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Most popular optimizers for deep learning can be broadly categorized as adaptive methods (e.g. Adam) and accelerated schemes (e.g. stochastic gradient descent (SGD) with momentum). For many models such as convolutional neural networks…

Machine Learning · Computer Science 2020-12-22 Juntang Zhuang , Tommy Tang , Yifan Ding , Sekhar Tatikonda , Nicha Dvornek , Xenophon Papademetris , James S. Duncan

Graph convolutional networks (GCNs), which can model the human body skeletons as spatial and temporal graphs, have shown remarkable potential in skeleton-based action recognition. However, in the existing GCN-based methods, graph-structured…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 Han Chen , Yifan Jiang , Hanseok Ko

Pooling is a crucial operation in computer vision, yet the unique structure of skeletons hinders the application of existing pooling strategies to skeleton graph modelling. In this paper, we propose an Improved Graph Pooling Network,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Cong Wu , Xiao-Jun Wu , Tianyang Xu , Josef Kittler

In this paper, we study the problem of one-shot skeleton-based action recognition, which poses unique challenges in learning transferable representation from base classes to novel classes, particularly for fine-grained actions. Existing…

Computer Vision and Pattern Recognition · Computer Science 2022-08-22 Tailin Chen , Desen Zhou , Jian Wang , Shidong Wang , Qian He , Chuanyang Hu , Errui Ding , Yu Guan , Xuming He

Human action recognition is an important task in computer vision. Extracting discriminative spatial and temporal features to model the spatial and temporal evolutions of different actions plays a key role in accomplishing this task. In this…

Computer Vision and Pattern Recognition · Computer Science 2016-11-21 Sijie Song , Cuiling Lan , Junliang Xing , Wenjun Zeng , Jiaying Liu

Human skeleton joints are popular for action analysis since they can be easily extracted from videos to discard background noises. However, current skeleton representations do not fully benefit from machine learning with CNNs. We propose…

Computer Vision and Pattern Recognition · Computer Science 2018-08-06 Jian Liu , Naveed Akhtar , Ajmal Mian

Human action recognition aims at classifying the category of human action from a segment of a video. Recently, people have dived into designing GCN-based models to extract features from skeletons for performing this task, because skeleton…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Huanyu Zhou , Qingjie Liu , Yunhong Wang

Given a source portrait, the automatic human body reshaping task aims at editing it to an aesthetic body shape. As the technology has been widely used in media, several methods have been proposed mainly focusing on generating optical flow…

Computer Vision and Pattern Recognition · Computer Science 2025-01-28 Qiwen Deng , Yangcen Liu , Wen Li , Guoqing Wang

3D skeleton-based action recognition and motion prediction are two essential problems of human activity understanding. In many previous works: 1) they studied two tasks separately, neglecting internal correlations; 2) they did not capture…

Computer Vision and Pattern Recognition · Computer Science 2019-10-08 Maosen Li , Siheng Chen , Xu Chen , Ya Zhang , Yanfeng Wang , Qi Tian

Dynamics of human body skeletons convey significant information for human action recognition. Conventional approaches for modeling skeletons usually rely on hand-crafted parts or traversal rules, thus resulting in limited expressive power…

Computer Vision and Pattern Recognition · Computer Science 2018-01-26 Sijie Yan , Yuanjun Xiong , Dahua Lin

It is a challenging task to identify a person based on her/his gait patterns. State-of-the-art approaches rely on the analysis of temporal or spatial characteristics of gait, and gait recognition is usually performed on single modality data…

Computer Vision and Pattern Recognition · Computer Science 2021-01-08 Aite Zhao , Junyu Dong , Jianbo Li , Lin Qi , Huiyu Zhou

Gesture recognition on wearable devices is extensively applied in human-computer interaction. Electromyography (EMG) has been used in many gesture recognition systems for its rapid perception of muscle signals. However, analyzing EMG…

Signal Processing · Electrical Eng. & Systems 2024-03-14 Youfang Han , Wei Zhao , Xiangjin Chen , Xin Meng

Current state-of-the-art methods for skeleton-based action recognition are supervised and rely on labels. The reliance is limiting the performance due to the challenges involved in annotation and mislabeled data. Unsupervised methods have…

Computer Vision and Pattern Recognition · Computer Science 2020-12-09 Jingyuan Li , Eli Shlizerman

Gait recognition using noninvasively acquired data has been attracting an increasing interest in the last decade. Among various modalities of data sources, it is experimentally found that the data involving skeletal representation are…

Image and Video Processing · Electrical Eng. & Systems 2019-05-21 Nasrin Sadeghzadehyazdi , Tamal Batabyal , Nibir K. Dhar , B. O. Familoni , K. M. Iftekharuddin , Scott T. Acton

A collection of approaches based on graph convolutional networks have proven success in skeleton-based action recognition by exploring neighborhood information and dense dependencies between intra-frame joints. However, these approaches…

Computer Vision and Pattern Recognition · Computer Science 2019-12-30 Jialin Gao , Tong He , Xi Zhou , Shiming Ge

Multi-modal learning, which focuses on utilizing various modalities to improve the performance of a model, is widely used in video recognition. While traditional multi-modal learning offers excellent recognition results, its computational…

Computer Vision and Pattern Recognition · Computer Science 2021-05-13 Rameswar Panda , Chun-Fu Chen , Quanfu Fan , Ximeng Sun , Kate Saenko , Aude Oliva , Rogerio Feris

In recent years, 3D Gaussian Splatting (3D-GS)-based scene representation demonstrates significant potential in real-time rendering and training efficiency. However, most existing methods primarily focus on single-map reconstruction, while…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Shiyang Liu , Dianyi Yang , Yu Gao , Bohan Ren , Yi Yang , Mengyin Fu

Wearable exoskeletons can augment human strength and reduce muscle fatigue during specific tasks. However, developing personalized and task-generalizable assistance algorithms remains a critical challenge. To address this, a meta-imitation…

Robotics · Computer Science 2025-09-18 Muyuan Ma , Long Cheng , Lijun Han , Xiuze Xia , Houcheng Li

Recent advances in tracking sensors and pose estimation software enable smart systems to use trajectories of skeleton joint locations for supervised learning. We study the problem of accurately recognizing sign language words, which is key…

Computer Vision and Pattern Recognition · Computer Science 2022-02-04 Joachim Gudmundsson , Martin P. Seybold , John Pfeifer

Human action recognition from well-segmented 3D skeleton data has been intensively studied and has been attracting an increasing attention. Online action detection goes one step further and is more challenging, which identifies the action…

Computer Vision and Pattern Recognition · Computer Science 2016-07-27 Yanghao Li , Cuiling Lan , Junliang Xing , Wenjun Zeng , Chunfeng Yuan , Jiaying Liu