Related papers: Deep Animation Video Interpolation in the Wild
Existing video frame interpolation methods can only interpolate the frame at a given intermediate time-step, e.g. 1/2. In this paper, we aim to explore a more generalized kind of video frame interpolation, that at an arbitrary time-step. To…
Advancements in Large Language Models (LLMs) inspire various strategies for integrating video modalities. A key approach is Video-LLMs, which incorporate an optimizable interface linking sophisticated video encoders to LLMs. However, due to…
An ever increasing amount of our digital communication, media consumption, and content creation revolves around videos. We share, watch, and archive many aspects of our lives through them, all of which are powered by strong video…
Hand-drawn 2D animation workflow is typically initiated with the creation of sketch keyframes. Subsequent manual inbetweens are crafted for smoothness, which is a labor-intensive process and the prospect of automatic animation sketch…
Deep Neural Networks are increasingly used in video frame interpolation tasks such as frame rate changes as well as generating fake face videos. Our project aims to apply recent advances in Deep video interpolation to increase the temporal…
Advances in deep neural networks have considerably improved the art of animating a still image without operating in 3D domain. Whereas, prior arts can only animate small images (typically no larger than 512x512) due to memory limitations,…
Video frame interpolation aims at synthesizing intermediate frames from nearby source frames while maintaining spatial and temporal consistencies. The existing deep-learning-based video frame interpolation methods can be roughly divided…
Recent advances in high refresh rate displays as well as the increased interest in high rate of slow motion and frame up-conversion fuel the demand for efficient and cost-effective multi-frame video interpolation solutions. To that regard,…
We propose a novel video frame interpolation algorithm based on asymmetric bilateral motion estimation (ABME), which synthesizes an intermediate frame between two input frames. First, we predict symmetric bilateral motion fields to…
Video frame interpolation is a challenging problem because there are different scenarios for each video depending on the variety of foreground and background motion, frame rate, and occlusion. It is therefore difficult for a single network…
Video frame interpolation and prediction aim to synthesize frames in-between and subsequent to existing frames, respectively. Despite being closely-related, these two tasks are traditionally studied with different model architectures, or…
Video frame interpolation aims to synthesize one or multiple frames between two consecutive frames in a video. It has a wide range of applications including slow-motion video generation, frame-rate up-scaling and developing video codecs.…
We present a frame interpolation algorithm that synthesizes multiple intermediate frames from two input images with large in-between motion. Recent methods use multiple networks to estimate optical flow or depth and a separate network…
Video frame interpolation aims to synthesize nonexistent frames in-between the original frames. While significant advances have been made from the recent deep convolutional neural networks, the quality of interpolation is often reduced due…
Existing works address the problem of generating high frame-rate sharp videos by separately learning the frame deblurring and frame interpolation modules. Most of these approaches have a strong prior assumption that all the input frames are…
Effective video frame interpolation hinges on the adept handling of motion in the input scene. Prior work acknowledges asynchronous event information for this, but often overlooks whether motion induces blur in the video, limiting its scope…
Video inpainting aims to fill spatio-temporal holes with plausible content in a video. Despite tremendous progress of deep neural networks for image inpainting, it is challenging to extend these methods to the video domain due to the…
Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking…
Most deep learning methods for video frame interpolation consist of three main components: feature extraction, motion estimation, and image synthesis. Existing approaches are mainly distinguishable in terms of how these modules are…
We present Video Motion Graphs, a system designed to generate realistic human motion videos. Using a reference video and conditional signals such as music or motion tags, the system synthesizes new videos by first retrieving video clips…