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The HTML5 <canvas> is used to display high quality graphics in web applications such as web games (i.e., <canvas> games). However, automatically testing <canvas> games is not possible with existing web testing techniques and tools, and…

Software Engineering · Computer Science 2022-08-05 Finlay Macklon , Mohammad Reza Taesiri , Markos Viggiato , Stefan Antoszko , Natalia Romanova , Dale Paas , Cor-Paul Bezemer

The HyperText Markup Language 5 (HTML5) <canvas> is useful for creating visual-centric web applications. However, unlike traditional web applications, HTML5 <canvas> applications render objects onto the <canvas> bitmap without representing…

Software Engineering · Computer Science 2025-01-17 Finlay Macklon , Cor-Paul Bezemer

Manual identification of visual bugs in video games is a resource-intensive and costly process, often demanding specialized domain knowledge. While supervised visual bug detection models offer a promising solution, their reliance on…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Faliu Yi , Sherif Abdelfattah , Wei Huang , Adrian Brown

Modern game studios deliver new builds and patches at a rapid pace, generating thousands of bug reports, many of which embed gameplay videos. To verify and triage these bug reports, developers must watch the submitted videos. This manual…

Software Engineering · Computer Science 2025-08-08 Wentao Lu , Alexander Senchenko , Abram Hindle , Cor-Paul Bezemer

Video game development increasingly relies on using visual programming languages as the primary way to build video game features. The aim of using visual programming is to move game logic into the hands of game designers, who may not be as…

Software Engineering · Computer Science 2023-09-08 Kalvin Eng , Abram Hindle , Alexander Senchenko

Symbolic execution is a program analysis technique executing programs with symbolic instead of concrete inputs. This principle allows for exploring many program paths at once. Despite its wide adoption -- in particular for program testing…

Programming Languages · Computer Science 2023-10-13 Arthur Correnson , Dominic Steinhoefel

Advancements in large language models (LLMs) are revolutionizing interactive game design, enabling dynamic plotlines and interactions between players and non-player characters (NPCs). However, LLMs may exhibit flaws such as hallucinations,…

Computation and Language · Computer Science 2025-02-25 Claire Jin , Sudha Rao , Xiangyu Peng , Portia Botchway , Jessica Quaye , Chris Brockett , Bill Dolan

Recent advancements in text-to-video models such as Sora, Gen-3, MovieGen, and CogVideoX are pushing the boundaries of synthetic video generation, with adoption seen in fields like robotics, autonomous driving, and entertainment. As these…

Computer Vision and Pattern Recognition · Computer Science 2025-04-28 S P Sharan , Minkyu Choi , Sahil Shah , Harsh Goel , Mohammad Omama , Sandeep Chinchali

Defects, or bugs, often form during software development. Identifying the root cause of defects is essential to improve code quality, evaluate testing methods, and support defect prediction. Examples of defect-inducing changes can be found…

Software Engineering · Computer Science 2023-09-08 Kalvin Eng , Abram Hindle , Alexander Senchenko

The presence of bugs in video games can bring significant consequences for developers. To avoid these consequences, developers can leverage gameplay videos to identify and fix these bugs. Video hosting websites such as YouTube provide…

Software Engineering · Computer Science 2023-11-21 Andrew Truelove , Shiyue Rong , Eduardo Santana de Almeida , Iftekhar Ahmed

Designing effective game tutorials is crucial for a smooth learning curve for new players, especially in games with many rules and complex core mechanics. Evaluating the effectiveness of these tutorials usually requires multiple iterations…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Daniele Rege Cambrin , Gabriele Scaffidi Militone , Luca Colomba , Giovanni Malnati , Daniele Apiletti , Paolo Garza

Recent advances in Large Language Model (LLM)-based agents have shown remarkable progress in code generation. However, current agent methods mainly rely on text-output-based feedback (e.g. command-line outputs) for multi-round debugging and…

Software Engineering · Computer Science 2026-04-23 Zhilin Liu , Ye Huang , Ting Xie , Ruizhi Zhang , Wen Li , Lixin Duan

Data visualization (DataViz) libraries play a crucial role in presentation, data analysis, and application development, underscoring the importance of their accuracy in transforming data into visual representations. Incorrect visualizations…

Software Engineering · Computer Science 2025-06-19 Weiqi Lu , Yongqiang Tian , Xiaohan Zhong , Haoyang Ma , Zhenyang Xu , Shing-Chi Cheung , Chengnian Sun

In games, and more generally in the field of software development, early detection of bugs is vital to maintain a high quality of the final product. Automated tests are a powerful tool that can catch a problem earlier in development by…

Machine Learning · Computer Science 2024-06-12 Leonardo Marini , Linus Gisslén , Alessandro Sestini

Video game testing requires game-specific knowledge as well as common sense reasoning about the events in the game. While AI-driven agents can satisfy the first requirement, it is not yet possible to meet the second requirement…

Computation and Language · Computer Science 2022-10-07 Mohammad Reza Taesiri , Finlay Macklon , Yihe Wang , Hengshuo Shen , Cor-Paul Bezemer

In modern software development, vulnerability detection is crucial due to the inevitability of bugs and vulnerabilities in complex software systems. Effective detection and elimination of these vulnerabilities during the testing phase are…

Cryptography and Security · Computer Science 2025-09-29 Christopher Scherb , Luc Bryan Heitz , Hermann Grieder

Video-based quality assurance (QA) for long-form gameplay video is labor-intensive and error-prone, yet valuable for assessing game stability and visual correctness over extended play sessions. Vision language models (VLMs) promise…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Wentao Lu , Alexander Senchenko , Alan Sayle , Abram Hindle , Cor-Paul Bezemer

We introduce NSEdit (neural-symbolic edit), a novel Transformer-based code repair method. Given only the source code that contains bugs, NSEdit predicts an editing sequence that can fix the bugs. The edit grammar is formulated as a regular…

Machine Learning · Computer Science 2022-04-19 Yaojie Hu , Xingjian Shi , Qiang Zhou , Lee Pike

Testing video games is an increasingly difficult task as traditional methods fail to scale with growing software systems. Manual testing is a very labor-intensive process, and therefore quickly becomes cost prohibitive. Using scripts for…

Software Engineering · Computer Science 2023-06-29 Alexander Senchenko , Naomi Patterson , Hamman Samuel , Dan Isper

As video games evolve into expansive, detailed worlds, visual quality becomes essential, yet increasingly challenging. Traditional testing methods, limited by resources, face difficulties in addressing the plethora of potential bugs.…

Computer Vision and Pattern Recognition · Computer Science 2023-09-21 Farrukh Rahman
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