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3D Gaussian Splatting (3DGS) has emerged as an efficient approach for achieving photorealistic rendering. Recent MLP-based variants further improve visual fidelity but introduce substantial decoding overhead during rendering. To alleviate…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Yuanyuan Gao , Yuning Gong , Yifei Liu , Li Jingfeng , Dingwen Zhang , Yanci Zhang , Dan Xu , Xiao Sun , Zhihang Zhong

With a video data source, such as multispectral video acquired during administration of fluorescent tracers, extraction of time-resolved data typically requires the compensation of motion. While this can be done manually, which is arduous,…

Image and Video Processing · Electrical Eng. & Systems 2022-03-18 Jonathan P. Epperlein , Sergiy Zhuk

Existing research has made impressive strides in reconstructing human facial shapes and textures from images with well-illuminated faces and minimal external occlusions. Nevertheless, it remains challenging to recover accurate facial…

Computer Vision and Pattern Recognition · Computer Science 2024-12-12 Tianxin Huang , Zhenyu Zhang , Ying Tai , Gim Hee Lee

Reconstructing transparent objects from a set of multi-view images is a challenging task due to the complicated nature and indeterminate behavior of light propagation. Typical methods are primarily tailored to specific scenarios, such as…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Changpu Li , Shuang Wu , Songlin Tang , Guangming Lu , Jun Yu , Wenjie Pei

Simplified proxy models are commonly used to represent architectural structures, reducing storage requirements and enabling real-time rendering. However, the geometric simplifications inherent in proxies result in a loss of fine color and…

Graphics · Computer Science 2025-10-01 Weidan Xiong , Yongli Wu , Bochuan Zeng , Jianwei Guo , Dani Lischinski , Daniel Cohen-Or , Hui Huang

In this work, we present a detailed procedure of computer implementation of the laws of refraction and reflection on an arbitrary surface with rotational symmetry with respect to the propagation axis. The goal is to facilitate the…

Optics · Physics 2025-01-07 J. E. Gómez-Correa , A. L. Padilla-Ortiz , S. Chávez-Cerda

We propose a 3D Gaussian splatting-based framework for outdoor relighting that leverages intrinsic image decomposition to precisely integrate sunlight, sky radiance, and indirect lighting from unconstrained photo collections. Unlike prior…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Haiyang Bai , Jiaqi Zhu , Songru Jiang , Wei Huang , Tao Lu , Yuanqi Li , Jie Guo , Runze Fu , Yanwen Guo , Lijun Chen

Research on differentiable scene representations is consistently moving towards more efficient, real-time models. Recently, this has led to the popularization of splatting methods, which eschew the traditional ray-based rendering of…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Shrisudhan Govindarajan , Daniel Rebain , Kwang Moo Yi , Andrea Tagliasacchi

The human visual system uses numerous cues for depth perception, including disparity, accommodation, motion parallax and occlusion. It is incumbent upon virtual-reality displays to satisfy these cues to provide an immersive user experience.…

Image and Video Processing · Electrical Eng. & Systems 2020-05-05 Jen-Hao Rick Chang , Anat Levin , B. V. K. Vijaya Kumar , Aswin C. Sankaranarayanan

Inverse rendering of glossy objects from RGB imagery remains fundamentally limited by inherent ambiguity. Although NeRF-based methods achieve high-fidelity reconstruction via dense-ray sampling, their computational cost is prohibitive.…

Computer Vision and Pattern Recognition · Computer Science 2025-08-21 Xingyuan Yang , Min Wei

In this paper we present a framework for the rendering of dynamic 3D virtual environments which can be integrated in the development of videogames. It includes methods to manage sounds and particle effects, paged static geometries, the…

Graphics · Computer Science 2013-06-06 Salvatore Catanese , Emilio Ferrara , Giacomo Fiumara , Francesco Pagano

Capturing the 3D geometry of transparent objects is a challenging task, ill-suited for general-purpose scanning and reconstruction techniques, since these cannot handle specular light transport phenomena. Existing state-of-the-art methods,…

Graphics · Computer Science 2020-09-22 Jiahui Lyu , Bojian Wu , Dani Lischinski , Daniel Cohen-Or , Hui Huang

Decomposing geometry, materials and lighting from a set of images, namely inverse rendering, has been a long-standing problem in computer vision and graphics. Recent advances in neural rendering enable photo-realistic and plausible inverse…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Silong Yong , Venkata Nagarjun Pudureddiyur Manivannan , Bernhard Kerbl , Zifu Wan , Simon Stepputtis , Katia Sycara , Yaqi Xie

We proposed Precomputed RadianceTransfer of GaussianSplats (PRTGS), a real-time high-quality relighting method for Gaussian splats in low-frequency lighting environments that captures soft shadows and interreflections by precomputing 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Yijia Guo , Yuanxi Bai , Liwen Hu , Ziyi Guo , Mianzhi Liu , Yu Cai , Tiejun Huang , Lei Ma

Learning neural radiance fields of a scene has recently allowed realistic novel view synthesis of the scene, but they are limited to synthesize images under the original fixed lighting condition. Therefore, they are not flexible for the…

Computer Vision and Pattern Recognition · Computer Science 2021-10-26 Quan Zheng , Gurprit Singh , Hans-Peter Seidel

We present the first system for physically based, neural inverse rendering from multi-viewpoint videos of propagating light. Our approach relies on a time-resolved extension of neural radiance caching -- a technique that accelerates inverse…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Anagh Malik , Benjamin Attal , Andrew Xie , Matthew O'Toole , David B. Lindell

The world is composed of objects, the ground, and the sky. Visual perception of objects requires solving two fundamental challenges: segmenting visual input into discrete units, and tracking identities of these units despite appearance…

Computer Vision and Pattern Recognition · Computer Science 2022-11-30 Thomas Tsao , Doris Y. Tsao

We introduce ROGR, a novel approach that reconstructs a relightable 3D model of an object captured from multiple views, driven by a generative relighting model that simulates the effects of placing the object under novel environment…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Jiapeng Tang , Matthew Levine , Dor Verbin , Stephan J. Garbin , Matthias Nießner , Ricardo Martin Brualla , Pratul P. Srinivasan , Philipp Henzler

Image-only and pseudo-LiDAR representations are commonly used for monocular 3D object detection. However, methods based on them have shortcomings of either not well capturing the spatial relationships in neighbored image pixels or being…

Computer Vision and Pattern Recognition · Computer Science 2021-04-14 Liang Peng , Fei Liu , Senbo Yan , Xiaofei He , Deng Cai

State-of-the-art 3D-aware generative models rely on coordinate-based MLPs to parameterize 3D radiance fields. While demonstrating impressive results, querying an MLP for every sample along each ray leads to slow rendering. Therefore,…

Computer Vision and Pattern Recognition · Computer Science 2022-11-11 Katja Schwarz , Axel Sauer , Michael Niemeyer , Yiyi Liao , Andreas Geiger