Related papers: Continuous Conditional Generative Adversarial Netw…
We propose two new techniques for training Generative Adversarial Networks (GANs). Our objectives are to alleviate mode collapse in GAN and improve the quality of the generated samples. First, we propose neighbor embedding, a manifold…
In this article, we present an experimental approach to using parameterized Generative Adversarial Networks (GANs) to produce levels for the puzzle game Lily's Garden. We extract two condition vectors from the real levels in an effort to…
We present a deep learning model for data-driven simulations of random dynamical systems without a distributional assumption. The deep learning model consists of a recurrent neural network, which aims to learn the time marching structure,…
Generative Adversarial Nets [8] were recently introduced as a novel way to train generative models. In this work we introduce the conditional version of generative adversarial nets, which can be constructed by simply feeding the data, y, we…
Generative Adversarial Networks (GANs) have become a powerful approach for generative image modeling. However, GANs are notorious for their training instability, especially on large-scale, complex datasets. While the recent work of BigGAN…
Recent work has increased the performance of Generative Adversarial Networks (GANs) by enforcing a consistency cost on the discriminator. We improve on this technique in several ways. We first show that consistency regularization can…
We propose a Three-Player Generative Adversarial Network to improve classification networks. In addition to the game played between the discriminator and generator, a competition is introduced between the generator and the classifier. The…
Generative Adversarial Networks (GANs) have been shown to be powerful and flexible priors when solving inverse problems. One challenge of using them is overcoming representation error, the fundamental limitation of the network in…
Generative Adversarial Networks are a popular method for learning distributions from data by modeling the target distribution as a function of a known distribution. The function, often referred to as the generator, is optimized to minimize…
The GANs promote an adversarive game to approximate complex and jointed example probability. The networks driven by noise generate fake examples to approximate realistic data distributions. Later the conditional GAN merges prior-conditions…
Generative Adversarial Networks (GANs) are shown to be successful at generating new and realistic samples including 3D object models. Conditional GAN, a variant of GANs, allows generating samples in given conditions. However, objects…
When trained on multimodal image datasets, normal Generative Adversarial Networks (GANs) are usually outperformed by class-conditional GANs and ensemble GANs, but conditional GANs is restricted to labeled datasets and ensemble GANs lack…
Generative adversarial networks (GANs) are a framework that learns a generative distribution through adversarial training. Recently, their class-conditional extensions (e.g., conditional GAN (cGAN) and auxiliary classifier GAN (AC-GAN))…
Despite the substantial progress in recent years, the image captioning techniques are still far from being perfect.Sentences produced by existing methods, e.g. those based on RNNs, are often overly rigid and lacking in variability. This…
High cost of training time caused by multi-step adversarial example generation is a major challenge in adversarial training. Previous methods try to reduce the computational burden of adversarial training using single-step adversarial…
Wasserstein-GANs have been introduced to address the deficiencies of generative adversarial networks (GANs) regarding the problems of vanishing gradients and mode collapse during the training, leading to improved convergence behaviour and…
We suggest ways to enforce given constraints in the output of a Generative Adversarial Network (GAN) generator both for interpolation and extrapolation (prediction). For the case of dynamical systems, given a time series, we wish to train…
Generative adversarial networks (GANs) are successful deep generative models. GANs are based on a two-player minimax game. However, the objective function derived in the original motivation is changed to obtain stronger gradients when…
Generative adversarial networks (GANs) were initially proposed to generate images by learning from a large number of samples. Recently, GANs have been used to emulate complex physical systems such as turbulent flows. However, a critical…
Some of the most popular methods for improving the stability and performance of GANs involve constraining or regularizing the discriminator. In this paper we consider a largely overlooked regularization technique which we refer to as the…