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Reconstructing textured 3D human models from a single image is fundamental for AR/VR and digital human applications. However, existing methods mostly focus on single individuals and thus fail in multi-human scenes, where naive composition…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Gwanghyun Kim , Junghun James Kim , Suh Yoon Jeon , Jason Park , Se Young Chun

Despite the initial belief that Convolutional Neural Networks (CNNs) are driven by shapes to perform visual recognition tasks, recent evidence suggests that texture bias in CNNs provides higher performing models when learning on large…

Computer Vision and Pattern Recognition · Computer Science 2020-12-25 Reza Azad , Abdur R Fayjie , Claude Kauffman , Ismail Ben Ayed , Marco Pedersoli , Jose Dolz

Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Jianan Li , Tao Huang , Qingxu Zhu , Tien-Tsin Wong

Existing solutions to image editing tasks suffer from several issues. Though achieving remarkably satisfying generated results, some supervised methods require huge amounts of paired training data, which greatly limits their usages. The…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Jinshu Chen , Bingchuan Li , Miao Hua , Panpan Xu , Qian He

Several recent works have shown how highly realistic human head images can be obtained by training convolutional neural networks to generate them. In order to create a personalized talking head model, these works require training on a large…

Computer Vision and Pattern Recognition · Computer Science 2019-12-17 Egor Zakharov , Aliaksandra Shysheya , Egor Burkov , Victor Lempitsky

Human video generation task has gained significant attention with the advancement of deep generative models. Generating realistic videos with human movements is challenging in nature, due to the intricacies of human body topology and…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Zhangsihao Yang , Mengyi Shan , Mohammad Farazi , Wenhui Zhu , Yanxi Chen , Xuanzhao Dong , Yalin Wang

Rendering 3D human appearance from a single image in real-time is crucial for achieving holographic communication and immersive VR/AR. Existing methods either rely on multi-camera setups or are constrained to offline operations. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-08-15 Yuanwang Yang , Qiao Feng , Yu-Kun Lai , Kun Li

We present a novel, easy-to-use method based on the photon-mapping technique to simulate photometric images of moving targets. Realistic images can be created in two passes: photon tracing and image rendering. The nature of light sources,…

Instrumentation and Methods for Astrophysics · Physics 2021-10-13 Junju Du , Shaoming Hu , Xu Chen , Hai Cao , Yuchen Jiang

In this paper, we tackle the problem of human motion transfer, where we synthesize novel motion video for a target person that imitates the movement from a reference video. It is a video-to-video translation task in which the estimated…

Computer Vision and Pattern Recognition · Computer Science 2020-04-08 Jian Ren , Menglei Chai , Sergey Tulyakov , Chen Fang , Xiaohui Shen , Jianchao Yang

Human motion prediction is a complex task as it involves forecasting variables over time on a graph of connected sensors. This is especially true in the case of few-shot learning, where we strive to forecast motion sequences for previously…

Machine Learning · Computer Science 2023-03-21 Rafael Rego Drumond , Lukas Brinkmeyer , Lars Schmidt-Thieme

We present an approach to generate a 360-degree view of a person with a consistent, high-resolution appearance from a single input image. NeRF and its variants typically require videos or images from different viewpoints. Most existing…

Computer Vision and Pattern Recognition · Computer Science 2023-11-16 Badour AlBahar , Shunsuke Saito , Hung-Yu Tseng , Changil Kim , Johannes Kopf , Jia-Bin Huang

Deep learning researches on the transformation problems for image and text have raised great attention. However, present methods for music feature transfer using neural networks are far from practical application. In this paper, we initiate…

Sound · Computer Science 2021-08-05 Xutan Peng , Chen Li , Zhi Cai , Faqiang Shi , Yidan Liu , Jianxin Li

Images generated by most of generative models trained with limited data often exhibit deficiencies in either fidelity, diversity, or both. One effective solution to address the limitation is few-shot generative model adaption. However, the…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Yuexing Han , Liheng Ruan , Bing Wang

Despite recent progress, video generative models still struggle to animate static images into videos that portray delicate human actions, particularly when handling uncommon or novel actions whose training data are limited. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Haoxin Li , Yingchen Yu , Qilong Wu , Hanwang Zhang , Song Bai , Boyang Li

Creating realistic 3D head assets for virtual characters that match a precise artistic vision remains labor-intensive. We present a novel framework that streamlines this process by providing artists with intuitive control over generated 3D…

Textured meshes significantly enhance the realism and detail of objects by mapping intricate texture details onto the geometric structure of 3D models. This advancement is valuable across various applications, including entertainment,…

Graphics · Computer Science 2024-12-12 Kaiwei Zhang , Dandan Zhu , Xiongkuo Min , Guangtao Zhai

This paper introduces Motion Personalization, a new task that generates personalized motions aligned with text descriptions using several basic motions containing Persona. To support this novel task, we introduce a new large-scale motion…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Boeun Kim , Hea In Jeong , JungHoon Sung , Yihua Cheng , Jeongmin Lee , Ju Yong Chang , Sang-Il Choi , Younggeun Choi , Saim Shin , Jungho Kim , Hyung Jin Chang

The misaligned human texture across different human parts is one of the main limitations of existing 3D human reconstruction methods. Each human part, such as a jacket or pants, should maintain a distinct texture without blending into…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Hyeongjin Nam , Donghwan Kim , Gyeongsik Moon , Kyoung Mu Lee

Image generation has achieved remarkable progress with the development of large-scale text-to-image models, especially diffusion-based models. However, generating human images with plausible details, such as faces or hands, remains…

Computer Vision and Pattern Recognition · Computer Science 2025-07-04 Yuxuan Wang , Tianwei Cao , Huayu Zhang , Zhongjiang He , Kongming Liang , Zhanyu Ma

Building generic robotic manipulation systems often requires large amounts of real-world data, which can be dificult to collect. Synthetic data generation offers a promising alternative, but limiting the sim-to-real gap requires significant…

Robotics · Computer Science 2024-11-18 Thomas Lips , Francis wyffels