Related papers: Quasi-Equivalence Discovery for Zero-Shot Emergent…
We explore the use of policy approximations to reduce the computational cost of learning Nash equilibria in zero-sum stochastic games. We propose a new Q-learning type algorithm that uses a sequence of entropy-regularized soft policies to…
In large-scale federated and decentralized learning, communication efficiency is one of the most challenging bottlenecks. While gossip communication -- where agents can exchange information with their connected neighbors -- is more…
Zero-sum games have long guided artificial intelligence research, since they possess both a rich strategy space of best-responses and a clear evaluation metric. What's more, competition is a vital mechanism in many real-world multi-agent…
Over these years, multi-agent reinforcement learning has achieved remarkable performance in multi-agent planning and scheduling tasks. It typically follows the self-play setting, where agents are trained by playing with a fixed group of…
Language models can be viewed as functions that embed text into Euclidean space, where the quality of the embedding vectors directly determines model performance, training such neural networks involves various uncertainties. This paper…
Semantic communication (SC) aims to communicate reliably with minimal data transfer while simultaneously providing seamless connectivity to heterogeneous services and users. In this paper, a novel emergent SC (ESC) system framework is…
Network quantization has proven to be a powerful approach to reduce the memory and computational demands of deep learning models for deployment on resource-constrained devices. However, traditional quantization methods often rely on access…
The mean-field framework has been used to find approximate solutions to problems involving very large populations of symmetric, anonymous agents, which may be intractable by other methods. The cooperative mean-field control (MFC) problem…
Many recent advances in neural information retrieval models, which predict top-K items given a query, learn directly from a large training set of (query, item) pairs. However, they are often insufficient when there are many previously…
We propose Qubit4Sync, a synchronization method for Quantum Key Distribution (QKD) setups, based on the same qubits exchanged during the protocol and without requiring additional hardware other than the one necessary to prepare and measure…
Zero-shot imitation learning algorithms hold the promise of reproducing unseen behavior from as little as a single demonstration at test time. Existing practical approaches view the expert demonstration as a sequence of goals, enabling…
Emergent communication offers insight into how agents develop shared structured representations, yet most research assumes homogeneous modalities or aligned representational spaces, overlooking the perceptual heterogeneity of real-world…
Conventional distributed approaches to coverage control may suffer from lack of convergence and poor performance, due to the fact that agents have limited information, especially in non-convex discrete environments. To address this issue,…
Emergent communication in multi-agent systems typically occurs through independent learning, resulting in slow convergence and potentially suboptimal protocols. We introduce TSLEC (Trust-Based Social Learning with Emergent Communication), a…
We address the generalized Nash equilibrium seeking problem in a partial-decision information scenario, where each agent can only exchange information with some neighbors, although its cost function possibly depends on the strategies of all…
We study the exploration-exploitation trade-off for large multiplayer coordination games where players strategise via Q-Learning, a common learning framework in multi-agent reinforcement learning. Q-Learning is known to have two…
Simulation provides a safe and efficient way to generate useful data for learning complex robotic tasks. However, matching simulation and real-world dynamics can be quite challenging, especially for systems that have a large number of…
We study a class of semi-discrete variational problems that arise in economic matching and game theory, where agents with continuous attributes are matched to a finite set of outcomes with a one dimensional structure. Such problems appear…
Rendezvous aims at gathering all robots at a specific location, which is an important collaborative behavior for multi-robot systems. However, in an unknown environment, it is challenging to achieve rendezvous. Previous researches mainly…
We study common randomness where two parties have access to i.i.d. samples from a known random source, and wish to generate a shared random key using limited (or no) communication with the largest possible probability of agreement. This…