Related papers: Image2Reverb: Cross-Modal Reverb Impulse Response …
Representing wild sounds as images is an important but challenging task due to the lack of paired datasets between sound and images and the significant differences in the characteristics of these two modalities. Previous studies have…
We present a neural-network-based fast diffuse room impulse response generator (FAST-RIR) for generating room impulse responses (RIRs) for a given acoustic environment. Our FAST-RIR takes rectangular room dimensions, listener and speaker…
A virtual acoustic source inside a medium can be created by emitting a time-reversed point-source response from the enclosing boundary into the medium. However, in many practical situations the medium can be accessed from one side only. In…
Automatic speech recognition (ASR) on multi-talker recordings is challenging. Current methods using 3D spatial data from multi-channel audio and visual cues focus mainly on direct waves from the target speaker, overlooking reflection wave…
Denoising in the sRGB image space is challenging due to large noise variability. Although end-to-end methods perform well, their effectiveness in real-world scenarios is limited by the scarcity of real noisy-clean image pairs, which are…
The image-source method is widely applied to compute room impulse responses (RIRs) of shoebox rooms with arbitrary absorption. However, with increasing RIR lengths, the number of image sources grows rapidly, leading to slow computation. In…
Modern neural-network-based speech processing systems are typically required to be robust against reverberation, and the training of such systems thus needs a large amount of reverberant data. During the training of the systems, on-the-fly…
Image recognition models that work in challenging environments (e.g., extremely dark, blurry, or high dynamic range conditions) must be useful. However, creating training datasets for such environments is expensive and hard due to the…
Sound effects model design commonly uses digital signal processing techniques with full control ability, but it is difficult to achieve realism within a limited number of parameters. Recently, neural sound effects synthesis methods have…
We investigate the impact of more realistic room simulation for training far-field keyword spotting systems without fine-tuning on in-domain data. To this end, we study the impact of incorporating the following factors in the room impulse…
How would the sound in a studio change with a carpeted floor and acoustic tiles on the walls? We introduce the task of material-controlled acoustic profile generation, where, given an indoor scene with specific audio-visual characteristics,…
We are witnessing a revolution in conditional image synthesis with the recent success of large scale text-to-image generation methods. This success also opens up new opportunities in controlling the generation and editing process using…
This report details MERL's system for room impulse response (RIR) estimation submitted to the Generative Data Augmentation Workshop at ICASSP 2025 for Augmenting RIR Data (Task 1) and Improving Speaker Distance Estimation (Task 2). We first…
Room Impulse Responses (RIRs) accurately characterize acoustic properties of indoor environments and play a crucial role in applications such as speech enhancement, speech recognition, and audio rendering in augmented reality (AR) and…
Few-shot audio-visual acoustics modeling seeks to synthesize the room impulse response in arbitrary locations with few-shot observations. To sufficiently exploit the provided few-shot data for accurate acoustic modeling, we present a…
Achieving immersive auditory experiences in virtual environments requires flexible sound modeling that supports dynamic source positions. In this paper, we introduce a task called resounding, which aims to estimate room impulse responses at…
We present a new sound rendering pipeline that is able to generate plausible sound propagation effects for interactive dynamic scenes. Our approach combines ray-tracing-based sound propagation with reverberation filters using robust…
Diffusion models have shown impressive performance in many domains. However, the model's capability to follow natural language instructions (e.g., spatial relationships between objects, generating complex scenes) is still unsatisfactory. In…
Sound, as a crucial sensory channel, plays a vital role in improving the reality and immersiveness of a virtual environment, following only vision in importance. Sound can provide important clues such as sound directionality and spatial…
Multimodal research and applications are becoming more commonplace as Virtual Reality (VR) technology integrates different sensory feedback, enabling the recreation of real spaces in an audio-visual context. Within VR experiences, numerous…