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Despite recent breakthroughs in deep learning methods for image lighting enhancement, they are inferior when applied to portraits because 3D facial information is ignored in their models. To address this, we present a novel deep learning…
We propose a novel method to reconstruct the 3D shapes of transparent objects using hand-held captured images under natural light conditions. It combines the advantage of explicit mesh and multi-layer perceptron (MLP) network, a hybrid…
We present dynamic neural radiance fields for modeling the appearance and dynamics of a human face. Digitally modeling and reconstructing a talking human is a key building-block for a variety of applications. Especially, for telepresence…
In this work, we focus on outdoor lighting estimation by aggregating individual noisy estimates from images, exploiting the rich image information from wide-angle cameras and/or temporal image sequences. Photographs inherently encode…
Photographers routinely compose multiple manipulated photos of the same scene (layers) into a single image, which is better than any individual photo could be alone. Similarly, 3D artists set up rendering systems to produce layered images…
Face reenactment and portrait relighting are essential tasks in portrait editing, yet they are typically addressed independently, without much synergy. Most face reenactment methods prioritize motion control and multiview consistency, while…
Neural radiance field has achieved fundamental success in novel view synthesis from input views with the same brightness level captured under fixed normal lighting. Unfortunately, synthesizing novel views remains to be a challenge for input…
We present a method that decomposes, or "unwraps", an input video into a set of layered 2D atlases, each providing a unified representation of the appearance of an object (or background) over the video. For each pixel in the video, our…
We investigate the problem of learning category-specific 3D shape reconstruction from a variable number of RGB views of previously unobserved object instances. Most approaches for multiview shape reconstruction operate on sparse shape…
The benefit of pretrained autoencoders for reinforcement learning in comparison to training on raw observations is already known [1]. In this paper, we address the generation of a compact and information-rich state representation. In…
Diffusion models have made significant advances in text-guided synthesis tasks. However, editing user-provided images remains challenging, as the high dimensional noise input space of diffusion models is not naturally suited for image…
Recent advances in diffusion-based generative models have established a new paradigm for image and video relighting. However, extending these capabilities to 4D relighting remains challenging, due primarily to the scarcity of paired 4D…
In this work, we aim to address the 3D scene stylization problem - generating stylized images of the scene at arbitrary novel view angles. A straightforward solution is to combine existing novel view synthesis and image/video style transfer…
We present a neural rendering framework for simultaneous view synthesis and appearance editing of a scene from multi-view images captured under known environment illumination. Existing approaches either achieve view synthesis alone or view…
A crucial problem in learning disentangled image representations is controlling the degree of disentanglement during image editing, while preserving the identity of objects. In this work, we propose a simple yet effective model with the…
Pretraining 3D encoders by aligning with Contrastive Language Image Pretraining (CLIP) has emerged as a promising direction to learn generalizable representations for 3D scene understanding. In this paper, we propose UniScene3D, a…
We study the problem of novel view synthesis from sparse source observations of a scene comprised of 3D objects. We propose a simple yet effective approach that is neither continuous nor implicit, challenging recent trends on view…
Images taken under low-light conditions tend to suffer from poor visibility, which can decrease image quality and even reduce the performance of the downstream tasks. It is hard for a CNN-based method to learn generalized features that can…
How do vision transformers (ViTs) represent and process the world? This paper addresses this long-standing question through the first systematic analysis of 6.6K features across all layers, extracted via sparse autoencoders, and by…
Learning to encode differences in the geometry and (topological) structure of the shapes of ordinary objects is key to generating semantically plausible variations of a given shape, transferring edits from one shape to another, and many…