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Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among $n$ discrete locations, and the searcher successively visits individual locations until finding the hider. Known to both players, a search at…

Optimization and Control · Mathematics 2023-05-18 Jake Clarkson , Kyle Y Lin

Consider a two-person zero-sum search game between a Hider and a Searcher. The Hider chooses to hide in one of $n$ discrete locations (or "boxes") and the Searcher chooses a search sequence specifying which order to look in these boxes…

Discrete Mathematics · Computer Science 2023-06-21 Thuy Bui , Thomas Lidbetter , Kyle Y. Lin

We introduce the study of search games between a mobile Searcher and an immobile Hider in a new setting in which the Searcher has some potentially erroneous information, i.e., a prediction on the Hider's position. The objective is to…

Computer Science and Game Theory · Computer Science 2024-09-05 Spyros Angelopoulos , Thomas Lidbetter , Konstantinos Panagiotou

We consider a class of zero-sum search games in which a Hider hides one or more target among a set of $n$ boxes. The boxes may require differing amount of time to search, and detection may be imperfect, so that there is a certain…

Optimization and Control · Mathematics 2025-05-12 Thomas Lidbetter

We present two zero-sum games modeling situations where one player attacks (or hides in) a finite dimensional nonempty compact set, and the other tries to prevent the attack (or find him). The first game, called patrolling game, corresponds…

Optimization and Control · Mathematics 2019-07-03 Tristan Garrec

Many practical search problems concern the search for multiple hidden objects or agents, such as earthquake survivors. In such problems, knowing only the list of possible locations, the Searcher needs to find all the hidden objects by…

Optimization and Control · Mathematics 2017-10-17 Thomas Lidbetter , Kyle Lin

We consider a variant of the hide-and-seek game in which a seeker inspects multiple hiding locations to find multiple items hidden by a hider. Each hiding location has a maximum hiding capacity and a probability of detecting its hidden…

Computer Science and Game Theory · Computer Science 2024-06-26 Bastián Bahamondes , Mathieu Dahan

We consider a hide-and-seek game between a Hider and a Seeker over a finite set of locations. The Hider chooses one location to conceal a stationary treasure, while the Seeker visits the locations sequentially along a route. As the search…

Systems and Control · Electrical Eng. & Systems 2026-03-31 Prajakta Surve , Shaunak D. Bopardikar , Daigo Shishika , Dipankar Maity , Michael Dorothy

We present efficient algorithms for computing optimal or approximately optimal strategies in a zero-sum game for which Player I has n pure strategies and Player II has an arbitrary number of pure strategies. We assume that for any given…

Optimization and Control · Mathematics 2018-06-21 Lisa Hellerstein , Thomas Lidbetter , Daniel Pirutinsky

In a caching game introduced by Alpern et al., a Hider who can dig to a total fixed depth normalized to $1$ buries a fixed number of objects among $n$ discrete locations. A Searcher who can dig to a total depth of $h$ searches the locations…

Optimization and Control · Mathematics 2015-12-08 Endre Csóka , Thomas Lidbetter

We consider a game played between a hider, who hides a static object in one of several possible positions in a bounded planar region, and a searcher, who wishes to reach the object by querying sensors placed in the plane. The searcher is a…

Computer Science and Game Theory · Computer Science 2015-03-19 Alessandro Borri , Shaunak D. Bopardikar , Joao P. Hespanha , Maria D. Di Benedetto

"Guess Who?" is a popular two player game where players ask "Yes"/"No" questions to search for their opponent's secret identity from a pool of possible candidates. This is modeled as a simple stochastic game. Using this model, the optimal…

Probability · Mathematics 2025-11-24 Mihai Nica

We study the classic problem in which a Searcher must locate a hidden point, also called the Hider in a network, starting from a root point. The network may be either bounded or unbounded, thus generalizing well-known settings such as…

Optimization and Control · Mathematics 2019-08-07 Spyros Angelopoulos , Thomas Lidbetter

We propose and study a strategic model of hiding in a network, where the network designer chooses the links and his position in the network facing the seeker who inspects and disrupts the network. We characterize optimal networks for the…

Theoretical Economics · Economics 2020-01-10 Francis Bloch , Bhaskar Dutta , Marcin Dziubinski

We revisit classic algorithmic search and optimization problems from the perspective of competition. Rather than a single optimizer minimizing expected cost, we consider a zero-sum game in which an optimization problem is presented to two…

Computer Science and Game Theory · Computer Science 2011-01-17 Nicole Immorlica , Adam Tauman Kalai , Brendan Lucier , Ankur Moitra , Andrew Postlewaite , Moshe Tennenholtz

We consider a two-player search game on a tree $T$. One vertex (unknown to the players) is randomly selected as the target. The players alternately guess vertices. If a guess $v$ is not the target, then both players are informed in which…

Probability · Mathematics 2022-02-07 Ravi B. Boppana , Joel Brewster Lewis

We consider an autonomous navigation problem, whereby a traveler aims at traversing an environment in which an adversary tries to set an ambush. A two players zero sum game is introduced. Players' strategies are computed as random path…

Robotics · Computer Science 2016-12-08 Emmanuel Boidot , Aude Marzuoli , Eric Feron

We study a generalized binary search problem on the line and general trees. On the line (e.g., a sorted array), binary search finds a target node in $O(\log n)$ queries in the worst case, where $n$ is the number of nodes. In situations with…

Data Structures and Algorithms · Computer Science 2024-06-19 Agustín Caracci , Christoph Dürr , José Verschae

We consider a discrete-time dynamic search game in which a number of players compete to find an invisible object that is moving according to a time-varying Markov chain. We examine the subgame perfect equilibria of these games. The main…

Optimization and Control · Mathematics 2020-08-26 Benoit Duvocelle , János Flesch , Hui Min Shi , Dries Vermeulen

Games, in their mathematical sense, are everywhere (game industries, economics, defense, education, chemistry, biology, ...).Search algorithms in games are artificial intelligence methods for playing such games. Unfortunately, there is no…

Artificial Intelligence · Computer Science 2025-05-16 Quentin Cohen-Solal
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