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A wide variety of goals could cause an AI to disable its off switch because "you can't fetch the coffee if you're dead" (Russell 2019). Prior theoretical work on this shutdown problem assumes that humans know everything that AIs do. In…

Computer Science and Game Theory · Computer Science 2024-12-10 Andrew Garber , Rohan Subramani , Linus Luu , Mark Bedaywi , Stuart Russell , Scott Emmons

We study strategy improvement algorithms for mean-payoff and parity games. We describe a structural property of these games, and we show that these structures can affect the behaviour of strategy improvement. We show how awareness of these…

Computer Science and Game Theory · Computer Science 2015-05-18 John Fearnley

Width-based planning has shown promising results on Atari 2600 games using pixel input, while using substantially fewer environment interactions than reinforcement learning. Recent width-based approaches have computed feature vectors for…

Artificial Intelligence · Computer Science 2022-03-22 Benjamin Ayton , Masataro Asai

We present three game-playing agents incorporating Vision Transformers (ViT) into the AlphaZero framework: AlphaViT, AlphaViD (AlphaViT with a transformer decoder), and AlphaVDA (AlphaViD with learnable action embeddings). These agents can…

Machine Learning · Computer Science 2025-12-01 Kazuhisa Fujita

As artificial intelligence becomes increasingly intelligent---in some cases, achieving superhuman performance---there is growing potential for humans to learn from and collaborate with algorithms. However, the ways in which AI systems…

Artificial Intelligence · Computer Science 2020-07-15 Reid McIlroy-Young , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

The combination of self-play and planning has achieved great successes in sequential games, for instance in Chess and Go. However, adapting algorithms such as AlphaZero to simultaneous games poses a new challenge. In these games, missing…

Artificial Intelligence · Computer Science 2024-06-12 Yannik Mahlau , Frederik Schubert , Bodo Rosenhahn

Humans tend to learn complex abstract concepts faster if examples are presented in a structured manner. For instance, when learning how to play a board game, usually one of the first concepts learned is how the game ends, i.e. the actions…

Machine Learning · Computer Science 2019-06-11 Joseph West , Frederic Maire , Cameron Browne , Simon Denman

AlphaZero is a self-play reinforcement learning algorithm that achieves superhuman play in chess, shogi, and Go via policy iteration. To be an effective policy improvement operator, AlphaZero's search requires accurate value estimates for…

Artificial Intelligence · Computer Science 2023-03-02 Alexandre Trudeau , Michael Bowling

We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance in playing multiplayer online battle arena (MOBA) games. Unlike prior attempts, we integrate the…

This paper defines a new approach for augmenting human intelligence with AI for optimal goal solving. Our proposed AI, Indigo, is an acronym for Informed Numerical Decision-making through Iterative Goal-Oriented optimization. When combined…

Artificial Intelligence · Computer Science 2023-07-24 Kais Dukes

With large chess-playing neural network models like AlphaZero contesting the state of the art within the world of computerised chess, two challenges present themselves: The question of how to explain the domain knowledge internalised by…

Machine Learning · Computer Science 2023-09-19 Patrik Hammersborg , Inga Strümke

In this paper, we explore and compare multiple algorithms for solving the complex strategy game of Terra Mystica, hereafter abbreviated as TM. Previous work in the area of super-human game-play using AI has proven effective, with recent…

Multiagent Systems · Computer Science 2021-02-23 Luis Perez

Multi-turn human-AI collaboration is fundamental to deploying interactive services such as adaptive tutoring, conversational recommendation, and professional consultation. However, optimizing these interactions via reinforcement learning is…

Machine Learning · Computer Science 2026-03-26 Haoyu Wang , Yuxin Chen , Liang Luo , Buyun Zhang , Ellie Dingqiao Wen , Pan Li

A satisfactory multiagent learning algorithm should, {\em at a minimum}, learn to play optimally against stationary opponents and converge to a Nash equilibrium in self-play. The algorithm that has come closest, WoLF-IGA, has been proven to…

Computer Science and Game Theory · Computer Science 2009-09-29 Vincent Conitzer , Tuomas Sandholm

This paper describes a new algorithm for decision making in two-player real-time video games. As with Monte Carlo Tree Search, the algorithm can be used without heuristics and has been developed for use in general video game AI. The…

Artificial Intelligence · Computer Science 2016-07-07 Jialin Liu , Diego Pérez-Liébana , Simon M. Lucas

To solve the Unmanned Aerial Vehicle (UAV) path planning problem, a meta-heuristic optimization algorithm called competitive game optimizer (CGO) is proposed. In the CGO model, three phases of exploration and exploitation, and candidate…

Systems and Control · Electrical Eng. & Systems 2024-04-16 Tai-shan Lou , Guang-sheng Guan , Zhe-peng Yue , Yu Wang , Ren-long Qi , Shi-hao Tong

Werewolf is a popular party game throughout the world, and research on its significance has progressed in recent years. The Werewolf game is based on conversation, and in order to win, participants must use all of their cognitive abilities.…

Machine Learning · Computer Science 2022-05-23 Mohiuddeen Khan , Claus Aranha

LLM-based agents have seen promising advances, yet they are still limited in "hard-exploration" tasks requiring learning new knowledge through exploration. We present GLoW, a novel approach leveraging dual-scale world models, maintaining a…

Computation and Language · Computer Science 2025-10-01 Minsoo Kim , Seung-won Hwang

AlphaZero and its extension MuZero are computer programs that use machine-learning techniques to play at a superhuman level in chess, go, and a few other games. They achieved this level of play solely with reinforcement learning from…

Artificial Intelligence · Computer Science 2022-07-05 Evgeny Dantsin , Vladik Kreinovich , Alexander Wolpert

In this paper we experiment with a 2-player strategy board game where playing models are evolved using reinforcement learning and neural networks. The models are evolved to speed up automatic game development based on human involvement at…

Artificial Intelligence · Computer Science 2007-05-23 Dimitris Kalles