminator function with…

Machine Learning · Computer Science 2025-02-24 Haozheng Luo , Tianyi Wu , Colin Feiyu Han , Zhijun Yan

We introduce DAiSEE, the first multi-label video classification dataset comprising of 9068 video snippets captured from 112 users for recognizing the user affective states of boredom, confusion, engagement, and frustration in the wild. The…

Computer Vision and Pattern Recognition · Computer Science 2022-07-08 Abhay Gupta , Arjun D'Cunha , Kamal Awasthi , Vineeth Balasubramanian

Using a collection of publicly available links to short form video clips of an average of 6 seconds duration each, 1,275 users manually annotated each video multiple times to indicate both long-term and short-term memorability of the…

Computer games are widespread nowadays and enjoyed by people of all ages. But when it comes to kids, playing these games can be more than just fun, it is a way for them to develop important skills and build emotional intelligence. Facial…

Artificial Intelligence · Computer Science 2024-01-22 Pavel Kozlov , Alisher Akram , Pakizar Shamoi

Social media plays an increasing role in our communication with friends and family, and our consumption of information and entertainment. Hence, to design effective ranking functions for posts on social media, it would be useful to predict…

Machine Learning · Computer Science 2022-07-13 Jane Dwivedi-Yu , Alon Y. Halevy

We present Egocentric Action Scene Graphs (EASGs), a new representation for long-form understanding of egocentric videos. EASGs extend standard manually-annotated representations of egocentric videos, such as verb-noun action labels, by…

Computer Vision and Pattern Recognition · Computer Science 2023-12-07 Ivan Rodin , Antonino Furnari , Kyle Min , Subarna Tripathi , Giovanni Maria Farinella

Nowadays, with the vigorous expansion and development of gaming video streaming techniques and services, the expectation of users, especially the mobile phone users, for higher quality of experience is also growing swiftly. As most of the…

Computer Vision and Pattern Recognition · Computer Science 2021-03-10 Shaoguo Wen , Suiyi Ling , Junle Wang , Ximing Chen , Lizhi Fang , Yanqing Jing , Patrick Le Callet

Automatic Emotion Detection (ED) aims to build systems to identify users' emotions automatically. This field has the potential to enhance HCI, creating an individualised experience for the user. However, ED systems tend to perform poorly on…

Human-Computer Interaction · Computer Science 2023-07-27 Annanda Sousa , Karen Young , Mathieu D'aquin , Manel Zarrouk , Jennifer Holloway

We introduce AVCAffe, the first Audio-Visual dataset consisting of Cognitive load and Affect attributes. We record AVCAffe by simulating remote work scenarios over a video-conferencing platform, where subjects collaborate to complete a…

Human-Computer Interaction · Computer Science 2022-11-28 Pritam Sarkar , Aaron Posen , Ali Etemad

Understanding emotional signals in older adults is crucial for designing virtual assistants that support their well-being. However, existing affective computing models often face significant limitations: (1) limited availability of datasets…

Computer Vision and Pattern Recognition · Computer Science 2025-09-22 Josep Lopez Camunas , Cristina Bustos , Yanjun Zhu , Raquel Ros , Agata Lapedriza

In this paper, we introduce the FOCAL (Ford-OLIVES Collaboration on Active Learning) dataset which enables the study of the impact of annotation-cost within a video active learning setting. Annotation-cost refers to the time it takes an…

Computer Vision and Pattern Recognition · Computer Science 2023-11-20 Kiran Kokilepersaud , Yash-Yee Logan , Ryan Benkert , Chen Zhou , Mohit Prabhushankar , Ghassan AlRegib , Enrique Corona , Kunjan Singh , Mostafa Parchami

Understanding affective dynamics in real-world social systems is fundamental to modeling and analyzing human-human interactions in complex environments. Group affect emerges from intertwined human-human interactions, contextual influences,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-20 Deepak Kumar , Abhishek Pratap Singh , Puneet Kumar , Xiaobai Li , Balasubramanian Raman

Characterizing and quantifying gender representation disparities in audiovisual storytelling contents is necessary to grasp how stereotypes may perpetuate on screen. In this article, we consider the high-level construct of objectification…

Persuasion modeling is a key building block for conversational agents. Existing works in this direction are limited to analyzing textual dialogue corpus. We argue that visual signals also play an important role in understanding human…

Machine Learning · Computer Science 2022-12-19 Bolin Lai , Hongxin Zhang , Miao Liu , Aryan Pariani , Fiona Ryan , Wenqi Jia , Shirley Anugrah Hayati , James M. Rehg , Diyi Yang

Object understanding in egocentric visual data is arguably a fundamental research topic in egocentric vision. However, existing object datasets are either non-egocentric or have limitations in object categories, visual content, and…

Computer Vision and Pattern Recognition · Computer Science 2023-09-19 Chenchen Zhu , Fanyi Xiao , Andres Alvarado , Yasmine Babaei , Jiabo Hu , Hichem El-Mohri , Sean Chang Culatana , Roshan Sumbaly , Zhicheng Yan

Study of affect in speech requires suitable data, as emotional expression and perception vary across languages. Until now, no corpus has existed for natural expression of affect in spontaneous Finnish, existing data being acted or from a…

Computation and Language · Computer Science 2025-05-26 Kalle Lahtinen , Einari Vaaras , Liisa Mustanoja , Okko Räsänen