Related papers: A Learned Compact and Editable Light Field Represe…
We suggest representing light field (LF) videos as "one-off" neural networks (NN), i.e., a learned mapping from view-plus-time coordinates to high-resolution color values, trained on sparse views. Initially, this sounds like a bad idea for…
This paper presents a novel and efficient image enhancement method based on pigment representation. Unlike conventional methods where the color transformation is restricted to pre-defined color spaces like RGB, our method dynamically adapts…
The advancement of generative radiance fields has pushed the boundary of 3D-aware image synthesis. Motivated by the observation that a 3D object should look realistic from multiple viewpoints, these methods introduce a multi-view constraint…
Light field cameras have a wide range of uses due to their ability to simultaneously record light intensity and direction. The angular resolution of light fields is important for downstream tasks such as depth estimation, yet is often…
We present a simple neural rendering architecture that helps variational autoencoders (VAEs) learn disentangled representations. Instead of the deconvolutional network typically used in the decoder of VAEs, we tile (broadcast) the latent…
Light projection is a powerful technique to edit appearances of objects in the real world. Based on pixel-wise modification of light transport, previous techniques have successfully modified static surface properties such as surface color,…
Reconstructing 3D human heads in low-view settings presents technical challenges, mainly due to the pronounced risk of overfitting with limited views and high-frequency signals. To address this, we propose geometry decomposition and adopt a…
We address the challenge of constructing a consistent and photorealistic Neural Radiance Field in inhomogeneously illuminated, scattering environments with unknown, co-moving light sources. While most existing works on underwater scene…
We present a novel way of approaching image-based 3D reconstruction based on radiance fields. The problem of volumetric reconstruction is formulated as a non-linear least-squares problem and solved explicitly without the use of neural…
Establishing a correspondence between two non-rigidly deforming shapes is one of the most fundamental problems in visual computing. Existing methods often show weak resilience when presented with challenges innate to real-world data such as…
In Light Field compression, graph-based coding is powerful to exploit signal redundancy along irregular shapes and obtains good energy compaction. However, apart from high time complexity to process high dimensional graphs, their graph…
Neural radiance fields, which represent a 3D scene as a color field and a density field, have demonstrated great progress in novel view synthesis yet are unfavorable for editing due to the implicitness. This work studies the task of…
In this paper, we address the problem of simultaneous relighting and novel view synthesis of a complex scene from multi-view images with a limited number of light sources. We propose an analysis-synthesis approach called Relit-NeuLF.…
With the increasing number of available consumer light field cameras, such as Lytro TM, Raytrix TM, or Pelican Imaging TM, this new form of photography is progressively becoming more common. However, there are still very few tools for light…
Consumer light-field (LF) cameras suffer from a low or limited resolution because of the angular-spatial trade-off. To alleviate this drawback, we propose a novel learning-based approach utilizing attention mechanism to synthesize novel…
We present a new approach for representing and reconstructing multidimensional magnetic resonance imaging (MRI) data. Our method builds on a novel, learned feature-based image representation that disentangles different types of features,…
Light field (LF) cameras record both intensity and directions of light rays, and encode 3D scenes into 4D LF images. Recently, many convolutional neural networks (CNNs) have been proposed for various LF image processing tasks. However, it…
A video autoencoder is proposed for learning disentan- gled representations of 3D structure and camera pose from videos in a self-supervised manner. Relying on temporal continuity in videos, our work assumes that the 3D scene structure in…
We propose a novel explicit dense 3D reconstruction approach that processes a set of images of a scene with sensor poses and calibrations and estimates a photo-real digital model. One of the key innovations is that the underlying volumetric…
This paper presents a novel neural implicit radiance representation for free viewpoint relighting from a small set of unstructured photographs of an object lit by a moving point light source different from the view position. We express the…