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Recent advances in generalizable 3D Gaussian Splatting (3DGS) have enabled rapid 3D scene reconstruction within seconds, eliminating the need for per-scene optimization. However, existing methods primarily follow an offline reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Chong Xia , Fangfu Liu , Yule Wang , Yize Pang , Yueqi Duan

Deep learning based approaches have achieved significant progresses in different tasks like classification, detection, segmentation, and so on. Ensemble learning is widely known to further improve performance by combining multiple…

Computer Vision and Pattern Recognition · Computer Science 2019-05-17 Danlu Chen , Xu-Yao Zhang , Wei Zhang , Yao Lu , Xiuli Li , Tao Mei

Continual learning refers to the ability of humans and animals to incrementally learn over time in a given environment. Trying to simulate this learning process in machines is a challenging task, also due to the inherent difficulty in…

Computer Vision and Pattern Recognition · Computer Science 2021-09-17 Enrico Meloni , Alessandro Betti , Lapo Faggi , Simone Marullo , Matteo Tiezzi , Stefano Melacci

We propose a probabilistic shape completion method extended to the continuous geometry of large-scale 3D scenes. Real-world scans of 3D scenes suffer from a considerable amount of missing data cluttered with unsegmented objects. The problem…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Dongsu Zhang , Changwoon Choi , Inbum Park , Young Min Kim

Traditional model-based RL relies on hand-specified or learned models of transition dynamics of the environment. These methods are sample efficient and facilitate learning in the real world but fail to generalize to subtle variations in the…

Machine Learning · Computer Science 2018-12-11 Christian F. Perez , Felipe Petroski Such , Theofanis Karaletsos

Data collection at a massive scale is becoming ubiquitous in a wide variety of settings, from vast offline databases to streaming real-time information. Learning algorithms deployed in such contexts must rely on single-pass inference, where…

Methodology · Statistics 2012-01-27 Christoforos Anagnostopoulos , Robert B. Gramacy

Differentiable particle filters are an emerging class of sequential Bayesian inference techniques that use neural networks to construct components in state space models. Existing approaches are mostly based on offline supervised training…

Machine Learning · Computer Science 2023-12-19 Jiaxi Li , Xiongjie Chen , Yunpeng Li

A continual learning (CL) algorithm learns from a non-stationary data stream. The non-stationarity is modeled by some schedule that determines how data is presented over time. Most current methods make strong assumptions on the schedule and…

Machine Learning · Computer Science 2022-10-17 Ruohan Wang , Marco Ciccone , Giulia Luise , Andrew Yapp , Massimiliano Pontil , Carlo Ciliberto

This paper investigates a general framework to discover categories of unlabeled scene images according to their appearances (i.e., textures and structures). We jointly solve the two coupled tasks in an unsupervised manner: (i) classifying…

Computer Vision and Pattern Recognition · Computer Science 2015-02-03 Liang Lin , Ruimao Zhang , Xiaohua Duan

We propose and evaluate a neural point-based graphics method that can model semi-transparent scene parts. Similarly to its predecessor pipeline, ours uses point clouds to model proxy geometry, and augments each point with a neural…

Computer Vision and Pattern Recognition · Computer Science 2020-09-08 Maria Kolos , Artem Sevastopolsky , Victor Lempitsky

As a structured prediction task, scene graph generation aims to build a visually-grounded scene graph to explicitly model objects and their relationships in an input image. Currently, the mean field variational Bayesian framework is the de…

Computer Vision and Pattern Recognition · Computer Science 2022-01-28 Daqi Liu , Miroslaw Bober , Josef Kittler

Learning accurate and parsimonious point cloud representations of scene surfaces from scratch remains a challenge in 3D representation learning. Existing point-based methods often suffer from the vanishing gradient problem or require a…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Yanshu Zhang , Shichong Peng , Alireza Moazeni , Ke Li

Collaborative filtering has been largely used to advance modern recommender systems to predict user preference. A key component in collaborative filtering is representation learning, which aims to project users and items into a low…

Information Retrieval · Computer Science 2021-02-15 Gang Wang , Ziyi Guo , Xiang Li , Dawei Yin , Shuai Ma

We present a feed-forward human performance capture method that renders novel views of a performer from a monocular RGB stream. A key challenge in this setting is the lack of sufficient observations, especially for unseen regions. Assuming…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Youngjoong Kwon , Yao He , Heejung Choi , Chen Geng , Zhengmao Liu , Jiajun Wu , Ehsan Adeli

With the increased availability of 3D scanning technology, point clouds are moving into the focus of computer vision as a rich representation of everyday scenes. However, they are hard to handle for machine learning algorithms due to their…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Sergey Prokudin , Christoph Lassner , Javier Romero

Devising intelligent agents able to live in an environment and learn by observing the surroundings is a longstanding goal of Artificial Intelligence. From a bare Machine Learning perspective, challenges arise when the agent is prevented…

Computer Vision and Pattern Recognition · Computer Science 2022-04-27 Matteo Tiezzi , Simone Marullo , Lapo Faggi , Enrico Meloni , Alessandro Betti , Stefano Melacci

Changes in the statistical properties of a stochastic process are typically assumed to occur via change-points, which demark instantaneous moments of complete and total change in process behavior. In cases where these transitions occur…

Machine Learning · Statistics 2022-05-06 Chris Browne

Spatial computing experiences are constrained by the real-world surroundings of the user. In such experiences, augmenting virtual objects to existing scenes require a contextual approach, where geometrical conflicts are avoided, and…

Graphics · Computer Science 2020-10-01 Mohammad Keshavarzi , Aakash Parikh , Xiyu Zhai , Melody Mao , Luisa Caldas , Allen Y. Yang

Scene flow represents the 3D motion of every point in the dynamic environments. Like the optical flow that represents the motion of pixels in 2D images, 3D motion representation of scene flow benefits many applications, such as autonomous…

Computer Vision and Pattern Recognition · Computer Science 2021-06-09 Guangming Wang , Xinrui Wu , Zhe Liu , Hesheng Wang

Point processes model the distribution of random point sets in mathematical spaces, such as spatial and temporal domains, with applications in fields like seismology, neuroscience, and economics. Existing statistical and machine learning…

Machine Learning · Computer Science 2024-10-31 David Lüdke , Enric Rabasseda Raventós , Marcel Kollovieh , Stephan Günnemann
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