Related papers: Combinatorial games on multi-type Galton-Watson tr…
We study the $k$-jump normal and $k$-jump mis\`{e}re games on rooted Galton-Watson trees, expressing the probabilities of various outcomes of these games as specific fixed points of certain functions that depend on $k$ and the offspring…
We consider two-player combinatorial games in which the graph of positions is random and perhaps infinite, focusing on directed Galton-Watson trees. As the offspring distribution is varied, a game can undergo a phase transition, in which…
Consider a rooted Galton-Watson tree $T$, to each of whose edges we assign, independently, a weight that equals $+1$ with probability $p_{1}$, $0$ with probability $p_{0}$ and $-1$ with probability $p_{-1}=1-p_{1}-p_{0}$. We play a game on…
We consider the following combinatorial two-player game: On the random tree arising from a branching process, each round one player (Breaker) deletes an edge and by that removes the descendant and all its progeny, while the other (Maker)…
We study the bond percolation game and the site percolation game on the rooted Galton-Watson tree $T_{\chi}$ with offspring distribution $\chi$. We obtain the probabilities of win, loss and draw for each player in terms of the fixed points…
We consider the behaviour of minimax recursions defined on random trees. Such recursions give the value of a general class of two-player combinatorial games. We examine in particular the case where the tree is given by a Galton-Watson…
We study random trees which are invariant in law under the operation of contracting each edge independently with probability $p\in(0,1)$. We show that all such trees can be constructed through Poissonian sampling from a certain class of…
We study the fundamental question of how likely it is that two randomly chosen trees are isomorphic to each other for different models of random trees. We show that the probability decays exponentially for rooted labeled trees as well as…
We consider the set of random Bienaym\'e-Galton-Watson trees with a bounded number of offspring and bounded number of generations as a statistical mechanics model: a random tree is a rooted subtree of the maximal tree; the spin at a given…
Evolutionary game theory is a common framework to study the evolution of cooperation, where it is usually assumed that the same game is played in all interactions. Here, we investigate a model where the game that is played by two…
This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966),…
We are concerned with exploring the probabilities of first order statements for Galton-Watson trees with $Poisson(c)$ offspring distribution. Fixing a positive integer $k$, we exploit the $k$-move Ehrenfeucht game on rooted trees for this…
Combinatorial Game Theory is a branch of mathematics and theoretical computer science that studies sequential 2-player games with perfect information. Normal play is the convention where a player who cannot move loses. Here, we generalize…
In this note, we investigate combinatorial games where both players move randomly (each turn, independently selecting a legal move uniformly at random). In this model, we provide closed-form expressions for the expected number of turns in a…
Begin continuous time random walks from every vertex of a graph and have particles coalesce when they collide. We use a duality relation with the voter model to prove the process is site recurrent on bounded degree graphs, and for…
Given a Galton-Watson process conditioned to have total progeny equal to $n$, we study the asymptotic probability that this conditioned Galton-Watson process has distance to the border bigger or equal than $k$, as the number of nodes $n…
We investigate conditioning Galton-Watson trees on general recursive-type events, such as the event that the tree survives until a specific level. It turns out that the conditioned tree is again a type of Galton-Watson tree, with different…
We consider multi-type Galton Watson trees, and find the distribution of these trees when conditioning on very general types of recursive events. It turns out that the conditioned tree is again a multi-type Galton Watson tree, possibly with…
We study the limiting behavior of a Bienayme-Galton-Watson tree conditioned to have a large number of vertices and either a fixed number of leaves or a fixed number of internal nodes. The first biconditioning gives a universal result with…
The simple Galton--Watson process describes populations where individuals live one season and are then replaced by a random number of children. It can also be viewed as a way of generating random trees, each vertex being an individual of…